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View Poll Results: Should Alchemy Finally be readded and more Monsters?
Yes take more care of Kingdoms 15 60.00%
No 3.1 is more needed 10 40.00%
Voters: 25. You may not vote on this poll

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  #1  
Old 01-29-2004, 03:51 PM
thelostviking thelostviking is offline
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Readd Alchemy and add more enemies

If you think that alchemy should be readded and some easy enemys added who can cast so that training is funnier please vote.
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  #2  
Old 01-29-2004, 03:56 PM
Loriel Loriel is offline
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Old 01-29-2004, 03:57 PM
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I think there are enough coders who have debug access.
The only who seems to be really active for kingds is björn who added the event island.
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Old 01-29-2004, 03:57 PM
Satrek2000 Satrek2000 is offline
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I doubt this poll will change anything... besides, I'd say both has benefits in some ways, and there's no option to vote for that...
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Old 01-29-2004, 04:00 PM
thelostviking thelostviking is offline
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I dont see too many benefits in the 2nd.
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Old 01-29-2004, 04:31 PM
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Quote:
Originally posted by thelostviking
I dont see too many benefits in the 2nd.
I agree with satrek. Alchemy lists being be redone, and a few new monsters added (which can't be -that- hard, surely, considering that we have quite a number of monsters already done) would re-balance the place (a tiny bit), but 3.1 is quite important too, 'cos it will probably smooth things over and kill bugs and stuff...probably, anyway; i don't know that much about 3.1.
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Old 01-29-2004, 06:50 PM
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This could be a possible smithy. i made it for fun to support the debug team.
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  #8  
Old 01-29-2004, 07:35 PM
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I'd rather see some nice quest released. I had a great idea for one a few days ago, perhaps ima work it out if i know the appropiate addtiledefs for levels o_O
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  #9  
Old 01-29-2004, 08:50 PM
Satrek2000 Satrek2000 is offline
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As far as I know, 3.1 would make a night/day and weather-system possible, which I'd very much like to see... I'd also like to contribute, but I don't know how - not as far as these both options are concerned
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  #10  
Old 01-29-2004, 09:52 PM
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Well anyone liked my level at all?
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  #11  
Old 01-30-2004, 12:18 AM
AngelDevoid_3-7 AngelDevoid_3-7 is offline
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its nice Darklux... i like it... little cramped though especially if a few people get in there... anyways i would just like to say that, i support Darklux ideas and 3.1 is also important... ::I myself have just gotten into making things for gk, i used to make lvls an such for classic style servers.... but that was years ago, so im basically kinda learning it all again x.x::

But i think its a great idea...
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  #12  
Old 01-30-2004, 01:06 AM
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Personally i think the level is nice, although realistically thinking you wouldn't want a red carpet in there next to the hot stoves

Also the way the anvils block the route to the barrel from the stoves would probably be a bit annoying, but overall its a nice level
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  #13  
Old 01-30-2004, 02:42 AM
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we seriously dont need anymore places to create stuff, jesus.

There should really be only a couple smith places/ and each place u can create everything in the game thats smithable.

--

I want to see more stuff on Kingdoms.
Better quests than these stat potions, i personally thing stat potions should be removed, theyre a nuisance.
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  #14  
Old 01-30-2004, 02:59 AM
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Quote:
Originally posted by GTXOO
i personally thing stat potions should be removed, theyre a nuisance.
NOO!! THAT'S A HORRIBLE IDEA! PEOPLE ALREADY USED MANY STAT POTIONS!! TAKING THEM AWAY BRINGS IMBALANCE BETWEEN OLD AND NEW PLAYERS ONCE AGAIN!! IT'S LIKE HOW RANDOM ALCHEMY WAS TAKEN AWAY, BUT NOT THE ITEMS ALREADY CREATED!!! IF STAT POTS ARE REMOVED, REVERSE THE EFFECTS ALREADY CAUSED BY THEM TOO!! (not likely...the effects include many people's many stat points....much exp gained from being able to easy do things by having new high stats....money gained more easily with stats.....all these items traded with that money....etc...). Reset would only fix that.
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  #15  
Old 01-30-2004, 04:02 AM
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Quote:
Originally posted by GTXOO
i personally thing stat potions should be removed, theyre a nuisance.
How are they a nuisance? I doubt an NPC pops up on your screen telling you "Do quests and get stat potions, NOW!". It's like saying events are a nuisance. You aren't forced to do them so how can it be considered one?

On the poll, I voted for v3.1. I have played v3.04 and with the many bug fixes coming out and virtually no lag at all GK will be a lot more fun (including other servers). What I would like to see though is brutal monsters and other map monsters put into house dungeons. House dungeons 3 and 4 could go probably north of Bogenera and to the island on the right of Hotaru...That'd be cool. Then we could delete maps and not have people making stacked ones.
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  #16  
Old 01-30-2004, 09:32 AM
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Quote:
Originally posted by DragonX


How are they a nuisance? I doubt an NPC pops up on your screen telling you "Do quests and get stat potions, NOW!". It's like saying events are a nuisance. You aren't forced to do them so how can it be considered one?

