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  #1  
Old 11-15-2006, 11:21 PM
myth-simba myth-simba is offline
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Googi is right :)

I hate to admit it but the post he sent was correct. Gk pretty much does need a new server.

The gimmicks would be useless now if you want to reintroduce old and new players. If Gk has even a thread of hope for survival it needs to go to classic or allow classics full freedom so they can explore Gk instead of those dumb restrictions. Meanwhile a new gold server should be made.

Players do generally go for graphics than gameplay however there is still a wide proportion of people who like gameplay. My idea is move gk to classic, update it there with bigger staff team and if all goes well turn it back into gold. Gk has not a hope in hell reamining in classic and I am saying this on 'experience'.

Course anyone who disagrees you are welcome to show your idea in a reply.
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Last edited by Darlene159; 11-16-2006 at 01:29 PM.. Reason: Don't discuss other MMORP's here.
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  #2  
Old 11-15-2006, 11:24 PM
Ravenblade1979 Ravenblade1979 is offline
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I am getting pretty bored and with only Bjorn and Stefan really working on stuff not much gets done. I don't think Bjorn will ever hire on anyone else.

This is just sad. I like the game and everything but waiting for releases and Bjorn to upload things and such is a pain. I hear that other games actually updates their servers once a week. I have a few friends that want me to go on. So i might just oblige them and say goodbye to graal.

Last edited by Darlene159; 11-16-2006 at 01:30 PM.. Reason: Don't discuss other mmorpg's here.
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  #3  
Old 11-16-2006, 04:12 AM
lordbosh lordbosh is offline
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A fresh started GK would be nice to be honest.
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Old 11-16-2006, 04:43 AM
jonnyrocks2 jonnyrocks2 is offline
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Some games are bad for you're wallet.
So is Graal, but at least its a one time payment...until the end of the 12 months when you have pay again to get you're subscription again...Yea, we need to move to classic...I hate having to reupgrade to Subscription over and over.
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Last edited by Darlene159; 11-16-2006 at 01:32 PM.. Reason: Don't discuss other mmorpg's here
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  #5  
Old 11-16-2006, 05:45 AM
Googi Googi is offline
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Quote:
Originally Posted by myth-simba View Post
If Gk has even a thread of hope for survival it needs to go to classic or allow classics full freedom so they can explore Gk instead of those dumb restrictions. Meanwhile a new gold server should be made.
No not "meanwhile". If GK were to go classic at all, it would have to be after the new server is made and released.
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Old 11-16-2006, 10:17 AM
zell12 zell12 is offline
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lol...

Merge...

Anyway, like I said before, I agree.
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  #7  
Old 11-16-2006, 12:45 PM
Stevsen Stevsen is offline
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I higly doubt that creating a new server would be any help. Not for more than a few months atleast, cause it would just end up like GK has now. I remember two years ago when i played GK, the server were full of players daily, but now the playercount barely goes over 30 in weekends, while Zodiac, on the other hand, has over 80 players, even though its practically the same system as GK.

My point is that its not the server, its the lack of possibilities. There's not many places to go level up, and before the new magic system it was almost impossible for spellcasters to proberly level up. Then there's the crafting system. It gets completely useless when you're over the n00b stage, except for when you have to make a house. Why not, like recipes, let people craft good weapons/armors and such, and maybe let the agility and mental factors decide what you can create? And last, but not least, quests. People get bored doing the same thing over and over, they need variety, and with active staff, new quests could be uploaded monthly, or even weekly.

Those are just my intepretion of it all.

Feel free to correct me.
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  #8  
Old 11-16-2006, 02:17 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Stevsen
I remember two years ago when i played GK, the server were full of players daily, but now the playercount barely goes over 30 in weekends, while Zodiac, on the other hand, has over 80 players, even though its practically the same system as GK.
The systems of Zodiac and Kingdoms are worlds apart. Zodiac's is simple and is only made to support whatever the immediate additions are, while Kingdoms was made to support additions that there never will be.
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My point is that its not the server, its the lack of possibilities.
Your point is wrong. There are a lot of possibilities, but the engine the server is built upon doesn't allow them to be consistently working.
Quote:
There's not many places to go level up, and before the new magic system it was almost impossible for spellcasters to proberly level up. Then there's the crafting system. It gets completely useless when you're over the n00b stage, except for when you have to make a house. Why not, like recipes, let people craft good weapons/armors and such, and maybe let the agility and mental factors decide what you can create? And last, but not least, quests. People get bored doing the same thing over and over, they need variety, and with active staff, new quests could be uploaded monthly, or even weekly.
Updates aren't going to happen that often, and as a matter of fact, usually never happen at all. You've proven my point. Kingdoms really should support all of this, but it's not ever going to, because the server itself has always been in self-destruct mode from the very beginning, and some people seem to think that's not important.
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  #9  
Old 11-16-2006, 04:14 PM
Ravenblade1979 Ravenblade1979 is offline
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Stevsen you can make weapons and armor from recipes on gk. I have the plate mail of Balor recipe.
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  #10  
Old 11-16-2006, 10:08 PM
lordbosh lordbosh is offline
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they arent good items though, most alchemy items are crap except for pmop, fhom
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  #11  
Old 11-16-2006, 10:40 PM
Googi Googi is offline
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Quote:
Originally Posted by Stevsen View Post
I higly doubt that creating a new server would be any help. Not for more than a few months atleast, cause it would just end up like GK has now.
Yeah, eventually it would end up like GK is, but if you did it right you would get a few years out of it (like we got out of GK).

