Quote:
Originally Posted by Kamaeru
The main problem with rewarding developers is that the person who would be paying them does not get paid.
For example, I could make a budget for development on a server with my own money. It would be no problem to pay developers under the table for their work (other than that being illegal) other than the fact that I would be ultimately paying for Cyberjoueur's success and benefit and not my own.
Even to pay level designers or scripters something measly like 50 cents per level would be uneconomical. I still would consider doing it, and have considered it.
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The system I describe in my post is self-sustaining.
Quote:
Originally Posted by Stephen
If developers earned a percentage of the profit earned from their content being sold in a cash shop it would definitely have the desired effect. Incentive for developers to not only create content, but more importantly, create competitive content.
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Quote:
Originally Posted by Inverness
I agree with this. Even if the reward is relatively small, something is better than nothing and it would be a great encouragement.
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