On the poll, I voted for v3.1. I have played v3.04 and with the many bug fixes coming out and virtually no lag at all GK will be a lot more fun (including other servers). What I would like to see though is brutal monsters and other map monsters put into house dungeons. House dungeons 3 and 4 could go probably north of Bogenera and to the island on the right of Hotaru...That'd be cool. Then we could delete maps and not have people making stacked ones.
I'm still waiting to see an uber monster that'll pwn anyone (possibly even lance with his god equipment ;o). Seriously, stefan (or whoever) need to make a monster that is NEARLY IMPOSSIBLE TO KILL. On CF, there is a huge quest, and at the end of it is a god (well the avatar of it) and it has 100% immunity to everything except cold, which is only 75%. you get quite a bit of exp from killing it (though not enough to be worthwhile) and some semi-good items (still not good enough for the effort it takes to kill it). I want to see a monster that makes even the best players go "wts that thing is way overpowered ;[ " That would be cool. :P
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Old 01-30-2004, 02:07 PM
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While we're at monsters: how about one that can only be killed by a party? A party of at least 3, together in one room, and it's strength varries with the participant's combined level.
As for stat potions: there was a time before quests, and people lived happily back then. They're not important to enjoy the game.
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  #18  
Old 01-30-2004, 02:38 PM
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Read topic before post. This is no discussion about stat potions, only a poll what players would like more at first.
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  #19  
Old 01-30-2004, 02:45 PM
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Well since you say we should get back to the topic i beleive that enemies that not just govannon and diancecht or anything are good for, but what about balor? or the other gods, Balor has slay angel but there are no angels to be found, These kind of monsters should be added before an uber one that noone can kill. Like even ogma has i think it was slay fairy and dwarf (I cant remember i am not online kingdoms as of the time i posted this) yet those monsters are not on the server, Is it just me or is diancecht and govannon the only gods that has a Slay feature that actually works on somthing???
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Old 01-30-2004, 03:29 PM
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Yeah something like that.
An addition to alchemy: eas should be limited to 2 per armor part, or wc of enemies needs to be drastically increased or the exp they give needs to go down alot.
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Old 01-30-2004, 06:19 PM
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Quote:
Originally posted by DragonX

.... What I would like to see though is brutal monsters and other map monsters put into house dungeons. House dungeons 3 and 4 could go probably north of Bogenera and to the island on the right of Hotaru...That'd be cool....
Nahhhh. New monsters rather than ones from maps would be good, like that guy said with angels and stuff so that other "slay monster" gods work, and we shouldn't just have more house dungeons, its boring =X
Instead i reckon there should be kewl stuff like caves (except more imaginative than that ) and ancient ruins or temples (like that one razelle or whoever was working on ). All this requires lots of work though
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Old 01-30-2004, 07:26 PM
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DragonX's idea is genius.
But if this will be realized there need to be some changes. Because to max lvl is 120.
And if this would be added it would be possible reached, if zoe levelled legal and she has lvl 100 legit (not sure about that but thats only a rumor).
And stuff like cloaks or alchemizeable stuff could be prices. haunted house 3,4 for lvl 30-70, maps for above.
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  #23  
Old 01-31-2004, 01:52 PM
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Wasn't there an announcement a few months ago that summon cult monsters as well as flying pets and monsters in general would be added "in a few days"?
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  #24  
Old 01-31-2004, 09:33 PM
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Quote:
Originally posted by Satrek2000
Wasn't there an announcement a few months ago that summon cult monsters as well as flying pets and monsters in general would be added "in a few days"?
A few days for stefan is a few months/years for the rest of the world.
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Old 02-01-2004, 05:23 PM
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Quote:
Originally posted by graaliholic


I'm still waiting to see an uber monster that'll pwn anyone (possibly even lance with his god equipment ;o). Seriously, stefan (or whoever) need to make a monster that is NEARLY IMPOSSIBLE TO KILL. On CF, there is a huge quest, and at the end of it is a god (well the avatar of it) and it has 100% immunity to everything except cold, which is only 75%. you get quite a bit of exp from killing it (though not enough to be worthwhile) and some semi-good items (still not good enough for the effort it takes to kill it). I want to see a monster that makes even the best players go "wts that thing is way overpowered ;[ " That would be cool. :P
I had an nice idea for a quest. It was, there's a cave and there are guards outside, they need to catch a thief. They refuse to go inside though, because it is told that there live fierce Orcs and Cave Trolls in the cave. You must go in, capture thief blablabla.
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  #26  
Old 02-01-2004, 07:25 PM
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We have plenty of space in the second floors of dungeons, I'm hoping that's where all the big monsters are put.


