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-   -   Amulets and Shipyard (https://forums.graalonline.com/forums/showthread.php?t=75727)

dNeonb 07-20-2007 09:57 PM

Amulets and Shipyard
 
I just added 2 new features.

After editing 360 ganis it is now possible to show off the amulet your wear. You can show/hide it like the cape by rightclicking it in the inventory and selecting the option.
If you notice a problem with displaying it just post here to get it fixed.
We have images for all amulets but right now not every amulet is supported. But we try to add support for the Substance Amulet as soon as possible. In case you have some other amulet besides the Substance Amulet that is not supported please contact me. It might be possible that I forgot about it.

We got complainments new people messing up the shipyards. It was suggested to have a kingdom right to open and close the shipyardgates. The new right kingdommembers need for the shipyard gates is the "S" right.

Sky 07-20-2007 09:58 PM

Yay for amulets showing :D

cyan3 07-20-2007 10:04 PM

Yeah we fianlly have the S right :)

Oh, and good job :D

sango_ku 07-20-2007 10:07 PM

:o good job Bjorn !

kenyonandelliot 07-20-2007 10:40 PM

Nice, rings next?

dNeonb 07-20-2007 10:43 PM

Quote:

Originally Posted by kenyonandelliot (Post 1332965)
Nice, rings next?

Rings, gloves and boot. I don't think so. This won't work out.


I also added support for the masks to hide them.

kia345 07-20-2007 11:17 PM

The amulet's hot, and the S right will be helpful, good job

lordbosh 07-21-2007 04:35 AM

An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.

sango_ku 07-21-2007 11:56 AM

Quote:

Originally Posted by lordbosh (Post 1333030)
An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.

yea new monster :)

MajinDragon 07-21-2007 01:24 PM

Quote:

Originally Posted by lordbosh (Post 1333030)
An update? Thank you.

Can you please add some new humanoid monsters as I previously suggested? It should not take much time and at least add something new.

Many new monster races, the standard ones should come e.g. Dwarves, Orc's, Trolls...

I'd like to see each race having many different ranks e.g. An Orc Warlord would be immensly strong compared to a Grunt. Orc fortress anyone?

lordbosh 07-22-2007 02:07 AM

We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.

kia345 07-22-2007 02:22 AM

Quote:

Originally Posted by lordbosh (Post 1333277)
even zormite enemies

Sahuagin rebellion!

MajinDragon 07-22-2007 11:55 AM

Quote:

Originally Posted by lordbosh (Post 1333277)
We can do orcs, and dwarves, humans, bandits, half-bomies, limited undead (unless you find a skull head or have someone gfx it), as well as miscellaneous demons and other things, even zormite enemies.

Also, regarding ranks yes I'd have there be tiers of different monsters becoming progressively strong, this would fill up our leveling gaps quite nicely as experience would go up as the monster gets harder, and we could also find a way to release tons of new items (whatever equipment the monster is wearing has a % to drop for example)

As for an orc fortress, it would be pretty cool. But it would require more custom graphics and such. Get the graphics it could be done I'm sure.

However, with our current available graphics we could build quite a bit of new enemies to keep everyone busy.

It's great to have someone who shares your ideas :D

We'd need sub-islands to fit all of these, since the current islands are so tiny. But you could prolly fit a destroyed castle with a staircase leading downwards into a vast network of tunnels filled with certain mobs and a boss at the end of it (note: bosses race must reflect the race of the minions and other mobs leading to him, e.g. Boss = Vargul, The General (minotaur) then the minions would be minotaurs). It makes me sad to know that none of these good ideas will be implimented...

4jordan4 07-22-2007 11:58 AM

your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.

dNeonb 07-22-2007 02:23 PM

Quote:

Originally Posted by 4jordan4 (Post 1333384)
your ideas can go on and on, it's not like they'll happen. we just got lucky that staff decided to do 2 hours of work by making it so you can "Show your amulet" -woohoo, thank you for the first real update in about 2 years.

Change your 2 hours to complete 2 days and we are fine.

And if you think this was the first real update in about 2 years, god. I can't help you anymore.

cyan3 07-22-2007 03:31 PM

I'd like to see an update where Amulets don't drop anymore.

Ziro_of_the_Turks 07-22-2007 08:43 PM

Hey... this is actually a pretty good update. I'll probably never want my amulets to show unless maybe I have rare ones, but that's what makes it better- there's a hide feature.

MajinDragon 07-22-2007 11:00 PM

Quote:

Originally Posted by cyan3 (Post 1333416)
I'd like to see an update where Amulets don't drop anymore.

Just for that, i'd like an update where loose items drop (e.g. amulets) and 5 random items from the backpack drop. And then gk made into all bmode apart from under level 10's or trials.

lordbosh 07-23-2007 12:16 AM

Hell yes, please.

Also, make it so we can usd items from cyberjourers using these gelet things that zone has. Thanks

kia345 07-23-2007 12:23 AM

I can see it now...

$20 to start your own kingdom

MajinDragon 07-23-2007 02:04 AM

Quote:

Originally Posted by kia345 (Post 1333581)
I can see it now...

$20 to start your own kingdom

rofl. Seriously, that would suck xD

lordbosh 07-23-2007 09:58 AM

20$ for a decent item wouldn't be bad though (row in value or 500 diamonds)

Kingdoms usd'd for around 500$ back in the day. Which is probably why Drakeero returned upon seeing his precious being threatened.

