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Old 07-30-2003, 05:04 AM
Zallus Zallus is offline
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tielset attributes file

There should be a human-readable file one can create to use with custom tilesets, that allows for custom placements of tile-types. e.g.
(0 = Water,
1 = Grass,
2 = Dirt,
3 = Lava,)

11110111011
00111111011
01111011001
10122111222
21111122122
22210102120
22211022213 etc...

It would greatly expand the use of tilesets if we could just issue a command like addtiledef imagefile,textfile,levels;
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Old 07-30-2003, 05:19 AM
Kaimetsu Kaimetsu is offline
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Except that Joe ScriptKiddie could easily edit his files such that he's able to walk over walls.
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Old 07-30-2003, 05:24 AM
tlf288 tlf288 is offline
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Quote:
Originally posted by Kaimetsu
Except that Joe ScriptKiddie could easily edit his files such that he's able to walk over walls.
Wouldn't a checksum work here?
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Old 07-30-2003, 05:27 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by tlf288
Wouldn't a checksum work here?
*shrugs*

It would help, but it wouldn't guarantee security.
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Old 07-30-2003, 06:25 AM
Thought Thought is offline
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Would work well if it's a serverside option.
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Old 07-30-2003, 06:55 AM
tlf288 tlf288 is offline
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Quote:
Originally posted by Kaimetsu


*shrugs*

It would help, but it wouldn't guarantee security.
I've found checksums to be pretty secure. I don't know a lot about computer security, but I know a lot of programs use checksums to check on game data. I guess it is just the matter of finding the right one for what you want to do.
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