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Get 16 bit please!
Png, great! 8 bit... cough. Of coarse this means higher sizes. More downloading... Game making is all about restrictions, and how much you hate them.
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You do know that you can Convert Images to .gif and .png
but .png isnt Animated like the .gif oh an that .mng What is .MNG anyways and why did you put it in Graal Don't .gif work good enough for Animations? |
Re: Get 16 bit please!
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I'm not quite understand what your saying, maybe it's me?
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MNG > GIF (Animated) Gif isn't allowed anymore, because it has a patent. PNGs and MNGs have better overall quality and filesize as well. |
GIFs are allowed...
There was a whole thread a while ago verifying that Graal can actually use them again. GIFs I believe are better because we can actually see what they look like without opening a Graal program. |
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...however, Graal's current .mng format is a bit screwed up. Which is another reason I want 3.1! :( |
First, .GIFs are free to use again, however, .GIFs suck. :)
Graal 3.0 supports (or at least half-way does) 16 bit PNGs. So you just need to wait for the new client. |
Actaully I don't have a program that can support the MNG format...
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It doesn't matter if you can find a program that supports mng. Just use gani's for the animation.
If your talented enough to make a good animated gif, Surely you can make the sprites in png and use gani to animate it. |
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and to Lance - Ouch. |
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No doubt each format has advantages and disadvantages. And You have also made a flawed assumption. That I always agree with my actions inside my head. :p Few people live without regrets. |
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