
10-26-2009, 05:16 PM
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Ideas on Fire
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Join Date: Jun 2007
Location: In my head
Posts: 3,208
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Improvement: Job Specialities ?

Job Specialities ? But, what the hell is that again ?
- What is it ?
Okay well, it's a recent idea to improve Graal Kingdoms.
- Why ?
-To get more players ?
-MORE and MORE content
- How would this work?
If you ever played Graal Kingdoms long enough yourself, you might know how alchemy mainly works. When you don't know a recipe yourself (rare or not) you ask for help ! Someone who already learnt that recipe can help you.
So, basicaly, it would consist of a job you'd choose to learn within the existing jobs, and you make it your own speciality !
For exemple, a barbarian could become a blacksmith or maybe a woodcrafter.
With either a new set of sats or the existing ones the level in that job could be high. Depending on your level in that job, you and maybe a few others would be able to make a unique item.
- How would it improve Graal Kingdoms dramatically ?
About the content. Yes, it's all about the content.
Right now, most of items can only be made through alchemy !
This shouldn't work like that at all. A blacksmith should be able to make a whole set of weapons and more.
If there is ever job specialities on Graal Kingdoms, then I am myself ready to make a large set of weapons and of course new items to use in order to craft.
Think about it, new weapons, new content, that's all you GK Players ever wanted, and always beg for.
Job Specialities might be the solution. Moreover, with a new range or set of weapons, variety on GK would never be a problem.
What about it ? Comment, discuss, do whatever you want, but that's my ultimate idea to improve the beloved world of Graal Kingdoms.
Don't forget to vote ! |
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