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Originally Posted by Stevsen View Post
I remember two years ago when i played GK, the server were full of players daily, but now the playercount barely goes over 30 in weekends, while Zodiac, on the other hand, has over 80 players, even though its practically the same system as GK.
If Zodiac manages to maintain its popularity for four years without undergoing any major overhauls, I'll be very impressed.

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Originally Posted by Stevsen View Post
My point is that its not the server, its the lack of possibilities. There's not many places to go level up, and before the new magic system it was almost impossible for spellcasters to proberly level up.
Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.

Quote:
Originally Posted by Stevsen View Post
Then there's the crafting system. It gets completely useless when you're over the n00b stage, except for when you have to make a house. Why not, like recipes, let people craft good weapons/armors and such, and maybe let the agility and mental factors decide what you can create? And last, but not least, quests. People get bored doing the same thing over and over, they need variety, and with active staff, new quests could be uploaded monthly, or even weekly.
Constant updates can keep pretty much any server alive, but the developmental resources simply don't exist to create the kind of updates that would be needed in the amount needed. That's why the goal is to create a server that can sustain activity without needing frequent updates.
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Old 11-17-2006, 03:18 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Googi
Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.
Actually, the issue's not going to be that everyone will be the highest level, but rather that the only thing to do right now at the highest level is pvp, and pvp isn't that exciting when you do it for 5-8 hours every single day. Sometimes a lot of fun can come through earning things as well, but there should always be things to do with what you've earned.
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Originally Posted by Googi
Constant updates can keep pretty much any server alive, but the developmental resources simply don't exist to create the kind of updates that would be needed in the amount needed. That's why the goal is to create a server that can sustain activity without needing frequent updates.
Correct. A server that can sustain itself is one that stays around longer. However, as I've said before, Kingdoms has the problem of eating itself, and it's due to the engine having too many loose ends that are never going to be tied up.

If you want a good example, the server crashed once when someone tried to use create food to make a mana crystal. In theory, it should have worked, but the fact that the create food system depeneds solely upon the ratio of a player's level and how many food points the food being created has caused the server to go into an infinite loop of dividing by zero.

You could look at it funny and the server would crash, and there's something really sad about that.

Last edited by Draenin; 11-17-2006 at 03:29 AM..
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  #13  
Old 11-17-2006, 03:29 AM
bgumeny bgumeny is offline
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Nothing against Zodiac as they seem to be doing quite well, but I find it to be quite boring. All there is to do is sit there and slash at monsters, no skill required. Once you reach a certain level you have to find a new cave with tougher monsters, and repeat the same things. There is no strategy involved, which makes all the hacking and slashing boring after a while. Top that off with the fact that you have to be like level 30 before a nation will even consider letting you in and the complete lack of an economy, and you get a very exclusive, boring server.

The staff seem to be working very hard and coming up with new updates, but they don't really add any substance to the server.

Kingdoms seems to be a little different in that its slightly more complex. While there still isn't much skill involved in fighting and leveling up, there are some monsters that you can outmaneuver and the economy played a huge role in the server, thus giving people who didn't like to just level and fight something to do.
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Old 11-17-2006, 05:43 AM
Googi Googi is offline
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Originally Posted by Draenin View Post
Correct. A server that can sustain itself is one that stays around longer. However, as I've said before, Kingdoms has the problem of eating itself, and it's due to the engine having too many loose ends that are never going to be tied up.
Systemic problems ceased to really impact the average player a long time ago. Kingdoms was a good server and that's why it was able to last so long. It's just that it's impossible to make a server that lasts forever.
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Old 11-17-2006, 06:41 AM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
Originally Posted by Googi View Post
Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.
.
your VERY VERY wrong here, level grinding is the opposite of fun, there is almost no point in doing it ever than to be level 99 and pk, and you need to understand, that if you dont give a **** and you like shallow gameplay like that, you can choose one of the hundreds of other MMORPGS that do exactly as you said and look better, are ballanced and professional looking and have good graphics.

Graal simply cannot compete on the same level as other MMORPGS, it NEEDS variation, INTERESTING CONTENT.

basicaly Graal kingdoms needs to have Well defigned (even if its broad) point to it, especialy if you have level up systems, players want FEEDBACK, they want the time and effort they spent in leveling to matter signifigantly, where zodiac and GK fail is not the time it takes to level, its the return value they get back from it, they get 0, its like working at a building job for hours and hours except you dont get paid and instead you PAY the employer, the thing your working to build and when youre done working on it, it turns out that the thing youve been building wont serve any point or purpose. you just get the non satisfaction of knowing you wasted money on doing something you didnt enjoy for no reason.


GK needs a point, a premisis, (a way(s) of playing) and once someone figures out what that is THEN you can begin working on GK NOT with some basic MMORPG formula, but based soley and entirely on making the game FUN while maintining the setting and point(s) of the game.
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