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  #1  
Old 05-17-2009, 09:32 PM
Raelyn Raelyn is offline
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M136 - Saab AT4

Just felt like making something. What do you think?

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Old 05-18-2009, 12:48 AM
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I like it.
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Old 05-18-2009, 12:58 AM
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I don't really like the gradient. It would look better if it was shaded as pixel art normally is; I can't think of a (the) word for it.
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Old 05-18-2009, 02:04 AM
Luda Luda is offline
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You should make it look more like the actual launcher than just a tube.

Toss away the gradient, personally I'd add black outlines but thats up to you.

For the fire, explosion, blast? Whatever it is called, you should look up explosion sprites from SNES games for reference.
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Old 05-18-2009, 02:38 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Luda View Post
You should make it look more like the actual launcher than just a tube.

Toss away the gradient, personally I'd add black outlines but thats up to you.

For the fire, explosion, blast? Whatever it is called, you should look up explosion sprites from SNES games for reference.
How's this?
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Old 05-18-2009, 02:38 AM
Raelyn Raelyn is offline
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I don't really like the gradient. It would look better if it was shaded as pixel art normally is; I can't think of a (the) word for it.
Dithering?

Something like this?
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Old 05-18-2009, 03:34 AM
Raelyn Raelyn is offline
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updated sprites and and idle/fire gani
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Old 05-18-2009, 06:48 AM
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I think its too saturated, and you want to implement the character into the object. By this I mean if you model lets say an assault rifle, It's going to be worn and weathered, dented and scratched; so you try to put them in . Rocket launchers will normally propel rockets and be surrounded in smoke quite often, and they are heavy duty things, you'll wanna reflect this by maybe desaturating it, adding some smoke stains here and there, dents, very sharp highlights that can barely be seen as well may be a good idea.
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Old 05-18-2009, 07:40 AM
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Nice I think you should practice you're shading a little more though, what program are you using to do it?

//I made one too ._.
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Old 05-18-2009, 08:57 AM
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Bad perspective on the front and back view, unless you want him shooting into the ground.
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Old 05-18-2009, 05:19 PM
Raelyn Raelyn is offline
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Bad perspective on the front and back view, unless you want him shooting into the ground.
I want him shooting downward, I think the perspective is fine.
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Old 05-18-2009, 05:27 PM
Rufus Rufus is offline
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I want him shooting downward, I think the perspective is fine.
Look at the angle that the player head and player body is in, namely facing down, compared to the angle that your launcher is in. The perspective doesn't match the angle that you'd be shooting and doesn't look very aesthetically pleasing as a whole. It doesn't fit in because of its perspective.
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Old 05-18-2009, 05:57 PM
zephirot zephirot is offline
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Quote:
Originally Posted by Raelyn View Post
I want him shooting downward, I think the perspective is fine.
No it's not.
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Old 05-18-2009, 08:17 PM
Frankie Frankie is offline
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yeah, the up and down sprites look like it's standing up on the ground.
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Old 05-18-2009, 09:00 PM
Tigairius Tigairius is offline
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Bad perspective on the front and back view
I agree. It looks like he's holding a pole.
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