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  #1  
Old 05-28-2003, 08:58 PM
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Graal Mac

Graal for Mac OSX has been released!

Download it at http://www.graalonline.com/graal2001...alSetup.dmg.gz

It's version 3.0 with the latest bug fixes for all Macs with Mac OS X installed. It contains an installation program which you can start by double-clicking it. The online mode is currently only enabled for VIP players. Enjoy!
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Old 05-28-2003, 09:01 PM
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Stefan how long till Windows is released =[
And someone on Mac tell us if it runs nice.
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Old 05-28-2003, 09:51 PM
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Runs Nice lol. Runs well on my real mac Laptop. And mac emulation for linux
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Old 05-28-2003, 10:15 PM
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Someone post some screenshots!

*stares at Jessica*
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Old 05-28-2003, 10:42 PM
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Bug fixes?!?! *waits excitedly for new Linux version with latest bug fixes*
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Old 05-28-2003, 10:54 PM
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Re: Graal Mac

Quote:
Originally posted by Stefan
Graal for Mac OSX has been released!

Download it at http://www.graalonline.com/graal2001...alSetup.dmg.gz

It's version 3.0 with the latest bug fixes for all Macs with Mac OS X installed. It contains an installation program which you can start by double-clicking it. The online mode is currently only enabled for VIP players. Enjoy!
Great job Stefan!
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Old 05-28-2003, 11:38 PM
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Re: Graal Mac

Quote:
Originally posted by Stefan
Graal for Mac OSX has been released!

Download it at http://www.graalonline.com/graal2001...alSetup.dmg.gz

It's version 3.0 with the latest bug fixes for all Macs with Mac OS X installed. It contains an installation program which you can start by double-clicking it. The online mode is currently only enabled for VIP players. Enjoy!
Yeah Good job. Now I can play while on my lunch break at school.
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  #8  
Old 05-29-2003, 12:06 AM
cloudstrifevii cloudstrifevii is offline
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Somebody showed me screens on aim but i didnt save them o.o Looks great though....Seeing Graal for Linux alone made me want to switch to linux =( I even started reading Red Hat Linux for Dummies =x
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  #9  
Old 05-29-2003, 02:29 AM
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The windows version and an update for Linux will be released in a few days. We will also try to make a Mac OS9 version but this might take some months.

Bug fixes:
- when ganis are downloaded the gfx are downloaded for that too
- other players appear on the map and the mini map
- PMs always work (before it had problems with some characters when reading the PM of someone else)
- showimgs of server-side npcs appear on the good z position (pet emoticons)
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Old 05-29-2003, 02:39 AM
Kronan Kronan is offline
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Quote:
Originally posted by Stefan
The windows version and an update for Linux will be released in a few days. We will also try to make a Mac OS9 version but this might take some months.

Bug fixes:
- when ganis are downloaded the gfx are downloaded for that too
- other players appear on the map and the mini map
- PMs always work (before it had problems with some characters when reading the PM of someone else)
- showimgs of server-side npcs appear on the good z position (pet emoticons)
Is the RC and Level editor in the Linux update? >D
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Old 05-29-2003, 02:49 AM
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No but we are working on the online tile-editing, parts of it already works
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Old 05-29-2003, 02:53 AM
Kronan Kronan is offline
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Quote:
Originally posted by Stefan
No but we are working on the online tile-editing, parts of it already works
What do you mean by online tile editing? you can create levels online? *confused*
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Old 05-29-2003, 02:53 AM
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Quote:
Originally posted by Stefan
No but we are working on the online tile-editing, parts of it already works
A program that directly edits levels on a g_server?
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Old 05-29-2003, 03:49 AM
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My advice for Linux levelmaking:

Use Windows to make a blank level, and maybe someone can make a printable chart for tiles and their ASCII codes in an NW file.


