
12-18-2003, 07:29 AM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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Graal v3.03 released
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Graal v3.03 has been released! Install the window version with the setup.exe and select the 'v3 Preview' package. On linux just download the graalinstall.sh program again and run it (some problems with the installer fixed). The Mac version will follow in 1-2 days.
About the versioning: v3 is the new Graal engine, completely in C++ and platform independent (Linux, Mac, Windows). For Windows user is it not adding a lot of new things, but it is much faster. Based on v3 we are working on a new scripting engine and on 3D functionality, we will post more info when we have something nice to show. We will add things like the level editor to v3 using the new scripting engine.
About the new version
Beside several major bug fixes this release also includes the new additions from Graal v2.21. Here a list of all important features/bug fixes:
- faster network code, less traffic & lag
- tiles are updated when downloaded
- the playerlist is sorted, most recent pm at the top
- the playerlist is only half-transparent now, so you see the player names easier
- scripts can directly trigger clientside weapons
- ganis work on the stats layer, animations shown with showani are animated
- resizing of the window works better
- the weapon list displays weapons and folders correctly, a memory leak with displaying weapon folders has been fixed
- added a transparency check for gifs, the algorithm tries to fix the transparency of the image when the transparent index was set to the wrong palette entry (wrong index but same color); this works for most cases, for fixing pngs use the updated gif2mng
- fixed warping problems
- problems with freezeplayer fixed, it's actually working now so that you can play servers like Graal2001
Buf fixes in v3.03 rev1:
- when you relogin to a server then you don't see the other player twice
- fixed the problem with empty lines on the playerlist
- the history of the chat edit field doesn't remember empty lines anymore
- images displayed by serverside npcs on gmaps are displayed now (showimgs)
- script functions screenx and screeny are working now |
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