Quote:
Originally Posted by DustyPorViva
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.
There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.
Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.
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The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.
Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.
On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.
Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.
And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.