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-   -   I'd like to discuss a possible server (https://forums.graalonline.com/forums/showthread.php?t=134266502)

Hiro 05-23-2012 10:44 PM

I'd like to discuss a possible server
 
I'm interested in trying to create a new classic server (again). Thing is, I've never had the opportunity to discuss server ideas with people before they actually rented the server space and had begun working on things already. Always thought this was a mistake.

I'm really interested in talking to level designers. I have an idea of what the levels would look like already, and I've played around with the level editor to try and make something like I imagine, but my development skills are seriously lacking. It takes me like 3 hours to get a cliff looking correct and then half an hour later I'll have it all screwed up again.

Not to say I wouldn't also want to discuss things with other developers, but the focus point I'm on right now would be the feel of the overworld.

So please post or give me a heads up somehow if you're interested.

I predict a 0 response thread, no one contacts me, idea dies.

Jesusxd96 05-24-2012 11:34 AM

The server would be classic Right? If so I'm your man for helping you with your levels :)
Even If I have my own server I can still help :D

Hiro 05-24-2012 02:00 PM

Appreciate the interest.

I guess I'll give a small synopsis of what I was thinking of in terms of levels. The goal in mind here is to actually get released, and so keeping it simple is the real theme.

I want to make a really small server. Something like, a 5x5 or 6x6 overworld, with maybe 10 or so inside levels. This is why I'd really like to talk to some level designers, because working on something with such a small scale puts a lot of emphasis on how those levels are designed to handle the player's environment. If you've read anything by me in discussing servers before, you'll know I want to make a really hostile PKing overworld, with an emphasis on guild-warfare and PvP. Within the confines of such a small place, with only maybe 2 areas where PKing is not allowed (and no pausing anywhere) those players who wish to start fighting can do so almost immediately because of the small enclosures and close proximity to other players.

Working out some way to make deaths feel more significant than just another number to the K/D ratio will also be important, but that's a ways down the road.

My idea for the environment I've mentioned is a secluded mountain village. This mountain is gigantic, and the village itself is nestled on the side of this mountain, and the inhabitants have no way of moving up or down the mountain face, though luckily they have enough resources to sustain themselves. I feel like this is a good sort of way to create a story for why the server is so small, as well as allowing us to expand later on with story elements such as, breaking through to a new path, or some new climbing technique was discovered which allows them to move upwards/downwards and discover other secluded villages. It also allows us to focus more on using the level to move players around, much like in RPGs where players have to fulfill certain tasks to move onto new areas.

So I hope that will give you guys a better idea of what I'm aiming for, with some specifics. (It's actually what I've almost always aimed for in terms of theme, but never ever got to really discuss with anyone)

Clockwork 05-25-2012 06:45 AM

When you wanna make a small rpg, call me ~o~...

As far as making deaths more signifigant, try making a type of bounty system? Either with items or gralats, I imagine keeping your bounty high would make players not want to die and such. Though I'm not entirely sure how you would reward it other than bragging rights.

Hiro 05-25-2012 02:00 PM

Quote:

Originally Posted by Clockwork (Post 1695563)
When you wanna make a small rpg, call me ~o~...

I'll keep that in mind.
Quote:

Originally Posted by Clockwork (Post 1695563)
As far as making deaths more signifigant, try making a type of bounty system? Either with items or gralats, I imagine keeping your bounty high would make players not want to die and such. Though I'm not entirely sure how you would reward it other than bragging rights.

That could work. Maybe they could slowly gain points used to purchase things (or something) and this sort of currency could only be gained through bounty. I know that I especially don't want people to just get up from wherever they died and just go back to doing whatever.

But like I've said, it would be something much farther down the road to consider. It's not like I can script well enough to test it out.

Hiro 05-29-2012 09:48 PM

1 Attachment(s)
Just to give another small update - because text and images are so valuable and show a projects worth.

This is sort of what I want the overworld to look like. A nice crude mockup with a grid showing the specific levels.

Color key:
Brown - cliffs
Gray - reachable cliffs
Blue - water
Darkgreen - trees
Lightgreen - town area
Purple - key building
Red - path/road
Yellow - blocked off path to new area

Emera 05-29-2012 09:59 PM

That looks very nice :)

Hiro 05-29-2012 10:14 PM

Quote:

Originally Posted by Emera (Post 1695888)
That looks very nice :)

That's nice to hear. The specifics of the levels would be tantalizingly difficult to draw out, but I wanted to give everyone at least something to visualize on.

Fulg0reSama 05-29-2012 10:59 PM

Quote:

Originally Posted by Hiro (Post 1695890)
I wanted to give everyone at least something to visualize on.

Looks like a smashed yoshi egg :P

DeCeaseD 05-29-2012 11:48 PM

Quote:

Originally Posted by Emera (Post 1695888)
That looks very nice :)

Not to be an ass.. but, jokez.. ?

Imperialistic 05-29-2012 11:58 PM

This has sparked my interest, can you forum PM me?

Hiro 05-30-2012 01:28 AM

Quote:

Originally Posted by Imperialistic (Post 1695897)
This has sparked my interest, can you forum PM me?

Sure.

Emera 05-30-2012 03:55 PM

Quote:

Originally Posted by DeCeaseD (Post 1695895)
Not to be an ass.. but, jokez.. ?

The plan sounds goof so far.

DeCeaseD 05-30-2012 10:02 PM

Quote:

Originally Posted by Emera (Post 1695989)
The plan sounds goof so far.

I was referring to the map image. -_-

Hiro 05-30-2012 10:28 PM

Quote:

Originally Posted by DeCeaseD (Post 1696012)
I was referring to the map image. -_-

Dude that image is the pinnacle of pixel art.


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