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  #1  
Old 03-11-2012, 11:42 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by Good_Ol_Daze View Post
Dividing by 5 and 20 isn't how you get 5% and 20%.

The formulas that would do what you're describing would be:

(Normal Drop Amount) + (Other Points)*.2 + (Points)*.2

(Normal Drop Amount) + (Health)*.05 + (Health)*.05
Dividing by 20 is equivalent to multiplying by .05; dividing by 5 is equivalent to multiplying by .2. I see you're proficient in math. Maybe you should work on your reading comprehension.

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Originally Posted by Good_Ol_Daze View Post
What this formula does is, if your level is higher than theirs, the natural log produces a negative number, multiplied by the scaling factor, and that gets subtracted from the normal amount. If your level is lower, you get a bigger bonus the higher the discrepancy between your levels. If they're exactly the same, you get a $1 bonus multiplied by the scaling factor. The last case is the one you'd use to balance the scaling factor I think.
That wasn't the intent of my formulas. The intent isn't to make the money reward reflect the degree to which the fight is balanced. The intent is to make you earn more money for PKing or raiding more, with a slight + or - depending on who you kill.


Quote:
Originally Posted by Good_Ol_Daze View Post
This is a good point, and I wanna say that with my formulas you could change the scaling factors to balance PK income so that you'd get just enough to cover your ammo cost, and it would also encourage you to spend most of your ammo engaging in more balanced fights, as you'd get less money than normal for killing weaker players.
Digging shells with a worker potion will earn you about 5k an hour, mining even more than that depending on your level.

And you're definitely focusing on the highest end of what you could earn with my formulas in place.
9k an hour is if you have an extremely high hp level, or if you have a significant amount of gang points. Both of which would undoubtedly mean that you're a skilled PKer or have been playing long enough to have garnered some skill and you should be paid more. Not to mention that was assuming you can kill someone every minute for an entire hour. Most spars last more than a minute, and with the state of PKing as is, fighting on the streets takes a lot longer due to people who run.

I equate my idea with an informal way of introducing PKing levels that increase income as they increase.
The mining system is the same way (The longer you mine, the more you earn), but no one has a problem with Reece (TheKing) making 30k an hour mining.

Rewarding people better for doing boring things in a game is an outdated way of thinking and doesn't make much sense.
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  #2  
Old 03-12-2012, 02:18 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Fiberwyre_P2P View Post
And you're definitely focusing on the highest end of what you could earn with my formulas in place.
9k an hour is if you have an extremely high hp level, or if you have a significant amount of gang points. Both of which would undoubtedly mean that you're a skilled PKer or have been playing long enough to have garnered some skill and you should be paid more. Not to mention that was assuming you can kill someone every minute for an entire hour. Most spars last more than a minute, and with the state of PKing as is, fighting on the streets takes a lot longer due to people who run.

I equate my idea with an informal way of introducing PKing levels that increase income as they increase.
The mining system is the same way (The longer you mine, the more you earn), but no one has a problem with Reece (TheKing) making 30k an hour mining.

Rewarding people better for doing boring things in a game is an outdated way of thinking and doesn't make much sense.
I agree that the other jobs are boring. Which is why I only have an AK and don't play Era anymore.

But PKing is already a lot more prone to abuse than other jobs.
Increasing the amount of money it generates just makes it even more tempting for players to abuse.

And with the way your formula is now, adding health instead of using the difference in health, the more players abused and the more kills they got, the higher their health would be and they'd get even more money from abusing.
Eg. 15 + (40+40)/5 = 31
Instead of 15 + (40-40)/5 = 15

If I just used the laptops and netbooks in this house and made macros to walk characters out of the hospital I could make ~20k an hour based on your formula.
There is a more efficient way to abuse assuming you can get all the accounts into one of the old event spar levels. Where you could make ~60k an hour off 4 accounts. If they all had 140 HP it'd be over 100k an hour.
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Old 03-12-2012, 05:11 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Demisis_P2P View Post
I agree that the other jobs are boring. Which is why I only have an AK and don't play Era anymore.

But PKing is already a lot more prone to abuse than other jobs.
Increasing the amount of money it generates just makes it even more tempting for players to abuse.

And with the way your formula is now, adding health instead of using the difference in health, the more players abused and the more kills they got, the higher their health would be and they'd get even more money from abusing.
Eg. 15 + (40+40)/5 = 31
Instead of 15 + (40-40)/5 = 15

If I just used the laptops and netbooks in this house and made macros to walk characters out of the hospital I could make ~20k an hour based on your formula.
There is a more efficient way to abuse assuming you can get all the accounts into one of the old event spar levels. Where you could make ~60k an hour off 4 accounts. If they all had 140 HP it'd be over 100k an hour.
The difference of HP would lead to negative numbers if you killed someone who was a higher hp level than you, meaning you would receive less money for killing someone higher level than you. gg.

also, ban macroers. ez.