Then scripting et cetera, as well as tile editing, can be done with pico (Comes standard with MacOS X and most civilized linux distros, available for Linux, Unix, and Windows) or any other decent texteditor. In fact, it shouldn't be hard to make a tile-to-text chart. *sets to work*
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  #15  
Old 05-29-2003, 03:58 AM
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When will the graphical level editor be out for linux?
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Old 05-29-2003, 04:03 AM
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Quote:
Originally posted by tlf288


A program that directly edits levels on a g_server?
'updateboard x,y,width,height' on server-side (sends tiles updates to the client), also you can access tiles on terrain gmaps, need to add saving of changed tiles to hard disk if some serveroption is set.
There are already functions for creating and deleting levels :-)

So this new way of level editing will be completely scripted, so it can be used online and offline. When used online then it is ran on server-side and you can check if the player has the right to edit the level (will add functions for checking that). The level editing mainly consists of tile editing and npc editing, for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script).
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Old 05-29-2003, 05:22 AM
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Quote:
Originally posted by Stefan


'updateboard x,y,width,height' on server-side (sends tiles updates to the client), also you can access tiles on terrain gmaps, need to add saving of changed tiles to hard disk if some serveroption is set.
There are already functions for creating and deleting levels :-)

So this new way of level editing will be completely scripted, so it can be used online and offline. When used online then it is ran on server-side and you can check if the player has the right to edit the level (will add functions for checking that). The level editing mainly consists of tile editing and npc editing, for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script).
So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
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Old 05-29-2003, 07:22 AM
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Quote:
Originally posted by Stefan

for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script).
I like this. Will v3 have something like a mini-Windows API?
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Old 05-29-2003, 12:57 PM
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Quote:
Originally posted by Stefan


'updateboard x,y,width,height' on server-side (sends tiles updates to the client), also you can access tiles on terrain gmaps, need to add saving of changed tiles to hard disk if some serveroption is set.
There are already functions for creating and deleting levels :-)

So this new way of level editing will be completely scripted, so it can be used online and offline. When used online then it is ran on server-side and you can check if the player has the right to edit the level (will add functions for checking that). The level editing mainly consists of tile editing and npc editing, for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script).
think it could be possible to get tiles from a player that is in another level with tiles[]?
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Old 05-29-2003, 04:30 PM
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Quote:
Originally posted by tlf288


I like this. Will v3 have something like a mini-Windows API?
Yes, you can create windows of the same quality like the options window or the help window
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  #21  
Old 05-29-2003, 04:32 PM
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Quote:
Originally posted by Questa

So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
Yes that should be possible, we probably need to add more rights than just r and w, may be special rights for only editing tiles (t), moving npcs (m?) and changing npcs (n?)
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  #22  
Old 05-29-2003, 05:00 PM
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Quote:
Originally posted by Stefan


Yes that should be possible, we probably need to add more rights than just r and w, may be special rights for only editing tiles (t), moving npcs (m?) and changing npcs (n?)
Double post! *slaps*

rwtmn levels/*

lol .

t=tiles
n=npcs
s=editing npcs (S = Stands for Script)
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Old 05-29-2003, 05:56 PM
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w would include tiles, moving and scripting though?
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Old 05-29-2003, 06:48 PM
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Quote:
Originally posted by Stefan
w would include tiles, moving and scripting though?
Well if you want it so that you can edit levels and have RC you can use:

rw levels/mylevels/nickname* (for example)

Then if you want a player to be able to only be able to edit their levels. Like it was mention before you would probably have to do it like this:

rw t levels/levelname*

or you could do this:

rw levels/playerlevels/myhouse_nickname/*(a,b,c)

The a,b,c would be the letters for tiles, moving NPCs and editing NPCs. But of course dont use a,b,c unless you want to. And that would give me the power to do everything as a player to my level.

