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Originally Posted by haro41
but babylon's style is really similar to UN. How do expect the people will pick up and leave UN to come here? They cherish thier kills/deaths rate, their hours and guilds. Its not easy giving those up and becoming a noob over again.
look at SL. everything about the server was better than UN, and even that didnt survive.
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Graal is a game celebrated by adolescents who also treasure identity. If you want to make a server beat UN, you need to have a server which pushes forward the notion that everyone is an individual. Also, if you have alot, and I mean ALOT of jobs which are necessary that players can obtain with relative ease, then you will attract a base. What I mean is this:
Have an economy and server where players can actually join official staff positions, such as (Pizza Staff) or so on. They like that kind of thing. Pay them, give them groovy ganis/NPCs to spend their money on. UN succeeds because it has interesting NPCs to play with (look at all the freaking instruments, for example) and so on. It also has the events and so on. ALSO! At onlinestartlocal, have
examples of the NPCs so the players don't have to look for them. You have, on average, 5 minutes to either a)enthrall a player or b) lose them to their regular server. Anyway, I've got tons more to say but no time to say it.