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  #1  
Old 10-08-2003, 12:54 PM
draiden0 draiden0 is offline
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Get 16 bit please!

Png, great! 8 bit... cough. Of coarse this means higher sizes. More downloading... Game making is all about restrictions, and how much you hate them.
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  #2  
Old 10-31-2003, 08:14 AM
ReBorn_Spirit ReBorn_Spirit is offline
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You do know that you can Convert Images to .gif and .png
but .png isnt Animated like the .gif
oh an that .mng
What is .MNG anyways and why did you put it in Graal
Don't .gif work good enough for Animations?
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Old 10-31-2003, 09:02 AM
Lance Lance is offline
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Re: Get 16 bit please!

Quote:
Originally posted by draiden0
Png, great! 8 bit... cough. Of coarse this means higher sizes. More downloading... Game making is all about restrictions, and how much you hate them.
Wrong forum. This belongs in Future Improvements, not in graal2002 suggestions. -_-
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  #4  
Old 10-31-2003, 09:18 AM
DustyPorViva DustyPorViva is offline
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I'm not quite understand what your saying, maybe it's me?
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  #5  
Old 10-31-2003, 10:48 AM
Scott Scott is offline
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Quote:
Originally posted by ReBorn_Spirit
You do know that you can Convert Images to .gif and .png
but .png isnt Animated like the .gif
oh an that .mng
What is .MNG anyways and why did you put it in Graal
Don't .gif work good enough for Animations?
PNG > GIF(Non-animated), JPG, JPEG
MNG > GIF (Animated)

Gif isn't allowed anymore, because it has a patent. PNGs and MNGs have better overall quality and filesize as well.
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  #6  
Old 10-31-2003, 11:06 AM
DustyPorViva DustyPorViva is offline
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GIFs are allowed...

There was a whole thread a while ago verifying that Graal can actually use them again.

GIFs I believe are better because we can actually see what they look like without opening a Graal program.
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  #7  
Old 10-31-2003, 11:06 AM
superb superb is offline
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Quote:
Originally posted by Scott

PNG > GIF(Non-animated), JPG, JPEG
MNG > GIF (Animated)

Gif isn't allowed anymore, because it has a patent. PNGs and MNGs have better overall quality and filesize as well.
Incorrect. GIFs are free to use once again.
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  #8  
Old 10-31-2003, 11:10 AM
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Quote:
Originally posted by superb

Incorrect. GIFs are free to use once again.
Ah, well either way I choose to use the better format.

Quote:
Originally posted by DustyPorViva
GIFs are allowed...

There was a whole thread a while ago verifying that Graal can actually use them again.

GIFs I believe are better because we can actually see what they look like without opening a Graal program.
What the hell? You can see PNGs and MNGs fine outside of graal. What are you trying to say?
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  #9  
Old 10-31-2003, 11:29 AM
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Quote:
Originally posted by Scott
What the hell? You can see PNGs and MNGs fine outside of graal. What are you trying to say?
LMAO, apparently he has no program capable of handling those formats.

...however, Graal's current .mng format is a bit screwed up. Which is another reason I want 3.1!
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  #10  
Old 10-31-2003, 11:37 AM
Thought Thought is offline
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First, .GIFs are free to use again, however, .GIFs suck.

Graal 3.0 supports (or at least half-way does) 16 bit PNGs.

So you just need to wait for the new client.
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  #11  
Old 10-31-2003, 02:12 PM
DustyPorViva DustyPorViva is offline
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Actaully I don't have a program that can support the MNG format...
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  #12  
Old 10-31-2003, 05:32 PM
adam adam is offline
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It doesn't matter if you can find a program that supports mng. Just use gani's for the animation.

If your talented enough to make a good animated gif, Surely you can make the sprites in png and use gani to animate it.
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  #13  
Old 10-31-2003, 07:41 PM
Lance Lance is offline
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Quote:
Originally posted by adam
It doesn't matter if you can find a program that supports mng. Just use gani's for the animation.

If your talented enough to make a good animated gif, Surely you can make the sprites in png and use gani to animate it.
You're making the flawed assumption that ganis are inherently better than .mngs. And, I thought you quit. Perhaps you should retire to the location of your profile - I'm sure you'll enjoy it there, as you'll always have someone to agree with all of your foolishness.
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  #14  
Old 11-01-2003, 04:11 AM
marcoR marcoR is offline
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Quote:
Originally posted by Thought
Graal 3.0 supports (or at least half-way does) 16 bit PNGs.
are you saying 3.0 supports 8bit PNG's? or it only supports half the image


and to Lance - Ouch.
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  #15  
Old 11-01-2003, 04:56 AM
Thought Thought is offline
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Quote:
Originally posted by marcoR


are you saying 3.0 supports 8bit PNG's? or it only supports half the image


and to Lance - Ouch.
No, halfway meaning buggy, much like 3.0's MNG support.
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