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  #1  
Old 07-20-2007, 09:57 PM
dNeonb dNeonb is offline
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Thumbs up Amulets and Shipyard

I just added 2 new features.

After editing 360 ganis it is now possible to show off the amulet your wear. You can show/hide it like the cape by rightclicking it in the inventory and selecting the option.
If you notice a problem with displaying it just post here to get it fixed.
We have images for all amulets but right now not every amulet is supported. But we try to add support for the Substance Amulet as soon as possible. In case you have some other amulet besides the Substance Amulet that is not supported please contact me. It might be possible that I forgot about it.

We got complainments new people messing up the shipyards. It was suggested to have a kingdom right to open and close the shipyardgates. The new right kingdommembers need for the shipyard gates is the "S" right.
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  #2  
Old 07-20-2007, 09:58 PM
Sky Sky is offline
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Yay for amulets showing
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  #3  
Old 07-20-2007, 10:04 PM
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Yeah we fianlly have the S right

Oh, and good job

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  #4  
Old 07-20-2007, 10:07 PM
sango_ku sango_ku is offline
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:o good job Bjorn !
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Old 07-20-2007, 10:40 PM
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Nice, rings next?
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  #6  
Old 07-20-2007, 10:43 PM
dNeonb dNeonb is offline
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Nice, rings next?
Rings, gloves and boot. I don't think so. This won't work out.


I also added support for the masks to hide them.
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  #7  
Old 07-20-2007, 11:17 PM
kia345 kia345 is offline
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The amulet's hot, and the S right will be helpful, good job
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Old 07-21-2007, 04:35 AM
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An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
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  #9  
Old 07-21-2007, 11:56 AM
sango_ku sango_ku is offline
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An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
yea new monster
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  #10  
Old 07-21-2007, 01:24 PM
MajinDragon MajinDragon is offline
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An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.
Many new monster races, the standard ones should come e.g. Dwarves, Orc's, Trolls...

I'd like to see each race having many different ranks e.g. An Orc Warlord would be immensly strong compared to a Grunt. Orc fortress anyone?
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  #11  
Old 07-22-2007, 02:07 AM
lordbosh lordbosh is offline
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We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.
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Old 07-22-2007, 02:22 AM
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even zormite enemies
Sahuagin rebellion!
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  #13  
Old 07-22-2007, 11:55 AM
MajinDragon MajinDragon is offline
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We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.
It's great to have someone who shares your ideas

We'd need sub-islands to fit all of these, since the current islands are so tiny. But you could prolly fit a destroyed castle with a staircase leading downwards into a vast network of tunnels filled with certain mobs and a boss at the end of it (note: bosses race must reflect the race of the minions and other mobs leading to him, e.g. Boss = Vargul, The General (minotaur) then the minions would be minotaurs). It makes me sad to know that none of these good ideas will be implimented...
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  #14  
Old 07-22-2007, 11:58 AM
4jordan4 4jordan4 is offline
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your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.
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  #15  
Old 07-22-2007, 02:23 PM
dNeonb dNeonb is offline
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your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.
Change your 2 hours to complete 2 days and we are fine.

And if you think this was the first real update in about 2 years, god. I can't help you anymore.
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  #16  
Old 07-22-2007, 03:31 PM
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I'd like to see an update where Amulets don't drop anymore.
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  #17  
Old 07-22-2007, 08:43 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Hey... this is actually a pretty good update. I'll probably never want my amulets to show unless maybe I have rare ones, but that's what makes it better- there's a hide feature.
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  #18  
Old 07-22-2007, 11:00 PM
MajinDragon MajinDragon is offline
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I'd like to see an update where Amulets don't drop anymore.
Just for that, i'd like an update where loose items drop (e.g. amulets) and 5 random items from the backpack drop. And then gk made into all bmode apart from under level 10's or trials.
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  #19  
Old 07-23-2007, 12:16 AM
lordbosh lordbosh is offline
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Hell yes, please.

Also, make it so we can usd items from cyberjourers using these gelet things that zone has. Thanks
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Old 07-23-2007, 12:23 AM
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I can see it now...

$20 to start your own kingdom
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  #21  
Old 07-23-2007, 02:04 AM
MajinDragon MajinDragon is offline
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I can see it now...

$20 to start your own kingdom
rofl. Seriously, that would suck xD
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  #22  
Old 07-23-2007, 09:58 AM
lordbosh lordbosh is offline
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20$ for a decent item wouldn't be bad though (row in value or 500 diamonds)

Kingdoms usd'd for around 500$ back in the day. Which is probably why Drakeero returned upon seeing his precious being threatened.
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Old 07-23-2007, 03:04 PM
MajinDragon MajinDragon is offline
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20$ for a decent item wouldn't be bad though (row in value or 500 diamonds)

Kingdoms usd'd for around 500$ back in the day. Which is probably why Drakeero returned upon seeing his precious being threatened.
$20 for a decent 'item' wouldn't be bad. But i don't think kingdom's should be sold...
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Old 07-24-2007, 01:25 AM
lordbosh lordbosh is offline
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No, they definitely should not. I am all for staff monitoring kingdoms and ensuring they only fall for good rp reasons.

