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  #1  
Old 06-29-2007, 12:05 AM
ArushenP2P ArushenP2P is offline
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Graal's Servers

I'm just wondering what kind of server is Graal using because it can't even handle over 150+ players and lags starting at 90+ players.

Now, I don't know much about how much it can cost to maintain a server but shouldn't Graal get better servers or atleast run on dedicated servers. That would be awesome.
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  #2  
Old 06-29-2007, 01:01 AM
Tyhm Tyhm is offline
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They're shared servers, several worlds on one server if my intel's right. If the NPCServer calls are done right, that's plenty; most lag is between the player and the server, not between the server and itself. If Unixmad were to cut the number of worlds per server in half, it would cost twice as much to run.
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Old 06-29-2007, 01:38 AM
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Quote:
Originally Posted by ArushenP2P View Post
I'm just wondering what kind of server is Graal using because it can't even handle over 150+ players and lags starting at 90+ players.

Now, I don't know much about how much it can cost to maintain a server but shouldn't Graal get better servers or atleast run on dedicated servers. That would be awesome.
The servers are fine.

I'm a complete n00b but I don't think the servers aren't configured to run like 200 players on one server because its not even needed...
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Old 06-29-2007, 02:51 AM
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Quote:
Originally Posted by ArushenP2P View Post
I'm just wondering what kind of server is Graal using because it can't even handle over 150+ players and lags starting at 90+ players.

Now, I don't know much about how much it can cost to maintain a server but shouldn't Graal get better servers or atleast run on dedicated servers. That would be awesome.
Thats a waste of money, Its better off running virtual servers, or running multiple servers on one server for a thing like Graal, The servers are dedicated but I think recently their has been alot of lag issues being caused by a backup issue and alot of servers are being shuffled so that may fix it.
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Old 06-29-2007, 04:03 AM
ArushenP2P ArushenP2P is offline
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Well, I'm not demanding new servers it's just I got a GOOD computer that is above Graal's Max requirements and I shouldn't be lagging like this.. I just want it in the future where a lot of players can join a server and not experience lag :P
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Old 06-29-2007, 11:32 AM
Pimmeh Pimmeh is offline
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Quote:
Originally Posted by Gerami View Post
The servers are fine.

I'm a complete n00b but I don't think the servers aren't configured to run like 200 players on one server because its not even needed...
In some release note somewhere I read that the server supported around 1000 players at once. I think that was a bit exaggerating but around 400 should be do-able!
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Old 06-29-2007, 03:29 PM
Crono Crono is offline
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In some release note somewhere I read that the server supported around 1000 players at once. I think that was a bit exaggerating but around 400 should be do-able!
Shaded Legend had like 170 players when it was released and lagged like HELL, but UN can easily handle 130 players without problems. I think some are just stronger than the others or something?
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Old 06-29-2007, 04:17 PM
Maniaman Maniaman is offline
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I believe some of the phsyical servers are stronger than others. Popular servers get moved to the stronger servers. The server UN is on probably has less other gservers on it compared to others.
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  #9  
Old 06-29-2007, 08:08 PM
Tyhm Tyhm is offline
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It has everything to do with serverside calls. A server with few can handle more people. That's about the pace of things.
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  #10  
Old 06-29-2007, 08:27 PM
ArushenP2P ArushenP2P is offline
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I wish Stefan can fix this. Most game servers can handle like 300+
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  #11  
Old 06-29-2007, 09:27 PM
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The lag is not really related to the number of players slowing down the machine, when there is lag then its probably some network routing problem. When servers are released it is a different problem, because many people need to download new files at once, but those things have been optimized a few months ago.
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  #12  
Old 06-29-2007, 09:55 PM
Delta2004 Delta2004 is offline
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I would also say file sizes for graphics, music, and the ammount of levels on the server. But this would come 3rd to Stefan and Tyhm's answers
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  #13  
Old 06-30-2007, 01:29 AM
Tyhm Tyhm is offline
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Great way to minimize lag, require people to download the packs (from a different server) first. Lah.
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  #14  
Old 06-30-2007, 01:40 AM
zokemon zokemon is offline
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Aren't the GServers and NPC Servers on different machines? (Serversize npc cpu usage shouldn't slow down file transfers and vise-versa.)
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