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  #1  
Old 07-22-2003, 07:44 PM
HEALER101 HEALER101 is offline
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Level

Give me advice on it.
Oh and a rating of some sort. 1-10, a-j, etc.
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  #2  
Old 07-23-2003, 05:32 PM
mhermher mhermher is offline
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I like it!

8/10!
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  #3  
Old 07-23-2003, 05:34 PM
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I am biased, so I wont vote.
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  #4  
Old 07-23-2003, 07:16 PM
draygin draygin is offline
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As a Quick overview.

To many bushes, its like one big massive bush orgy.

The Staircase in the cliffs look terrible. Perhaps if you add some sort of hand railing on the side of them.

Stream needs some detailing. There is almost no detailing in the light blue area (none at the bottom) and the middle water tile has none in the stream part. Nor does the dark area.

I like the sand you used all the tiles properly good work on that most people only use one or two but almost never all of them and you didnt over use the rocks.

House I'm not sure if I like it or hate it. But its not to shabby. THe rock behind it shows that you are able to grasp the level in 3d and make everything reflect it. Although the chair on top of the table. If you think about it the bottom part of the chair would be blocked from view. Wo you could only see the top two tiles of the chair. But still you're grasping the concept now its just a matter of being thorough.

All in all its an above average level I'd say around a 7 with only a couple of minor changes it could definatly be an 8/10

One last thing the water falls. You have the cliff to grass tiles over the water area. It might look better if you use the cliff to water and one part where one side is cliff to water and the other tile is cliff to grass a half and half. Hmm but that might not work not sure if the tiles I"m thinking of actually exist. If not what you have is probably the best alternative.
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  #5  
Old 07-23-2003, 07:50 PM
protagonist protagonist is offline
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More general detail would be nice. The layout isn't too bad.

6/10
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  #6  
Old 07-23-2003, 08:51 PM
Eric_1337 Eric_1337 is offline
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I am in aww, this is prolly one of the best levels I have seen in awhile coming from someone that I have no clue who from. Very nice job.. I'd give it a 7/10, the grass detailing and the shore detailing need work though, and making better cliffs would be great.
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Old 07-23-2003, 08:59 PM
Nick1988 Nick1988 is offline
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8/10 Awsome layout, but it could use more detailing.
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  #8  
Old 07-23-2003, 11:11 PM
Mykel Mykel is offline
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Quote:
Originally posted by Eric_1337
I am in aww, this is prolly one of the best levels I have seen in awhile coming from someone that I have no clue who from. Very nice job.. I'd give it a 7/10, the grass detailing and the shore detailing need work though, and making better cliffs would be great.
My nat. He is working on GFX next and if he gets them down good he might end up one of the best Dev's on graal.
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  #9  
Old 07-23-2003, 11:46 PM
HEALER101 HEALER101 is offline
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Don't overrate me Mykel
Because I don't feel like clogging anything else i'll just post this level here.
Quote:
Originally posted by draygin
To many bushes, its like one big massive bush orgy.
Also I have a rather bad bush habit. Sowwy. I'll try toning it down.
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  #10  
Old 07-24-2003, 04:50 AM
Judge_S Judge_S is offline
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The first one I found very nice to look at, with two small exceptions. First, yes, the stairs in the cliffs are out of place. Second, I'd suggest a different style of roofing for the building. I've never liked those bush-type tiles, because of their black outlines.
I haven't a problem with the bushes. People need to take different things into account for their levels, and that's one of them that was done right. If there is flat land near a water source, and that source is abundant, there will be vegetation.
In a nutshell, very tasty eye candy.

The second level's main selling point would obviously be the water. Therefore, some more original detail would be in order. The rocks in the water and the waves look too ordered, almost as if you used the same tile pattern over and over. And I'm positive I've seen that building before.

Very promising work, especially from someone who doesn't specialize in levels.
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  #11  
Old 07-24-2003, 05:17 AM
CheeToS2 CheeToS2 is offline
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8/10 for the first one.. the stairs are too plain, the building is kind of eww :x, and the swamp tiles are too pixelly..