However, as for items, it would only make sense to make easy profit from this game.

Hell, Jagen being corrupt and mass selling crap for usd actually created an economy. It was corrupt, but it was an economy.
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Old 07-24-2007, 09:30 AM
OasaTor_PK OasaTor_PK is offline
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Wow, GREAT addition to kingdoms! Look like you guys are taking players suggestions to heart! Keep up the good work Bjorn and Stefan!

Now only if there was a way to show sarcasm over the internet. Now think about it Bjorn, if you spend 2 days worth of time to work on something USEFUL, to ENHANCE the game perhaps you wouldn't be getting flamed for a bunch of useless stuff you do to the server.
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Old 07-24-2007, 05:28 PM
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Now only if there was a way to show sarcasm over the internet. Now think about it Bjorn, if you spend 2 days worth of time to work on something USEFUL, to ENHANCE the game perhaps you wouldn't be getting flamed for a bunch of useless stuff you do to the server.
If you don't like it, I don't care about it, that's your thing. I like it and more important lots of players like it, too. You are one of what maybe 4 people who told me they don't like it.
But there were about 30 who actually told me that they really like it.
If you think you can make something more useful, then spend the 2 days to develop and contribute it...
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Old 07-24-2007, 05:35 PM
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Great work.

This is something I like to see on MMORPGs, your equipment actually showing.
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Old 07-24-2007, 05:39 PM
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my only request is for a cross shaped wearable amulet be made, otherwise I love the new update.
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  #29  
Old 07-24-2007, 05:48 PM
dNeonb dNeonb is offline
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my only request is for a cross shaped wearable amulet be made, otherwise I love the new update.
Amulet of substance can only be reconfigured manually. There is no archtype to globally edit that because it's a random shop creation. Stefan has to do this.
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Old 07-24-2007, 07:14 PM
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Great work.

This is something I like to see on MMORPGs, your equipment actually showing.
Graal isn't an MMORPG is a MORPG (it lacks the massive part)
I like the new amulets and stuff. There is no possible way to have a cross shaped one without stefans help then?
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Old 07-24-2007, 07:38 PM
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Graal isn't an MMORPG is a MORPG (it lacks the massive part)
I like the new amulets and stuff. There is no possible way to have a cross shaped one without stefans help then?
Unfortunally I have no access to the mudaccounts of the players to change it manually, sorry.
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  #32  
Old 07-24-2007, 07:38 PM
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I agree with Oasa on this one.
How long did it take you to do this? A couple of months?
Seriously, spend the time on making something that makes the game worth paying for instead of some half-assed amulet bs.

No thumbs up.
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  #33  
Old 07-24-2007, 07:41 PM
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I agree with Oasa on this one.
How long did it take you to do this? A couple of months?
Seriously, spend the time on making something that makes the game worth paying for instead of some half-assed amulet bs.

No thumbs up.
Read teh thread before you post and complain and you find the answer.
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  #34  
Old 07-24-2007, 07:57 PM
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Graal isn't an MMORPG is a MORPG (it lacks the massive part)
You fail.
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Old 07-24-2007, 08:20 PM
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This is great Bjorn, now my only request is that you hire more staff, GK would be much improved by a couple of new faces working on development, i might even steal a couple scripter's from Era ( Knowing important peeps FTW ), And i personally would work day and night making this server worth paying for, given the opporunity.

Thank you for at least reading this,
G'day
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Old 07-24-2007, 08:43 PM
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This is great Bjorn, now my only request is that you hire more staff, GK would be much improved by a couple of new faces working on development, i might even steal a couple scripter's from Era ( Knowing important peeps FTW ), And i personally would work day and night making this server worth paying for, given the opporunity.

Thank you for at least reading this,
G'day
Day-Night can be included to the weather system.
But right now everything is hard to test because the debugserver is some kind of frozen. Nothing works anymore.
The people with access to GK directly, I can count with one hand. Because everything is done on Debug and not on GK.
If someone is interested in helping the person should say it, if he has ideas and can script good he can get debug.
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  #37  
Old 07-25-2007, 12:29 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Read teh thread before you post and complain and you find the answer.
2 days of work? May I ask what you did the other 59 days?
gg.
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  #38  
Old 07-25-2007, 01:12 AM
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2 days of work? May I ask what you did the other 59 days?
gg.
On these 59 other days I didn't work on the amulet.
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  #39  
Old 07-25-2007, 01:36 AM
Felix_Xenophobe Felix_Xenophobe is offline
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How productive.
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Old 07-25-2007, 02:01 AM
dNeonb dNeonb is offline
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Originally Posted by Felix_Xenophobe View Post
How productive.
At least more than these postings.
How productive have you been? By the way, telling other people how bad they did something is not productive.
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