Because right now they are just huge empty rooms.
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Old 02-01-2004, 10:28 PM
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Quote:
Originally posted by GoZelda

I had an nice idea for a quest. It was, there's a cave and there are guards outside, they need to catch a thief. They refuse to go inside though, because it is told that there live fierce Orcs and Cave Trolls in the cave. You must go in, capture thief blablabla.
And the theif has control over a dragon that nobody could ever possibly beat
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Old 02-01-2004, 10:36 PM
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Quote:
Originally posted by graaliholic


And the theif has control over a dragon that nobody could ever possibly beat
Except for Zoe ofcourse. and it can only be killed once and drops 10000 stacked brutals.
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  #29  
Old 02-01-2004, 11:59 PM
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Quote:
Originally posted by thelostviking
DragonX's idea is genius.
But if this will be realized there need to be some changes. Because to max lvl is 120.
And if this would be added it would be possible reached, if zoe levelled legal and she has lvl 100 legit (not sure about that but thats only a rumor).
And stuff like cloaks or alchemizeable stuff could be prices. haunted house 3,4 for lvl 30-70, maps for above.
Last I checked/tried (when i had debug)...the max level was 110 I believe (maybe a few weeks ago...). And each skill level (physique...wisdom...agility x.x) can only really get to level 107.
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Old 02-02-2004, 01:25 PM
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Quote:
Originally posted by graaliholic
And the theif has control over a dragon that nobody could ever possibly beat
But which could be put asleep by hitting some certain sport or casting a certain spell or whatever, possibly with a party. For example, three players are required in different rooms to cast different spells at different tiles to bring a rock down on the dragon's head. It will fall asleep and his treasures can be looted - the more you take, the higher the risk of it waking up and killing you - causing you to drop 3/4 of the loot you took.
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  #31  
Old 02-02-2004, 01:31 PM
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v3.1 will actually make those things easier to implement
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Old 02-02-2004, 05:51 PM
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Stefan, a lot of people know that, and that's why a lot of them (including me) voted for that

What would make a lot of people happy though, is some little houses like those on classic to be added, like the Dustari cathedral. This gives the game an atmosphere. And it will promote RPing.
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  #33  
Old 02-02-2004, 06:21 PM
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Quote:
Originally posted by GoZelda

What would make a lot of people happy though, is some little houses like those on classic to be added, like the Dustari cathedral. This gives the game an atmosphere. And it will promote RPing.
Forts'd be better :o
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Old 02-02-2004, 06:46 PM
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Quote:
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Forts'd be better :o
I feel compelled to agree... but no relics for you this month, for being faster than I was
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Old 02-02-2004, 07:33 PM
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I feel compelled to agree... but no relics for you this month, for being faster than I was
Damnation!
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Old 02-02-2004, 07:50 PM
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Quote:
Originally posted by Monkeyboy_McGee


Forts'd be better :o
And harder to implement :|
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  #37  
Old 02-02-2004, 09:07 PM
graaliholic graaliholic is offline
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Quote:
Originally posted by Satrek2000


But which could be put asleep by hitting some certain sport or casting a certain spell or whatever, possibly with a party. For example, three players are required in different rooms to cast different spells at different tiles to bring a rock down on the dragon's head. It will fall asleep and his treasures can be looted - the more you take, the higher the risk of it waking up and killing you - causing you to drop 3/4 of the loot you took.
Noo, not able to be put asleep. Where's the fun if the quest isn't insanely difficult?
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  #38  
Old 02-04-2004, 11:08 PM
Kaiser2 Kaiser2 is offline
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I was assigned to work on making all the alchemy formulas doable (back when I had debug access), and I actually HAD completed it, and wanted to give it to Stefan, but he was usually too busy, and then I was removed from debug for being inactive for 1 week(!). If I still had access and didn't quit GK for 6 months 2 weeks after that, you'd all be equipped with true PMoPs and Miths and such...I know those formulas are already floating out there somewhere.

(And by the way, I'm not telling those formulas to ANYONE, so don't even ask ;[)
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Old 02-04-2004, 11:47 PM
Satrek2000 Satrek2000 is offline
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Quote:
Originally posted by graaliholic
Noo, not able to be put asleep. Where's the fun if the quest isn't insanely difficult?
Why not, if the quest is exactly to put it asleep - it should be insanely difficult to do that, and impossible to kill...
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Old 02-05-2004, 01:37 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by Kaiser2
I was assigned to work on making all the alchemy formulas doable (back when I had debug access), and I actually HAD completed it, and wanted to give it to Stefan, but he was usually too busy, and then I was removed from debug for being inactive for 1 week(!). If I still had access and didn't quit GK for 6 months 2 weeks after that, you'd all be equipped with true PMoPs and Miths and such...I know those formulas are already floating out there somewhere.

(And by the way, I'm not telling those formulas to ANYONE, so don't even ask ;[)
So, what, you mean that you made the list out of items currently available on the game, and put them into the game, but the recipe books weren't created with them?
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