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Originally Posted by Rufus
In sparring and in PKing this did not provide an advantage.
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I would find someone moving in larger increments and to a potentially random location (granted, within limited range) difficult to deal with, and as a result, it would be a disadvantage to me. I don't see how this would be any different for anyone else. Ultimately, the point is that serverside isn't perfect either.
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In events such as CTF this was dealt with by the Game Coordinators.
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Just as any issues from using clientside hit detection will be dealt with by appropriate staff members. I'm not saying one is better than the other (hit detection methods), but clientside is what I know a lot of people want.