Quote:
Originally Posted by Googi
Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.
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your VERY VERY wrong here, level grinding is the opposite of fun, there is almost no point in doing it ever than to be level 99 and pk, and you need to understand, that if you dont give a **** and you like shallow gameplay like that, you can choose one of the hundreds of other MMORPGS that do exactly as you said and look better, are ballanced and professional looking and have good graphics.
Graal simply cannot compete on the same level as other MMORPGS, it NEEDS variation, INTERESTING
CONTENT.
basicaly Graal kingdoms needs to have Well defigned (even if its broad) point to it, especialy if you have level up systems, players want FEEDBACK, they want the time and effort they spent in leveling to matter signifigantly, where zodiac and GK fail is not the time it takes to level, its the return value they get back from it, they get 0, its like working at a building job for hours and hours except you dont get paid and instead you PAY the employer, the thing your working to build and when youre done working on it, it turns out that the thing youve been building wont serve any point or purpose. you just get the non satisfaction of knowing you wasted money on doing something you didnt enjoy for no reason.
GK needs a point, a premisis, (a way(s) of playing) and once someone figures out what that is THEN you can begin working on GK NOT with some basic MMORPG formula, but based soley and entirely on making the game FUN while maintining the setting and point(s) of the game.