The second one just looks waaaay too much like this one
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  #12  
Old 07-24-2003, 07:04 AM
Eric_1337 Eric_1337 is offline
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Second one needs work.... there's tons and tons of errors that need to be fixed.
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  #13  
Old 07-24-2003, 07:09 AM
dustariandigger dustariandigger is offline
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pretty good and i think u should make a staircase going up the mountain. er... 7.343/10
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  #14  
Old 07-25-2003, 01:06 PM
syltburk syltburk is offline
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HEALER?????


IS IT X-MANN????? WTF MAN wasssup f000



i like those levels

7/10

best rating i have gaved in a while
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  #15  
Old 07-25-2003, 05:43 PM
Mykel Mykel is offline
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No, its not x-mann.
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  #16  
Old 07-25-2003, 06:53 PM
Androk Androk is offline
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It's ok, not too cluterd, not too empty, just your usual overworld level
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  #17  
Old 08-03-2003, 04:11 PM
Myomoto Myomoto is offline
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I like both levels, 7/10 to each, but fix the stairs and such
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  #18  
Old 08-03-2003, 06:03 PM
Matman58 Matman58 is offline
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The first one I would give a 7/10 because the house just doesn't look right and you should possibly detail the ground a bit more. Plus you got a bit carried away with bushes.

The second one I would give you a 8/10. Cause its not bad but could use some work. The building looks good though.
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  #19  
Old 08-05-2003, 02:14 PM
robinbjorklund4 robinbjorklund4 is offline
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Talking I like!

This level is really good awesome layout.
Needs abit more grass on some pathes.
But thats just me lol I give this 8.5/10

- Robin
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  #20  
Old 12-16-2003, 03:35 AM
WHIPENIE4 WHIPENIE4 is offline
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thank you for keeping my name alive person who i do not know.
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  #21  
Old 12-16-2003, 03:43 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by WHIPENIE4
thank you for keeping my name alive person who i do not know.
Thread necromancy = bad.
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  #22  
Old 12-16-2003, 04:11 AM
WHIPENIE4 WHIPENIE4 is offline
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lol. I was going to bring back all the ones with my name in it but then i decided, NO CONTAIN YOURSELF,
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  #23  
Old 12-16-2003, 05:12 AM
TripleE TripleE is offline
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Nice job. I really like that type of level making. Cliff design is hard, but usually looks neat. 9/10.
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  #24  
Old 12-16-2003, 05:41 AM
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WARNING : The following is my personal opinion. Don't take it too personally. My opinion may be far from the majority of people here think.

Firstly. For levels it's not bad. You've reached a skill-level that would make you have a good chance for a LAT job on some exsisting servers.

With that said I think people spend too much time trying to make every level look like a peice of art and not enough time thinking about the functionality of the level.

Here's an idea: Make the levels fun. Don't just make one level, make your world, with as little detail as possible, and play it. Is it fun to walk through? Or is it a maze filled with garbage that you need to walk arround, no clear path, and too much detail for such an insignificant level?

Think you're good enough to make simple, fun levels, and a lot of them? Just remember to check them and make sure you didn't do anything stupid like make a clif that a player can jump off of and get himself stuck and have to use "unstickme" I think everyone here will agree that in not only sucks when this happens, it pisses off players and makes the game less fun.

Spend more time thinking up clever quests, jobs, things-to-do, etc. and work on actually implimenting them.

If you make a simple, clean looking, world that isn't filled with bugs or things that annoy, distract, and irritate normal (non-level-making-eleetists) players and can fill it with fun things to do it will be more enjoyed and more popular that a world filled with a lot of eye candy, a lot of lag, a lot of confusion, and a lack of actual things to do.

A lot of you are probly thinking "yeah, making simple clean levels is a joke, anyone can do that." but if you tried I bet I could find things wrong with even those levels. It's not the amount of work that goes into a level that makes it great, but the amount of thought. Why do you think we have so many boring playerworlds filled with over-detailed levels and nothing to do that all look the same?

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