Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Era Main Forum
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 3 votes, 4.67 average. Display Modes
  #1  
Old 11-21-2013, 07:02 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?
__________________
Reply With Quote
  #2  
Old 11-21-2013, 09:25 PM
-HateD- -HateD- is offline
stuck in the enemy zone
-HateD-'s Avatar
Join Date: Mar 2013
Location: SLO, CA
Posts: 149
-HateD- will become famous soon enough
Quote:
Originally Posted by Tim_Rocks View Post
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?
this
Reply With Quote
  #3  
Old 11-21-2013, 09:28 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by Tim_Rocks View Post
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?
Leave it where it is and do the same..?

That's not even a far move, and would displace 3 independent buildings(PR/Quest/Rules, Lottery, Gang), the slides, lottery sign, top player statues, and sewer houses.. which all belong there; for no reason.

Plus the mall building is ugly, and far too big considering its only 3-4 main rooms, all on a single floor (you could even argue the second level of stands is actually underground...)

I still support just swapping it with the East Locker building, which is rarely frequented and about the same size. Why hasn't anyone done this? It would take like 90 seconds.
__________________
Reply With Quote
  #4  
Old 11-22-2013, 06:02 PM
Kohola_KinG Kohola_KinG is offline
Registered User
Kohola_KinG's Avatar
Join Date: Jul 2011
Posts: 613
Kohola_KinG is on a distinguished road
Quote:
Originally Posted by Tim_Rocks View Post
I would like to move the mall back to it's original location and put the spar complex in the mall. Thoughts?
It could work. Or just add the spar complex to the mall. That could also work.

For those talking about an outside arena. That's another debate, that's nothing to do with this. Move the spar complex to unstick and put an outside spar arena where the current complex is.

Job done.

Quote:
Originally Posted by Scoper View Post
While I don't know tons and tons about serverload, I don't see how an outdoor arena increases the lag of anyone by a considerable amount.You already have tons of people shooting and running around unstick, as well as a bunch of idlers, an extra script or too couldn't change that load much.

I don't think an outdoor spar is a good idea though. I'd just throw nitros in all day.
All.Day.
All it takes is somebody to get a flame thrower and hold d beside it and well, let's see if there is no lag? Or like you said, throw nitros in.
Reply With Quote
  #5  
Old 11-22-2013, 07:50 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
Registered User
Join Date: Nov 2011
Posts: 471
Fiberwyre_P2P will become famous soon enough
Quote:
Originally Posted by Kohola_KinG View Post
All it takes is somebody to get a flame thrower and hold d beside it and well, let's see if there is no lag? Or like you said, throw nitros in.
Flamethrower doesn't spawn flames in the spar complex, I don't think it'd be any different for an outdoor one.
__________________
Merp
Merp
Merp
Reply With Quote
  #6  
Old 11-22-2013, 08:06 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by Fiberwyre_P2P View Post
Flamethrower doesn't spawn flames in the spar complex, I don't think it'd be any different for an outdoor one.
People will find a way. It's very easy to restrict things in a single enclosed level. Yet there are some effects and functionalities available ONLY on the gmap (Cars, Helis, Nukes, etc. etc.) above and beyond the original restrictions, which would have to be applied to multiple levels, probably at odd sizes. I personally just see a huge workload for no positive gain.

I can see it now; trying to drive a car through the arena wall.
Calling in an airstrike from under a tree nearby.
Map launching nukes.
Tossing a P4 you planted and picked up a mile away just to bypass the restrictions.
Helicopters...?
I can go on.

Beyond this, it would require an area the size of, if not larger than, the soccer field. The area around it would have to be no-pk for observers, and would have to be substantial in size (at-least a dozen tiles around the perimeter of the arena) to prevent basic grenade/fire/projectile effect interactions, as well as pk-flag abuse (surrounding it with bombs/melee lame). I picture like a Sparring Colosseum.

Further beyond, the arena itself would have to be placed within a single gmap level, or the scripts might not function properly/passing through gmap levels resets projectiles & causes lag. (Oh that guy is walling me? let me just hop through this level link to reset his projectiles, crap it lagged me for 2 seconds *axe)

An area fitting this description, within a radius from unstick me to the current sparring complex simply doesn't exist.

#again #sigh
Switch the @SparringComplex and the @EasternLockers, this shouldn't take more than #2minutes.
__________________

Last edited by Supaman771; 11-22-2013 at 08:17 PM..
Reply With Quote
  #7  
Old 11-25-2013, 12:57 PM
Kohola_KinG Kohola_KinG is offline
Registered User
Kohola_KinG's Avatar
Join Date: Jul 2011
Posts: 613
Kohola_KinG is on a distinguished road
Did the spar complex ever move then?
Reply With Quote
  #8  
Old 11-25-2013, 07:43 PM
Tim_Rocks Tim_Rocks is offline
a true gentlemen
Tim_Rocks's Avatar
Join Date: Aug 2008
Location: USA
Posts: 1,863
Tim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to beholdTim_Rocks is a splendid one to behold
Quote:
Originally Posted by Kohola_KinG View Post
Did the spar complex ever move then?
I'll make it happen tonight. I've been busy with finals.

Got it done, was considering adding more spars though. Possibly a 2 vs 2 spar would be cool.
__________________

Last edited by Tim_Rocks; 11-25-2013 at 10:57 PM..
Reply With Quote
  #9  
Old 11-26-2013, 01:10 AM
Kohola_KinG Kohola_KinG is offline
Registered User
Kohola_KinG's Avatar
Join Date: Jul 2011
Posts: 613
Kohola_KinG is on a distinguished road
Quote:
Originally Posted by Tim_Rocks View Post
I'll make it happen tonight. I've been busy with finals.

Got it done, was considering adding more spars though. Possibly a 2 vs 2 spar would be cool.
Awesome. I can't check it out for another 5 days. Something 'i can't talk about' on the forum.

2v2 would be pretty epic to be honest. You have the scripts in the TTS level but never worked out as well as you wanted it to. Maybe work on it a bit more and try get it in the spar complex.

Where did you move the complex to?
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.