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TGC's School of Script: docu_emitters.txt
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Well, as promised, I have written an emitters tutorial docu. It is basically the post I made a while back, but I added a few more things this time around. I am still trying to learn more about emitters, so yeah. I don't know everything about them but I do plan to when I get enough time to. Anyway, here's the document.
<3 ^^ EDIT: Always scroll down if there are more than one posts by me on this thread; I might have uploaded a newer version of the docu. EDIT: Added 'emitter.particle.spin' |
Questions, comments, thoughts? o-o I know the paragraph about the modifiers is rather... hard to understand, but yeah. Anything anyone wants to say? z-z
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Quible!
All hail the quible! oh, and good work, tgc. ^^ I'll look at the docu in little awhile. |
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Under popular demand, this is the script Stefan released on emitters.
EDIT: If this post is actually illegal for some reason, then delete it. o-o I don't think it violates Rule 2, so yeah. I should be safe with this post. o-o |
I have written a reference document with some more functions/explanations/error corrections here:
http://ilfirin.org/graal/Particle_Engine |
Thanks for the particle engine docu, I think I will combine them and add some stuff to complete the documentation. I will need to explain how the emitter works.
PS: addemitmodifier - modifies the "default" emitter.particle, can be used if you want to emit bigger particles each time (zoom), or emit the particles in a ring (angle). addglobalmodifier - is modifying all particles, can be used for effects like graviation or if you want to change the angle, color, spin etc. of all particles at once using an impulse spin - for letting particles rotate automatically and changing the rotation speed checkbelowterrain - destroys the particle if it falls below the terrain, which means the z value is below the terrain height (or 0 on flat maps), similar to projectiles clippingbox - {xd1,yd1,zd1, xd2,yd2,zd2} - defines a box around the emitter, particles are automatically destroyed when they leave that box |
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Anyway, a note on the emitter NPC that Stefan released: You need to press a number on your keyboard between 1 thru 8 to see different effects. Look for each numerical case inside the script to see just how Stefan scripted it. :D Also, please advertise when you release the official documentation on emitters. I'd love to see the docu once it's finished :D |
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Okay, here's the new emitter docu. As stated, I will take responsibility for keeping the emitters reference on GraalWiki up-to-date. The GraalWiki entry was made by CheeToS (CheeToS2), so give him props for it. :D
http://ilfirin.org/graal/Particle_Engine Anyway, here's the latest docu_emitters.txt: |
Ok I have added my docu, which is partly based on TGCs docu, to the Wiki, I have not removed the old stuff though (its still at the end of the wiki page) even if most of it is already mentioned by my text. It is currently missing examples and such, so there could be a few chapters which are explaining more how to use it, with concrete values. I can also imagine a list + pictures of possible particle effects. The tornado and the falling leaves are examples for "uncommon" particle effects which can be quite interesting.
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A little old but...
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I know this thread is considerable old... but I was able to make an
emitter thanks to you, TGC. ^^ Here's a pic of what I did: |
howd you do that offline? O_O
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o_O
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