Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Level (https://forums.graalonline.com/forums/showthread.php?t=46396)

HEALER101 07-22-2003 07:44 PM

Level
 
1 Attachment(s)
Give me advice on it.
Oh and a rating of some sort. 1-10, a-j, etc. ;)

mhermher 07-23-2003 05:32 PM

I like it! :D

8/10!

Mykel 07-23-2003 05:34 PM

I am biased, so I wont vote. :)

draygin 07-23-2003 07:16 PM

As a Quick overview.

To many bushes, its like one big massive bush orgy.

The Staircase in the cliffs look terrible. Perhaps if you add some sort of hand railing on the side of them.

Stream needs some detailing. There is almost no detailing in the light blue area (none at the bottom) and the middle water tile has none in the stream part. Nor does the dark area.

I like the sand you used all the tiles properly good work on that most people only use one or two but almost never all of them and you didnt over use the rocks.

House I'm not sure if I like it or hate it. But its not to shabby. THe rock behind it shows that you are able to grasp the level in 3d and make everything reflect it. Although the chair on top of the table. If you think about it the bottom part of the chair would be blocked from view. Wo you could only see the top two tiles of the chair. But still you're grasping the concept now its just a matter of being thorough.

All in all its an above average level I'd say around a 7 with only a couple of minor changes it could definatly be an 8/10

One last thing the water falls. You have the cliff to grass tiles over the water area. It might look better if you use the cliff to water and one part where one side is cliff to water and the other tile is cliff to grass a half and half. Hmm but that might not work not sure if the tiles I"m thinking of actually exist. If not what you have is probably the best alternative.

protagonist 07-23-2003 07:50 PM

More general detail would be nice. The layout isn't too bad.

6/10

Eric_1337 07-23-2003 08:51 PM

I am in aww, this is prolly one of the best levels I have seen in awhile coming from someone that I have no clue who from. Very nice job.. I'd give it a 7/10, the grass detailing and the shore detailing need work though, and making better cliffs would be great.

Nick1988 07-23-2003 08:59 PM

8/10 Awsome layout, but it could use more detailing.

Mykel 07-23-2003 11:11 PM

Quote:

Originally posted by Eric_1337
I am in aww, this is prolly one of the best levels I have seen in awhile coming from someone that I have no clue who from. Very nice job.. I'd give it a 7/10, the grass detailing and the shore detailing need work though, and making better cliffs would be great.
My nat. He is working on GFX next and if he gets them down good he might end up one of the best Dev's on graal. :megaeek:

HEALER101 07-23-2003 11:46 PM

1 Attachment(s)
Don't overrate me Mykel :rolleyes:
Because I don't feel like clogging anything else i'll just post this level here.
Quote:

Originally posted by draygin
To many bushes, its like one big massive bush orgy.
Also I have a rather bad bush habit. Sowwy. I'll try toning it down.

Judge_S 07-24-2003 04:50 AM

The first one I found very nice to look at, with two small exceptions. First, yes, the stairs in the cliffs are out of place. Second, I'd suggest a different style of roofing for the building. I've never liked those bush-type tiles, because of their black outlines.
I haven't a problem with the bushes. People need to take different things into account for their levels, and that's one of them that was done right. If there is flat land near a water source, and that source is abundant, there will be vegetation.
In a nutshell, very tasty eye candy.

The second level's main selling point would obviously be the water. Therefore, some more original detail would be in order. The rocks in the water and the waves look too ordered, almost as if you used the same tile pattern over and over. And I'm positive I've seen that building before.

Very promising work, especially from someone who doesn't specialize in levels. :)

CheeToS2 07-24-2003 05:17 AM

8/10 for the first one.. the stairs are too plain, the building is kind of eww :x, and the swamp tiles are too pixelly..

The second one just looks waaaay too much like this one :(

Eric_1337 07-24-2003 07:04 AM

Second one needs work.... there's tons and tons of errors that need to be fixed.

dustariandigger 07-24-2003 07:09 AM

pretty good and i think u should make a staircase going up the mountain. er... 7.343/10

syltburk 07-25-2003 01:06 PM

HEALER?????


IS IT X-MANN????? WTF MAN wasssup f000



i like those levels

7/10

best rating i have gaved in a while

Mykel 07-25-2003 05:43 PM

No, its not x-mann.

Androk 07-25-2003 06:53 PM

It's ok, not too cluterd, not too empty, just your usual overworld level :)

Myomoto 08-03-2003 04:11 PM

I like both levels, 7/10 to each, but fix the stairs and such :)

Matman58 08-03-2003 06:03 PM

The first one I would give a 7/10 because the house just doesn't look right and you should possibly detail the ground a bit more. Plus you got a bit carried away with bushes.

The second one I would give you a 8/10. Cause its not bad but could use some work. The building looks good though.

robinbjorklund4 08-05-2003 02:14 PM

I like!
 
This level is really good awesome layout.
Needs abit more grass on some pathes.
But thats just me lol I give this 8.5/10

- Robin

WHIPENIE4 12-16-2003 03:35 AM

thank you for keeping my name alive person who i do not know.

Judge_S 12-16-2003 03:43 AM

Quote:

Originally posted by WHIPENIE4
thank you for keeping my name alive person who i do not know.
Thread necromancy = bad.

WHIPENIE4 12-16-2003 04:11 AM

lol. I was going to bring back all the ones with my name in it but then i decided, NO CONTAIN YOURSELF,

TripleE 12-16-2003 05:12 AM

Nice job. I really like that type of level making. Cliff design is hard, but usually looks neat. 9/10.

Kigan 12-16-2003 05:41 AM

WARNING : The following is my personal opinion. Don't take it too personally. My opinion may be far from the majority of people here think. :p

Firstly. For levels it's not bad. You've reached a skill-level that would make you have a good chance for a LAT job on some exsisting servers.

With that said :rolleyes: I think people spend too much time trying to make every level look like a peice of art and not enough time thinking about the functionality of the level.

Here's an idea: Make the levels fun. Don't just make one level, make your world, with as little detail as possible, and play it. Is it fun to walk through? Or is it a maze filled with garbage that you need to walk arround, no clear path, and too much detail for such an insignificant level?

Think you're good enough to make simple, fun levels, and a lot of them? Just remember to check them and make sure you didn't do anything stupid like make a clif that a player can jump off of and get himself stuck and have to use "unstickme" I think everyone here will agree that in not only sucks when this happens, it pisses off players and makes the game less fun.

Spend more time thinking up clever quests, jobs, things-to-do, etc. and work on actually implimenting them.

If you make a simple, clean looking, world that isn't filled with bugs or things that annoy, distract, and irritate normal (non-level-making-eleetists) players and can fill it with fun things to do it will be more enjoyed and more popular that a world filled with a lot of eye candy, a lot of lag, a lot of confusion, and a lack of actual things to do.

A lot of you are probly thinking "yeah, making simple clean levels is a joke, anyone can do that." but if you tried I bet I could find things wrong with even those levels. It's not the amount of work that goes into a level that makes it great, but the amount of thought. Why do you think we have so many boring playerworlds filled with over-detailed levels and nothing to do that all look the same?

End of rant :D


All times are GMT +2. The time now is 09:49 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.