Quote:
Originally Posted by Demisis_P2P
Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit.
Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out.
|
I still say the guns need to be slowed down. I saw some guy at unstick the other saying, literally: "I own so much. This Shipka makes it to where I don't even have to try." That tells me that there's a problem- that a guy seriously thinks he "owns" because he has a weapon.
Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now.
1) You couldn't guard two directions at once, and keep your opponent in a corner.
2) You couldn't ride your opponent's ass firing without losing walk speed.
Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems.
Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here:
1) Everybody sucked back then. It required more to be good.
2) Nowadays, two people can produce more bullets-per-second than four could back in 2003.
It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem.