Quote:
Originally Posted by Stefan
Thanks for the particle engine docu, I think I will combine them and add some stuff to complete the documentation. I will need to explain how the emitter works.
PS: addemitmodifier - modifies the "default" emitter.particle, can be used if you want to emit bigger particles each time (zoom), or emit the particles in a ring (angle).
addglobalmodifier - is modifying all particles, can be used for effects like graviation or if you want to change the angle, color, spin etc. of all particles at once using an impulse
spin - for letting particles rotate automatically and changing the rotation speed
checkbelowterrain - destroys the particle if it falls below the terrain, which means the z value is below the terrain height (or 0 on flat maps), similar to projectiles
clippingbox - {xd1,yd1,zd1, xd2,yd2,zd2} - defines a box around the emitter, particles are automatically destroyed when they leave that box
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Okay, Stefan, you're simply awesome.

I'll add all of that to the docu.
Anyway, a note on the emitter NPC that Stefan released: You need to press a number on your keyboard between 1 thru 8 to see different effects. Look for each numerical case inside the script to see just how Stefan scripted it.
Also, please advertise when you release the official documentation on emitters. I'd love to see the docu once it's finished