MajinDragon 07-23-2007 03:04 PM

Quote:

Originally Posted by lordbosh (Post 1333688)
20$ for a decent item wouldn't be bad though (row in value or 500 diamonds)

Kingdoms usd'd for around 500$ back in the day. Which is probably why Drakeero returned upon seeing his precious being threatened.

$20 for a decent 'item' wouldn't be bad. But i don't think kingdom's should be sold...

lordbosh 07-24-2007 01:25 AM

No, they definitely should not. I am all for staff monitoring kingdoms and ensuring they only fall for good rp reasons.

However, as for items, it would only make sense to make easy profit from this game.

Hell, Jagen being corrupt and mass selling crap for usd actually created an economy. It was corrupt, but it was an economy.

OasaTor_PK 07-24-2007 09:30 AM

Wow, GREAT addition to kingdoms! Look like you guys are taking players suggestions to heart! Keep up the good work Bjorn and Stefan!

Now only if there was a way to show sarcasm over the internet. Now think about it Bjorn, if you spend 2 days worth of time to work on something USEFUL, to ENHANCE the game perhaps you wouldn't be getting flamed for a bunch of useless stuff you do to the server.

dNeonb 07-24-2007 05:28 PM

Quote:

Originally Posted by OasaTor_PK (Post 1333941)
Now only if there was a way to show sarcasm over the internet. Now think about it Bjorn, if you spend 2 days worth of time to work on something USEFUL, to ENHANCE the game perhaps you wouldn't be getting flamed for a bunch of useless stuff you do to the server.

If you don't like it, I don't care about it, that's your thing. I like it and more important lots of players like it, too. You are one of what maybe 4 people who told me they don't like it.
But there were about 30 who actually told me that they really like it.
If you think you can make something more useful, then spend the 2 days to develop and contribute it...

Crono 07-24-2007 05:35 PM

Great work.

This is something I like to see on MMORPGs, your equipment actually showing.

ceserthen 07-24-2007 05:39 PM

my only request is for a cross shaped wearable amulet be made, otherwise I love the new update.:D

dNeonb 07-24-2007 05:48 PM

Quote:

Originally Posted by ceserthen (Post 1333982)
my only request is for a cross shaped wearable amulet be made, otherwise I love the new update.:D

Amulet of substance can only be reconfigured manually. There is no archtype to globally edit that because it's a random shop creation. Stefan has to do this.

pooper200000 07-24-2007 07:14 PM

Quote:

Originally Posted by Gerami (Post 1333979)
Great work.

This is something I like to see on MMORPGs, your equipment actually showing.

Graal isn't an MMORPG is a MORPG (it lacks the massive part)
I like the new amulets and stuff. There is no possible way to have a cross shaped one without stefans help then?

dNeonb 07-24-2007 07:38 PM

Quote:

Originally Posted by pooper200000 (Post 1334005)
Graal isn't an MMORPG is a MORPG (it lacks the massive part)
I like the new amulets and stuff. There is no possible way to have a cross shaped one without stefans help then?

Unfortunally I have no access to the mudaccounts of the players to change it manually, sorry.

Felix_Xenophobe 07-24-2007 07:38 PM

I agree with Oasa on this one.
How long did it take you to do this? A couple of months?
Seriously, spend the time on making something that makes the game worth paying for instead of some half-assed amulet bs.

No thumbs up.

dNeonb 07-24-2007 07:41 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1334013)
I agree with Oasa on this one.
How long did it take you to do this? A couple of months?
Seriously, spend the time on making something that makes the game worth paying for instead of some half-assed amulet bs.

No thumbs up.

Read teh thread before you post and complain and you find the answer.

Crono 07-24-2007 07:57 PM

Quote:

Originally Posted by pooper200000 (Post 1334005)
Graal isn't an MMORPG is a MORPG (it lacks the massive part)

You fail.

warmaster70229 07-24-2007 08:20 PM

This is great Bjorn, now my only request is that you hire more staff, GK would be much improved by a couple of new faces working on development, i might even steal a couple scripter's from Era ( Knowing important peeps FTW ), And i personally would work day and night making this server worth paying for, given the opporunity.

Thank you for at least reading this,
G'day

dNeonb 07-24-2007 08:43 PM

Quote:

Originally Posted by warmaster70229 (Post 1334023)
This is great Bjorn, now my only request is that you hire more staff, GK would be much improved by a couple of new faces working on development, i might even steal a couple scripter's from Era ( Knowing important peeps FTW ), And i personally would work day and night making this server worth paying for, given the opporunity.

Thank you for at least reading this,
G'day

Day-Night can be included to the weather system.
But right now everything is hard to test because the debugserver is some kind of frozen. Nothing works anymore.
The people with access to GK directly, I can count with one hand. Because everything is done on Debug and not on GK.
If someone is interested in helping the person should say it, if he has ideas and can script good he can get debug.

Felix_Xenophobe 07-25-2007 12:29 AM

Quote:

Originally Posted by dNeonb (Post 1334015)
Read teh thread before you post and complain and you find the answer.

2 days of work? May I ask what you did the other 59 days?
gg.

dNeonb 07-25-2007 01:12 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1334105)
2 days of work? May I ask what you did the other 59 days?
gg.

On these 59 other days I didn't work on the amulet. >_<

Felix_Xenophobe 07-25-2007 01:36 AM

How productive.

dNeonb 07-25-2007 02:01 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1334119)
How productive.

At least more than these postings.
How productive have you been? By the way, telling other people how bad they did something is not productive. ^^


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