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Old 03-22-2010, 08:44 PM
Kamaeru Kamaeru is offline
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The main problem with rewarding developers is that the person who would be paying them does not get paid.

For example, I could make a budget for development on a server with my own money. It would be no problem to pay developers under the table for their work (other than that being illegal) other than the fact that I would be ultimately paying for Cyberjoueur's success and benefit and not my own.

Even to pay level designers or scripters something measly like 50 cents per level would be uneconomical. I still would consider doing it, and have considered it.
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Old 03-22-2010, 10:36 PM
Stephen Stephen is offline
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Originally Posted by Kamaeru View Post
The main problem with rewarding developers is that the person who would be paying them does not get paid.

For example, I could make a budget for development on a server with my own money. It would be no problem to pay developers under the table for their work (other than that being illegal) other than the fact that I would be ultimately paying for Cyberjoueur's success and benefit and not my own.

Even to pay level designers or scripters something measly like 50 cents per level would be uneconomical. I still would consider doing it, and have considered it.
The system I describe in my post is self-sustaining.
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If developers earned a percentage of the profit earned from their content being sold in a cash shop it would definitely have the desired effect. Incentive for developers to not only create content, but more importantly, create competitive content.
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Originally Posted by Inverness View Post
I agree with this. Even if the reward is relatively small, something is better than nothing and it would be a great encouragement.
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Old 03-23-2010, 09:30 AM
Kamaeru Kamaeru is offline
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I just kind of don't like that idea personally. A player should not have to pay more than once to enjoy all of the game's content.

In any case, it wouldn't fit on Graal2001. Maybe you could convince me otherwise, though.
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Old 03-23-2010, 03:48 PM
Mykel Mykel is offline
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graal 2001 was the ****
You seriously just depressed me with the picture of that playerlist. =/

I remember when graal went p2p, and I heard all of these great things about g2k1, and then I finally got my mom to pay for an account for me. G2k1 was such an amazing experience.

I never got into Kingdoms (or Zone for that matter) so I can't use those two as potential basis of comparison, but no server has ever given you so much to do. Everything had a purpose. The map was fairly large, but there were actual reasons to go to way-off parts of it. And, it was a fun journey. The day/night system was well used. Anyone who spent any amount of time on g2k1 spent plenty of time outside of that stupid shop waiting for that stupid guy to wake up!

The economy was awesome. And, the market place is probably the best and most successful single idea that graal has had that I know of. It was amazing getting to sell things at your own defined price. There were seemingly endless ways to spend your time with an awesome player and staff base to go along with it.

Unfortunately, I just don't think Graal has enough players to make a g2k1 comeback all that realistic.
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