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  #1  
Old 08-03-2007, 06:24 PM
DustyPorViva DustyPorViva is offline
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Showani's

How come showani's don't have all the effects that player. does? I can't change the showani's red,green,blue,alpha. I can't crop it(though you can in GUI's), I'd also like to see the possibility of vflip, hflip, as there's no way to currently do so.
PLEAAAASE
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  #2  
Old 08-03-2007, 09:26 PM
HolySheepy HolySheepy is offline
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yeah, would be nice
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  #3  
Old 08-03-2007, 09:29 PM
DustyPorViva DustyPorViva is offline
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Oh ya, for flipping, I suggest simply changing stretchx/y
stretchy=-1 would flip the image vertically and such.
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  #4  
Old 08-03-2007, 10:52 PM
HolySheepy HolySheepy is offline
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add this and i can finish my script(cropping showanis)
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  #5  
Old 08-04-2007, 07:26 AM
zokemon zokemon is offline
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That wouldn't allow you to crop showanis, you would just be able to mess with them...
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  #6  
Old 08-04-2007, 08:10 AM
HolySheepy HolySheepy is offline
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Quote:
Originally Posted by zokemon View Post
That wouldn't allow you to crop showanis, you would just be able to mess with them...
i was talking of the first post
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  #7  
Old 08-04-2007, 04:02 PM
DustyPorViva DustyPorViva is offline
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Cropping ani's is already possible, but only for the GUI.
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  #8  
Old 08-05-2007, 02:46 AM
Angel_Light Angel_Light is offline
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can't you use "with(findimg(#)) {" then do the commands like changeimgcolors(r,g,b,a); ??? (I havent tested)
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  #9  
Old 08-05-2007, 02:52 AM
zokemon zokemon is offline
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Quote:
Originally Posted by DustyPorViva View Post
Cropping ani's is already possible, but only for the GUI.
Which is why I said you still wouldn't be able to crop showanis. "The GUI" as you say is just a GuiShowImgCtrl set as an ani. Showanis are just TShowImgs set as an ani. Two different things ;o
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  #10  
Old 08-05-2007, 03:29 AM
Inverness Inverness is offline
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GuiShowImgCtrl inherits all the variables in GuiControl, one of which is the ability to crop so things displayed inside aren't extended out of its extent.

GuiShowImgCtrl.showimg is the variable for the TShowImg object its using.

You can't crop Anis at all but you can crop GUIs.
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  #11  
Old 08-09-2007, 01:27 PM
Admins Admins is offline
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Use actor.red etc.
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  #12  
Old 08-09-2007, 01:48 PM
DustyPorViva DustyPorViva is offline
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Ooo, that's cool. But there's still the other things that would be nice. Cropping ani's, as well as flipping horizontally and vertically. Rotating doesn't give the results I'm looking for.
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  #13  
Old 08-09-2007, 07:13 PM
Inverness Inverness is offline
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This is a feature suggestion having to do with ganis, would it be possible to make it so you can create new sprites in ganis by simply rotating existing ones?
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  #14  
Old 08-09-2007, 08:01 PM
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Well there are commands like player.ani.addsprite(index), so you can dynamically modify or expand ganis, two players with the same ani would both show the modifications though.
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  #15  
Old 08-09-2007, 08:37 PM
DustyPorViva DustyPorViva is offline
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Well I'd love flipping via stretchx/y=-int
Also, no idea, but rotated gani's(one rotated pi for example), will have weird positions. If I have a gani set at the player.ani, the idle, for example will be at the right position. Walk will be a little offset, and sword will be offset by a couple tiles.
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