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Originally Posted by Googi
Wrong. For an exp-based server, it's important that reaching the highest level be almost impossible. The ease with which the highest level can be reached on Zodiac is going to cause the server problems in the future.
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Actually, the issue's not going to be that everyone will be the highest level, but rather that the only thing to do right now at the highest level is pvp, and pvp isn't that exciting when you do it for 5-8 hours every single day. Sometimes a lot of fun can come through earning things as well, but there should always be things to do with what you've earned.
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Originally Posted by Googi
Constant updates can keep pretty much any server alive, but the developmental resources simply don't exist to create the kind of updates that would be needed in the amount needed. That's why the goal is to create a server that can sustain activity without needing frequent updates.
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Correct. A server that can sustain itself is one that stays around longer. However, as I've said before, Kingdoms has the problem of eating itself, and it's due to the engine having too many loose ends that are never going to be tied up.
If you want a good example, the server crashed once when someone tried to use create food to make a mana crystal. In theory, it should have worked, but the fact that the create food system depeneds solely upon the ratio of a player's level and how many food points the food being created has caused the server to go into an infinite loop of dividing by zero.
You could look at it funny and the server would crash, and there's something really sad about that.