Quote:
Originally Posted by Draenin
More like this, perhaps:...
Other notes:
- General skills like crafting, use tools, baking, and so on would be general usage skills. The idea for stuff like the gathering skills is to make stuff only available to players at certain levels. (Similar to the way WoW makes it to where you have to be at higher levels to mine better minerals, gather better plants, etc.)
- Attunements would work in-game like they do now. For example, being attuned to things like 'Creation' makes it to where you can do things like the 'Create Food' spell and cast them as if you were several levels higher than someone without that attunement.
The same kinds of attunements could be given to players instead of segregating the abilities completely.
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I like the way you've displayed it. However, i still would prefer players to be limited to x amount of profession skills. 2 is the minimum since each class should have the ability to max their tailored professions without drawbacks. So i think 4 would be the perfect number. A warrior can max Mining & Smithing (Phys is a given because of class) aswell as choose from 2 of any other profession skills.
This is just my personal preference because i dislike the way things are now - class is irrelevant and has no benefits/limitations