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-   -   Zol's Toilet Quest Released (https://forums.graalonline.com/forums/showthread.php?t=134261180)

ffcmike 11-27-2010 01:23 AM

Zol's Toilet Quest Released
 
The long awaited first dungeon-style Quest of Classic is finally released!

As with the previously released set of content simply talk to Master Li to begin, this Quest also sees the introduction of some basic Gelat circulation as Gelats are now dropped whenever a player is killed by another player (except for within Spar/PK/Event zones etc), when a player dies within a Quest or as a result of being killed by a baddy, or an item dropping baddy is killed (which there is a 10% chance of dropping Gelat, however this only does it up to a particular point).

This Quest also marks the introduction of Tears of Hera, however this system will be more on the lines of Zelda with them acting as Heart Quarters as opposed to the amount required to obtain a full heart growing by one each time.

The more immediate prize is a Beer Mug where Mugs actually have to be obtained in order to re-fill them with Beer although Beer has been significantly improved, instead of drinking a whole one at a time they are drunk a quarter at a time, reconnecting to remove the drunk effect having used it to heal also can no longer be done as drunkness would be re-applied by the server.

Be sure to set a Save Point by using a nearby bed.

xnervNATx 11-27-2010 05:01 AM

really really good quest.

maximus_asinus 11-27-2010 06:28 AM

I believe I had a total of 25000 beers on Classic. Could I have them returned please?

ffcmike 11-27-2010 07:05 AM

Quote:

Originally Posted by maximus_asinus (Post 1613672)
I believe I had a total of 25000 beers on Classic. Could I have them returned please?

Ok, just wait in line with all the people waiting for their 999999999 gelat to be returned.

PrayDoh 11-27-2010 05:44 PM

I enjoyed the quest. Nice work

smirt362 11-27-2010 05:46 PM

Awesome quest

Crono 11-27-2010 05:58 PM

edit-why do i need to talk to master li? why cant i just ****ing go and do it? thats how it was in zelda, you didnt keep going back to one guy to get your quest log updated

learn 2 be a real classic server like UN

Crono 11-27-2010 07:34 PM

not gonna lie the quest got on my nerves

everything about it is annoying - the lighting is crap on this cheap TN panel monitor im using, the rats are annoying and combo you down easily if you're not being careful (they also seem to love door laming me or so it feels like), and there's no sense of direction.

the boss is incredibly boring. at first you wanna mash it then realize it doesnt get hurt so you run around until it gets tired. oh look it's that boss again. after a while you just wanna rush it but it never seems to get tired when it changes directions so the only challenge in this fight is to pace yourself so the rat only faces one direction. the fight itself doesn't even make sense, you do damage by slashing it's tail/butt? a fur rat can't be damaged by your sword while you massacre fellow human beings and baddies with it?

the quest itself looks good but on the gameplay side of things is quite boring and dull.

ffcmike 11-27-2010 11:39 PM

Quote:

Originally Posted by Crono (Post 1613739)
edit-why do i need to talk to master li? why cant i just ****ing go and do it? thats how it was in zelda, you didnt keep going back to one guy to get your quest log updated

That's a pretty good question actually, the main reason is simply that in there being a character directing the player around this is instilling a means for new players to actually be able to find what to do by the common rule of thumb in returning to this character, for an established player of Graal or reader of these forums you'll more than likely know the next Quest is going to be at Zol's so perhaps it would be more of a chore, but especially in future when this release becomes old news most players who are new to the server won't know what their next objective is going to be, some might not even know where Zol's Pub is located or perhaps not even heard of it, visiting Master Li marks the location on the map for just that and it fits in with the storyline, where Master Li also talks to you about the task you completed before.

Quote:

Originally Posted by Crono (Post 1613757)
there's no sense of direction

How?
Until the point where you can lower the water level which actually happens to be at the opposite end of the level you begin from it is pretty much linear unless you decide to take a right turn in the level above the first level having obtained a small key, but even then you cannot progress further as you require the Boss Key.

Once the water level is lowered you can immediately see the 2 new doors you can enter and one of these takes you through levels you'd have already been in, the other would also take you into a level you'd have seen already had you decided to climb down a ladder in the 2nd level but obviously you're blocked by a gate that has to be opened from within that level.

It's not really the direction you have to figure out, it's really just a matter of figuring out the combination of things you must do in order to obtain the Boss Key.

Quote:

Originally Posted by Crono (Post 1613757)
oh look it's that boss again

What Boss?

Quote:

Originally Posted by Crono (Post 1613757)
you do damage by slashing it's tail/butt? a fur rat can't be damaged by your sword while you massacre fellow human beings and baddies with it?

What Zol's brother says is actually meant to be a hint to keep away from it rather than attempt to hackNslash it directly where attempting to do so would be exposing you to its big sharp teeth rather that its furry body, slashing it from behind however (and yes the tail is its designated weak spot) means that it is unguarded, and it's actually fairly easy to beat once you figure out how to damage it and this isn't exactly a situation you wouldn't naturally encounter through trial and error either.

xXziroXx 11-27-2010 11:49 PM

I liked the idea of it, but I didn't really enjoy the experience. And like Cronos, I found it to not have a sense of direction. I really think dungeons like this have to be more linear, but I'm sure you'd be able to change that if you wanted.

WhiteDragon 11-28-2010 12:11 AM

This dungeon was suppose to be non-linear compared to the help tasks which are more simple. It's true we'll need to achieve some sort of balance in the complexity of the dungeons for them to be fun yet challenging, but I don't really think we want to cop out and just add arrows to the next place you are suppose to enter or something like that lol.

xnervNATx 11-28-2010 02:26 AM

your not supposed to finish it in 5 minutes...

12171217 11-28-2010 03:35 AM

I didn't enjoy it all that much, I got glitched with the torch and the gameplay itself was boring and extremely aggravating (much like most Graal quests, unfortunately I hoped this one would be different).

The rats would spawn right next to the entrance of a room and the layout was confusing.

DrakilorP2P 11-28-2010 03:49 AM

I got stuck.

Unkownsoldier 11-28-2010 03:58 AM

It was a tad confusing, but I really liked it. Its unique because of the different baddies and setup of the dungeon not seen on many classic servers. The boss was kind of annoying, every time I went to go hit him a rat would spawn in my way or green slime would land on me... but overall I would give it an A. I got aggravated when I died a lot, because I had to walk so far to get back (Maybe thats just lazy me)


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