Quote:
Originally Posted by Demisis_P2P
When Graal v6 is officially released the minimum timeout will be decreased from 0.05 to 0.01 seconds, which makes a lot of things possible.
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You sure? I know Stefan said "it is possible", but can you link me to something where he says that this feature is certain?
Quote:
Originally Posted by Demisis_P2P
At the moment bullet speed is at its limit because in the 0.05 second timeout that bullets check for onwall a faster bullet could travel over a whole blocking tile and seem like it is going over the wall. So with a 0.01 second timeout bullets could be made up to 5 times faster without becoming glitchy.
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Faster speed is already possible with custom projectiles (which I've already made with the help of cvimes), you just have to check for walls between the bullets current location and where it will move to before the next frame. The only difference is that the bullets are still only drawing every .05 seconds.
Quote:
Originally Posted by Demisis_P2P
The lower timeout means that it'll also be possible to speed up ammo being deducted from your clip when firing, so now wallers won't be able to hold D and create a wall of 70 bullets from what should be a 32 bullet clip.
And gun stats will be able to be a lot more diverse than just the standard 0.10 freeze, 0.20 fire rate.
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All of the .17s and .18s that noobies put will actually mean something!
Quote:
Originally Posted by fowlplay4
Being able to cause timeouts at a 0.01 won't help that much when everything else still runs/draws at 20 FPS / 1F per 0.05 S.
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I'm assuming you'd set a serveroption to adjust the frame rate so that everything would run at 100FPS