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Originally Posted by Clockwork
When you wanna make a small rpg, call me ~o~...
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I'll keep that in mind.
Quote:
Originally Posted by Clockwork
As far as making deaths more signifigant, try making a type of bounty system? Either with items or gralats, I imagine keeping your bounty high would make players not want to die and such. Though I'm not entirely sure how you would reward it other than bragging rights.
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That could work. Maybe they could slowly gain points used to purchase things (or something) and this sort of currency could only be gained through bounty. I know that I especially don't want people to just get up from wherever they died and just go back to doing whatever.
But like I've said, it would be something much farther down the road to consider. It's not like I can script well enough to test it out.