Not to mention, there would be a lot of people outside the hospital to kill you and steal your kills.
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Old 03-12-2012, 05:19 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
The difference of HP would lead to negative numbers if you killed someone who was a higher hp level than you, meaning you would receive less money for killing someone higher level than you. gg.

also, ban macroers. ez.

Not to mention, there would be a lot of people outside the hospital to kill you and steal your kills.
No it wouldn't. The numbers are reversed in my formula, so that you're subtracting your HP bonus from their HP bonus.

In your formula players with 140 HP killing eachother get $31.
Whereas players with 100 HP killing eachother get $15.

In my formula they both get $15.
And only a 100 HP player killing a 140 HP player would get the maximum.
Which actually makes sense.
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Old 03-12-2012, 05:35 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by Demisis_P2P View Post
No it wouldn't. The numbers are reversed in my formula, so that you're subtracting your HP bonus from their HP bonus.

In your formula players with 140 HP killing eachother get $31.
Whereas players with 100 HP killing eachother get $15.

In my formula they both get $15.
And only a 100 HP player killing a 140 HP player would get the maximum.
Which actually makes sense.
That doesn't make sense. The intent is to reward more money to the people who have been PKing the longest.

Just like mining levels reward more money to the people who have been mining longest.
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Old 03-12-2012, 08:31 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Fiberwyre_P2P View Post
That doesn't make sense. The intent is to reward more money to the people who have been PKing the longest.

Just like mining levels reward more money to the people who have been mining longest.
Oh nevermind then. I thought they idea was to reward skilled players, and encourage people to PK who wouldn't normally PK by providing them with more of an incentive, rather than just rewarding people who probably already have the biggest lamest guns. And to try and encourage newbies to stay and fight back when they're at a disadvantage instead of just running.
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Old 03-12-2012, 09:16 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Oh nevermind then. I thought they idea was to reward skilled players, and encourage people to PK who wouldn't normally PK by providing them with more of an incentive, rather than just rewarding people who probably already have the biggest lamest guns. And to try and encourage newbies to stay and fight back when they're at a disadvantage instead of just running.
Yea this is exactly what I thought we were doing here.
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  #8  
Old 03-12-2012, 06:41 AM
Good_Ol_Daze Good_Ol_Daze is offline
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Quote:
Originally Posted by Fiberwyre_P2P View Post
Dividing by 20 is equivalent to multiplying by .05; dividing by 5 is equivalent to multiplying by .2. I see you're proficient in math. Maybe you should work on your reading comprehension.
Yeah sorry I misread that part, luckily that wasn't the problem with your formulas, so you should've read the rest of my post I guess??

Quote:
That wasn't the intent of my formulas. The intent isn't to make the money reward reflect the degree to which the fight is balanced. The intent is to make you earn more money for PKing or raiding more, with a slight + or - depending on who you kill.
Okay, then the intent of your formulas was stupid. I think you need to admit that my stuff is a lot better than yours, and it's the closest you're going to get to Work Is Fun.

If PKing can pay for itself, and PKing is all you enjoy, then I don't get your objection to what I've said, other than it would make it so you'd have to actually be good at PKing to get good money from PKing. God forbid skilled players receive more for being good at what they do.
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Old 03-12-2012, 08:16 AM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by Good_Ol_Daze View Post
Okay, then the intent of your formulas was stupid. I think you need to admit that my stuff is a lot better than yours, and it's the closest you're going to get to Work Is Fun.

If PKing can pay for itself, and PKing is all you enjoy, then I don't get your objection to what I've said, other than it would make it so you'd have to actually be good at PKing to get good money from PKing. God forbid skilled players receive more for being good at what they do.
Your formulas aren't better; they're just different.
And the difference is this:

Mine are about getting better over time.
Yours are about people fighting people of the same or greater skill (which means the best players get the short end of the stick, since there is no one higher than them).

The numbers in mine will increase over time, because they're additive.
The numbers in yours will never increase, because they're based on a ratio between your health/points and someone else's. (the only increase you'll see is when compared to someone with fixed health or points)

Mine allow progression.
Yours lead to stagnation.

Mine is the PKing equivalent of mining levels.
Yours is the PKing equivalent of minerals having random values. (you don't get better, faster, more efficient, etc. over time; it just depends how lucky you are.)
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Last edited by Fiberwyre_P2P; 03-12-2012 at 08:33 AM..
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