Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Classic Main Forum > Classic News
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 11-28-2010, 09:00 PM
ffcmike ffcmike is offline
Banned
Join Date: Jul 2004
Location: London
Posts: 2,029
ffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond reputeffcmike has a reputation beyond repute
Send a message via AIM to ffcmike Send a message via MSN to ffcmike
Quote:
Originally Posted by xXziroXx View Post
Same. I jumped down the hole where you push the block down while the water was not drained, and it caused me to be unable to get back up without dying and walking back.
There is actually a way to allow you to climb up the ladder in the lower floor room, just requires you to trigger the switch by carrying a pot over it.

Quote:
Originally Posted by Crono View Post
We didn't need to be spoon fed quests back in the real Classic days, what makes it a requirement now? New players (esp from this generation) these days are pretty stupid but not that stupid. The whole point of questing, at least on Graal, was to explore and find it yourself. The way Classic is now completely breaks the you are the player feeling. Our characters talk to NPCs and we don't even get dialogue input. We then blindly have to follow.
Not everything is going to revolve around a storyline, it is part of our plans to include separate content you can find yourself, still though you're acting as if your own ideals apply to every single person that is going to log on the server, from what I've noticed most newbies that ignore the mainstream content and wander around aimlessly simply just log off, those who follow through it tend to persevere and that's kindof the point, provide new players with a sense of direction and purpose so that they know what to do, don't have to wonder around through a completely alien overworld and likely get lost, and more likely stay online long enough to potentially start interacting with whatever community there is, it's not like we're expecting Quests to be something that keep players occupied constantly.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.