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-   -   Updates (https://forums.graalonline.com/forums/showthread.php?t=63311)

Admins 01-09-2006 09:40 PM

Updates
 
The Kingdoms server has been restarted to fix following things:

- equipping weapons now readies the correct skill
- when buying a letter you cannot give it bad names anymore
- spells like godly retribution have reduced effects to not slow down the whole map
- spells that affect people or monsters in front of you only work ~50 tiles, not across the whole map
- sp is limited to maxsp*2 when using mana crystals

ApothiX 01-09-2006 09:43 PM

Quote:

Originally Posted by Stefan
- equipping weapons now readies the correct skill

Will that fix the party bug?

GoZelda 01-09-2006 10:38 PM

Is there still a mess the inventory up bug or has it been fixed?

Deophite18 01-10-2006 12:02 AM

Quote:

Originally Posted by ApothiX
Will that fix the party bug?

No...i believe he is reffering to the one that makes you use karate sometimes when your hitting someone with a sword.

ApothiX 01-10-2006 12:23 AM

Quote:

Originally Posted by Deophite18
No...i believe he is reffering to the one that makes you use karate sometimes when your hitting someone with a sword.

Oh :frown:

REW_darklink200 01-10-2006 12:27 AM

yes
 
Yes, Deo. If you ready jumping, punching, or karate then use a weapon, it'll automatically ready melee weapons.

Googi 01-10-2006 12:43 AM

Quote:

Originally Posted by Stefan
godly retribution

Is that a real spell?

Damix2 01-10-2006 01:08 AM

Quote:

Originally Posted by Googi
Is that a real spell?


If you have like -100 grace and try to cast another wisdom thing that will happen

Spiker 01-10-2006 02:27 AM

oh, like the flower thing that is getting anouying in bomb trade??

MasterNuke 01-10-2006 02:50 AM

Spells "like" godly retribution? What other spell was changed?
And if we now have reduced range with spells, can't you at least make them faster?

Overall... sounds like yet another magic nerf :/

Deophite18 01-10-2006 04:14 AM

BAH...we can't use jumping skill or karate skill anymore while fighting...thats lame especially for jumping. It deactivates once you hit something. How stupid. I sorta understand about karate since you are using a weapon and not your fists, but jumping should still add extra damage and stay activated otherwise what is even the point of that skill.

Damix2 01-10-2006 04:18 AM

Yea, that does make jumping pretty useless now.

Lylic 01-10-2006 04:28 AM

I had always seen jumping as a reward for those who had high phys levels... I agree that it does seem worthless now that it can't really be used.

Myukoi 01-10-2006 05:22 AM

*****. It's like "WOO UPDATES" on the thread title and then you click on it and see a bunch of cool things gone.

Raziel 01-10-2006 06:23 AM

The people have spoken. Reactivate jumping while using weapons. Not like it's anything unfair. Just an extra skill that anyone can learn.

Draenin 01-10-2006 07:50 AM

And stop nerfing magic.

Butz 01-10-2006 08:00 AM

Quote:

Originally Posted by Draenin
And stop nerfing magic.

Seriously, It's like it wasn't hard enough for Sorcerers to kill things already, now you're making us get close to what we want to fight?

I CAN'T TAKE MASSIVE DAMAGE.

I DIE.

Damix2 01-10-2006 08:01 AM

50 tiles is not that close...

Butz 01-10-2006 08:03 AM

Quote:

Originally Posted by Damix2
50 tiles is not that close...

Against monsters? Not Utterly useless.

Against someone running at 5.7+ speed?

HAHAHAHAHAHAHAHAAAA....

Admins 01-10-2006 04:54 PM

Affected spells: retribution strike (depends on your god), insect plague, holy wrath. Those were filling half of the main map with fireballs and lasting quite a long time, producing new fireballs all the time.
About jumping: it was a bug, and has been fixed. It is true that the skills should be more interesting, and that it should be possible to improve skills and not just the stats connected to the skills. If you have ideas about what those skills could be used for and how the skill levelling could be done then please post them (suggestion forum).

Draenin 01-10-2006 05:17 PM

You should be aboe to use jumping like a Lancer would. :] Just ready the skill, and a cursor similar to the one used by the bow could come up onscreen and freeze you in place. Then, wherever you click, your character could jump to that location and strike the enemy! But like missile weapons, you would need the appropriate weapon in order to attack. (Naginatas, other types of spears, etc.)

Just my two cents.

ApothiX 01-10-2006 05:19 PM

Quote:

Originally Posted by Stefan
Affected spells: retribution strike (depends on your god), insect plague, holy wrath. Those were filling half of the main map with fireballs and lasting quite a long time, producing new fireballs all the time.
About jumping: it was a bug, and has been fixed. It is true that the skills should be more interesting, and that it should be possible to improve skills and not just the stats connected to the skills. If you have ideas about what those skills could be used for and how the skill levelling could be done then please post them (suggestion forum).

I don't know if anyone has this spell on GK, but I was playing around and the 'dragonbreath' spell also spans quite far along the gmap.


Quote:

Originally Posted by Draenin
You should be aboe to use jumping like a Lancer would. :] Just ready the skill, and a cursor similar to the one used by the bow could come up onscreen and freeze you in place. Then, wherever you click, your character could jump to that location and strike the enemy! But like missile weapons, you would need the appropriate weapon in order to attack. (Naginatas, other types of spears, etc.)

Just my two cents.

Haha, that would be fun.

Draenin 01-10-2006 05:22 PM

I want a dragonbreath spell. :[

nullify 01-10-2006 05:26 PM

A level 40 icestorm used to span over 4 whole levels, which is somewhat unneeded. Although it was fun clearing easy maps like that.

ApothiX 01-10-2006 05:40 PM

Quote:

Originally Posted by nullify
A level 40 icestorm used to span over 4 whole levels, which is somewhat unneeded. Although it was fun clearing easy maps like that.

xD That aughta stop those runners :P

MasterNuke 01-10-2006 07:01 PM

Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops. :(


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...

ApothiX 01-10-2006 07:07 PM

Quote:

Originally Posted by MasterNuke
Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops. :(


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...

I believe each of the fireballs are NPCs, making them reach that far creates a lot of NPCs, which can lag the server if a lot of people do it at the same time :x

Lance 01-11-2006 02:31 AM

Quote:

Originally Posted by MasterNuke
Dragonbreath is like icestorm except with fire. It's supposed to be learnable but the book doesn't spawn in shops. :(


And what is wrong with spells reaching far anyway? We don't get any speed or signifigant damage increase...

I'm pretty sure that the aforementioned spell was made specifically for dragon type monsters and not for players to learn.

MasterNuke 01-11-2006 10:11 AM

Quote:

Originally Posted by Lance
I'm pretty sure that the aforementioned spell was made specifically for dragon type monsters and not for players to learn.

"A large cone of fire which mimics a dragon's breath."


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