![]() |
Graal Mac
Graal for Mac OSX has been released!
Download it at http://www.graalonline.com/graal2001...alSetup.dmg.gz It's version 3.0 with the latest bug fixes for all Macs with Mac OS X installed. It contains an installation program which you can start by double-clicking it. The online mode is currently only enabled for VIP players. Enjoy! |
Stefan how long till Windows is released =[
And someone on Mac tell us if it runs nice. |
Runs Nice lol. Runs well on my real mac Laptop. And mac emulation for linux :p :p
|
Someone post some screenshots!
*stares at Jessica* |
Bug fixes?!?! *waits excitedly for new Linux version with latest bug fixes*
|
Re: Graal Mac
Quote:
|
Re: Graal Mac
Quote:
|
Somebody showed me screens on aim but i didnt save them o.o Looks great though....Seeing Graal for Linux alone made me want to switch to linux =( I even started reading Red Hat Linux for Dummies =x
|
The windows version and an update for Linux will be released in a few days. We will also try to make a Mac OS9 version but this might take some months.
Bug fixes: - when ganis are downloaded the gfx are downloaded for that too - other players appear on the map and the mini map - PMs always work (before it had problems with some characters when reading the PM of someone else) - showimgs of server-side npcs appear on the good z position (pet emoticons) |
Quote:
|
No but we are working on the online tile-editing, parts of it already works
|
Quote:
|
Quote:
|
My advice for Linux levelmaking:
Use Windows to make a blank level, and maybe someone can make a printable chart for tiles and their ASCII codes in an NW file. Then scripting et cetera, as well as tile editing, can be done with pico (Comes standard with MacOS X and most civilized linux distros, available for Linux, Unix, and Windows) or any other decent texteditor. In fact, it shouldn't be hard to make a tile-to-text chart. *sets to work* |
When will the graphical level editor be out for linux?
|
Quote:
There are already functions for creating and deleting levels :-) So this new way of level editing will be completely scripted, so it can be used online and offline. When used online then it is ran on server-side and you can check if the player has the right to edit the level (will add functions for checking that). The level editing mainly consists of tile editing and npc editing, for npc editing we can soon use the gui objects of v3 (creating windows, buttons, scrollbars with script). |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
rwtmn levels/* lol :D. t=tiles n=npcs s=editing npcs (S = Stands for Script) |
w would include tiles, moving and scripting though?
|
Quote:
rw levels/mylevels/nickname* (for example) Then if you want a player to be able to only be able to edit their levels. Like it was mention before you would probably have to do it like this: rw t levels/levelname* or you could do this: rw levels/playerlevels/myhouse_nickname/*(a,b,c) The a,b,c would be the letters for tiles, moving NPCs and editing NPCs. But of course dont use a,b,c unless you want to. And that would give me the power to do everything as a player to my level. Oh right Stefan, i get what you mean. So if the W means you can edit tiles then it would be something like: rw levels/playerlevels/myhouse_nickname/*(b,c) (b=move, c=edit NPCs) |
I dont think it would be such a great idea for regular players to edit NPCs. They could upload anything they wanted then and cause havok(sp?) on a server.
|
Quote:
|
Quote:
|
So does that mean Admins can give access rights to people so they can edit their playerhouses on classic playerworlds without giving them an RC?
-------------------------------------------------------------------------------- Yes that should be possible, we probably need to add more rights than just r and w, may be special rights for only editing tiles (t), moving npcs (m?) and changing npcs (n?) |
Quote:
wouldn't this make it easier for people to modify to NPCs or levels that shouldn't be on the server(s)? or would it not be in real time and have reviewers still? |
Quote:
|
Quote:
but wouldn't most people want to edit NPCs when they edit their levels, or no? a lot of levels that I've seen look almost (if not) identical for a long time, if they're accepted in the first place, and have mostly script changes .. I know it's not useless to add this ability, but I don't think it's going to replace people having to submit most of it, if that's even an intention ahh, I should shush, I don't know what I'm typing anymore |
Hmm, I see what you're saying, but this could really be useful for people who own player houses and just want to move a few chairs and such around. Maybe they could move the NPCs and just not edit them.
|
I think I'm just paranoid :D
I remember sometime in 1999 or 2000, a bunch of levels on the server were edited to the point where almost every main level was basically a "water world" with some mixed up blocking tiles which some players became stuck in/around, and the levels had to be reuploaded (I think NightLord did because he had FTP access, but I can't confirm that) .. does anyone else remember this? |
What server would you be talking about?
|
Quote:
er, it changed again.. "Graal The Adventure" |
I bet Stefan doesn't like us flooding every sticky topic that he makes >.< .
|
Quote:
oh well, I'll try to stop posting about it |
Tile editing: you activate some weapon script, see a panel on the right side, then you drag&drop the tiles on the ground in your playerworld. It would send a trigger to the server-side script which checks if you are allowed to change the tiles, and actually changes them, and saves them to hard disk so that the level file is actually changed, but only the tiles are changed, not the npcs.
|
Couldn't this be scripted with the technology we have now?
|
Quote:
|
| All times are GMT +2. The time now is 08:28 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.