Oh right Stefan, i get what you mean. So if the W means you can edit tiles then it would be something like:

rw levels/playerlevels/myhouse_nickname/*(b,c)

(b=move, c=edit NPCs)
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Old 05-29-2003, 08:15 PM
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I dont think it would be such a great idea for regular players to edit NPCs. They could upload anything they wanted then and cause havok(sp?) on a server.
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Old 05-29-2003, 08:47 PM
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Quote:
Originally posted by Johnny_5
I dont think it would be such a great idea for regular players to edit NPCs. They could upload anything they wanted then and cause havok(sp?) on a server.
It could go that way. But it couuld be useful for staff who arent given RCs...
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Old 05-29-2003, 10:20 PM
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Quote:
Originally posted by Johnny_5
I dont think it would be such a great idea for regular players to edit NPCs. They could upload anything they wanted then and cause havok(sp?) on a server.
Regular players won't have the rights to edit the levels, obviously.
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  #28  
Old 05-29-2003, 11:19 PM
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So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
--------------------------------------------------------------------------------
Yes that should be possible, we probably need to add more rights than just r and w, may be special rights for only editing tiles (t), moving npcs (m?) and changing npcs (n?)
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Old 05-29-2003, 11:43 PM
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Quote:
Originally posted by Spark910
So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
hmm
wouldn't this make it easier for people to modify to NPCs or levels that shouldn't be on the server(s)? or would it not be in real time and have reviewers still?
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Old 05-30-2003, 12:32 AM
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Quote:
Originally posted by Ibonic


hmm
wouldn't this make it easier for people to modify to NPCs or levels that shouldn't be on the server(s)? or would it not be in real time and have reviewers still?
According to Stefan, you can turn off NPC edit rights.
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Old 05-30-2003, 12:55 AM
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Quote:
Originally posted by tlf288


According to Stefan, you can turn off NPC edit rights.
but what if someone just decides to ruin some levels (regardless of NPCs)? I guess it's not as big of a problem unless they have access to "important" ones (which I'm guessing "trusted" people should only have anyway), so nevermind -- I didn't read most of this before I posted

but wouldn't most people want to edit NPCs when they edit their levels, or no? a lot of levels that I've seen look almost (if not) identical for a long time, if they're accepted in the first place, and have mostly script changes .. I know it's not useless to add this ability, but I don't think it's going to replace people having to submit most of it, if that's even an intention

ahh, I should shush, I don't know what I'm typing anymore
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Old 05-30-2003, 01:12 AM
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Hmm, I see what you're saying, but this could really be useful for people who own player houses and just want to move a few chairs and such around. Maybe they could move the NPCs and just not edit them.
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Old 05-30-2003, 01:24 AM
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I think I'm just paranoid

I remember sometime in 1999 or 2000, a bunch of levels on the server were edited to the point where almost every main level was basically a "water world" with some mixed up blocking tiles which some players became stuck in/around, and the levels had to be reuploaded (I think NightLord did because he had FTP access, but I can't confirm that) .. does anyone else remember this?
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Old 05-30-2003, 01:29 AM
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What server would you be talking about?
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Old 05-30-2003, 01:30 AM
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Quote:
Originally posted by tlf288
What server would you be talking about?
the main server then, "classic" now

er, it changed again.. "Graal The Adventure"
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Old 05-30-2003, 01:33 AM
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I bet Stefan doesn't like us flooding every sticky topic that he makes >.< .
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Last edited by tlf288; 05-30-2003 at 01:48 AM..
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Old 05-30-2003, 01:36 AM
Ibonic Ibonic is offline
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Quote:
Originally posted by tlf288
I bet Stefan doesn't like us flooding every sticky topic that he makes >.< .
besides that and this post, it was still sort of related with the level editing feature

oh well, I'll try to stop posting about it
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  #38  
Old 05-30-2003, 03:20 AM
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Tile editing: you activate some weapon script, see a panel on the right side, then you drag&drop the tiles on the ground in your playerworld. It would send a trigger to the server-side script which checks if you are allowed to change the tiles, and actually changes them, and saves them to hard disk so that the level file is actually changed, but only the tiles are changed, not the npcs.
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Old 05-30-2003, 04:27 AM
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Couldn't this be scripted with the technology we have now?
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Old 05-30-2003, 04:33 AM
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Quote:
Originally posted by tlf288
Couldn't this be scripted with the technology we have now?
No, updateboard isn't serverside(I don't think).
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