
11-02-2009, 08:33 PM
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Duergar
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Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
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I like the idea. It would give people more things to do. you could also expand it in many different ways. like the miner could get a special pick axe, that only a miner can wield, that make the mining faster in a way. I've always liked that idea. Will give incentives for people to pick miner.
I like majin's idea, all the jobs should have incentives so no job is left out, and there should be a limit on how many jobs you can pick. If you pick a job you should always be able to change it, but if you change your exp will be reset to zero in the job you changed. to keep people from just changing from job to job, but they can at a price. If they want to change jobs.
could also make a fisherman eventually, but you would have to make a better fishing system. draxx was making a great fishing system. i bet he still has the gfx for it.
and a baker that can bake food better, but you would have to make a few changes to the food system to make this one fair.
This is what gk needs is ideas like this that can bring in new content, and fix some of the old system.
You could also maybe have a hunter class that gets rare drops to make the items. as he levels up he gets better drops from certain monsters.
That would be cool, Hunter collects items, blacksmith makes items, and alchemist enchants items. And maybe you could make a jeweler that cuts the gems to be able to enchant the item.
This would be pretty balanced. It would keep people from making too much money but would be a good way of making money, but only if players were limited to 2 jobs at a time. it's just a rough sketch off the top of my head. but use these ideas as you wish or tell me if i'm wrong. |
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