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  #1  
Old 01-09-2006, 09:40 PM
Admins Admins is offline
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Exclamation Updates

The Kingdoms server has been restarted to fix following things:

- equipping weapons now readies the correct skill
- when buying a letter you cannot give it bad names anymore
- spells like godly retribution have reduced effects to not slow down the whole map
- spells that affect people or monsters in front of you only work ~50 tiles, not across the whole map
- sp is limited to maxsp*2 when using mana crystals
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  #2  
Old 01-09-2006, 09:43 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Stefan
- equipping weapons now readies the correct skill
Will that fix the party bug?
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  #3  
Old 01-09-2006, 10:38 PM
GoZelda GoZelda is offline
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Is there still a mess the inventory up bug or has it been fixed?
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  #4  
Old 01-10-2006, 12:02 AM
Deophite18 Deophite18 is offline
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Quote:
Originally Posted by ApothiX
Will that fix the party bug?
No...i believe he is reffering to the one that makes you use karate sometimes when your hitting someone with a sword.
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  #5  
Old 01-10-2006, 12:23 AM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Deophite18
No...i believe he is reffering to the one that makes you use karate sometimes when your hitting someone with a sword.
Oh
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  #6  
Old 01-10-2006, 12:27 AM
REW_darklink200 REW_darklink200 is offline
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yes

Yes, Deo. If you ready jumping, punching, or karate then use a weapon, it'll automatically ready melee weapons.
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  #7  
Old 01-10-2006, 12:43 AM
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Quote:
Originally Posted by Stefan
godly retribution
Is that a real spell?
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  #8  
Old 01-10-2006, 01:08 AM
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Quote:
Originally Posted by Googi
Is that a real spell?

If you have like -100 grace and try to cast another wisdom thing that will happen
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  #9  
Old 01-10-2006, 02:27 AM
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oh, like the flower thing that is getting anouying in bomb trade??
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  #10  
Old 01-10-2006, 02:50 AM
MasterNuke MasterNuke is offline
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Spells "like" godly retribution? What other spell was changed?
And if we now have reduced range with spells, can't you at least make them faster?

Overall... sounds like yet another magic nerf :/
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  #11  
Old 01-10-2006, 04:14 AM
Deophite18 Deophite18 is offline
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BAH...we can't use jumping skill or karate skill anymore while fighting...thats lame especially for jumping. It deactivates once you hit something. How stupid. I sorta understand about karate since you are using a weapon and not your fists, but jumping should still add extra damage and stay activated otherwise what is even the point of that skill.
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  #12  
Old 01-10-2006, 04:18 AM
Damix2 Damix2 is offline
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Yea, that does make jumping pretty useless now.
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  #13  
Old 01-10-2006, 04:28 AM
Lylic Lylic is offline
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I had always seen jumping as a reward for those who had high phys levels... I agree that it does seem worthless now that it can't really be used.
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  #14  
Old 01-10-2006, 05:22 AM
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*****. It's like "WOO UPDATES" on the thread title and then you click on it and see a bunch of cool things gone.
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  #15  
Old 01-10-2006, 06:23 AM
Raziel Raziel is offline
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The people have spoken. Reactivate jumping while using weapons. Not like it's anything unfair. Just an extra skill that anyone can learn.
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  #16  
Old 01-10-2006, 07:50 AM
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And stop nerfing magic.
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  #17  
Old 01-10-2006, 08:00 AM
Butz Butz is offline
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Quote:
Originally Posted by Draenin
And stop nerfing magic.
Seriously, It's like it wasn't hard enough for Sorcerers to kill things already, now you're making us get close to what we want to fight?

I CAN'T TAKE MASSIVE DAMAGE.

I DIE.
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  #18  
Old 01-10-2006, 08:01 AM
Damix2 Damix2 is offline
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50 tiles is not that close...
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  #19  
Old 01-10-2006, 08:03 AM
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Quote:
Originally Posted by Damix2
50 tiles is not that close...
Against monsters? Not Utterly useless.

Against someone running at 5.7+ speed?

HAHAHAHAHAHAHAHAAAA....
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  #20  
Old 01-10-2006, 04:54 PM
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Affected spells: retribution strike (depends on your god), insect plague, holy wrath. Those were filling half of the main map with fireballs and lasting quite a long time, producing new fireballs all the time.
About jumping: it was a bug, and has been fixed. It is true that the skills should be more interesting, and that it should be possible to improve skills and not just the stats connected to the skills. If you have ideas about what those skills could be used for and how the skill levelling could be done then please post them (suggestion forum).
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  #21  
Old 01-10-2006, 05:17 PM
Draenin Draenin is offline
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You should be aboe to use jumping like a Lancer would. :] Just ready the skill, and a cursor similar to the one used by the bow could come up onscreen and freeze you in place. Then, wherever you click, your character could jump to that location and strike the enemy! But like missile weapons, you would need the appropriate weapon in order to attack. (Naginatas, other types of spears, etc.)

Just my two cents.
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  #22  
Old 01-10-2006, 05:19 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by Stefan
Affected spells: retribution strike (depends on your god), insect plague, holy wrath. Those were filling half of the main map with fireballs and lasting quite a long time, producing new fireballs all the time.
About jumping: it was a bug, and has been fixed. It is true that the skills should be more interesting, and that it should be possible to improve skills and not just the stats connected to the skills. If you have ideas about what those skills could be used for and how the skill levelling could be done then please post them (suggestion forum).
I don't know if anyone has this spell on GK, but I was playing around and the 'dragonbreath' spell also spans quite far along the gmap.


Quote:
Originally Posted by Draenin
You should be aboe to use jumping like a Lancer would. :] Just ready the skill, and a cursor similar to the one used by the bow could come up onscreen and freeze you in place. Then, wherever you click, your character could jump to that location and strike the enemy! But like missile weapons, you would need the appropriate weapon in order to attack. (Naginatas, other types of spears, etc.)

Just my two cents.
Haha, that would be fun.
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  #23  
Old 01-10-2006, 05:22 PM
Draenin Draenin is offline
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I want a dragonbreath spell. :[
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  #24  
Old 01-10-2006, 05:26 PM
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A level 40 icestorm used to span over 4 whole levels, which is somewhat unneeded. Although it was fun clearing easy maps like that.
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  #25  
Old 01-10-2006, 05:40 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by nullify
A level 40 icestorm used to span over 4 whole levels, which is somewhat unneeded. Although it was fun clearing easy maps like that.
xD That aughta stop those runners :P
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  #26  
Old 01-10-2006, 07:01 PM
MasterNuke MasterNuke is offline
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Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops.


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...
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  #27  
Old 01-10-2006, 07:07 PM
ApothiX ApothiX is offline
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Quote:
Originally Posted by MasterNuke
Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops.


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...
I believe each of the fireballs are NPCs, making them reach that far creates a lot of NPCs, which can lag the server if a lot of people do it at the same time :x
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  #28  
Old 01-11-2006, 02:31 AM
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Quote:
Originally Posted by MasterNuke
Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops.


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...
I'm pretty sure that the aforementioned spell was made specifically for dragon type monsters and not for players to learn.
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  #29  
Old 01-11-2006, 10:11 AM
MasterNuke MasterNuke is offline
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Quote:
Originally Posted by Lance
I'm pretty sure that the aforementioned spell was made specifically for dragon type monsters and not for players to learn.
"A large cone of fire which mimics a dragon's breath."
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