Quote:
Originally posted by Spark910
Break it down further, for example, like this:
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Woah there... that's too detailed. What if the server has no jobs? You're just making areas that might not even be included in most scenarios.
Here is basically how it needs to break down:
Originality: How original the server is. Such as new features, aspects, is it just copying other playerworld ideas, does it make an effort at having new and unique things, etc.
Design: This is for overall levels, graphics, and npcs visually. Do they blend well, are they done well, does the playerworld have an overall good style and design to it?
Gameplay: Is the playerworld fun to play? Does it have a lot of enjoyable aspects? Is the gameplay solid throughout the player's experience or does it have some weak points and some strong points? Is the gameplay glitchy, aggravating, etc?
Content: This is for rating of graphics, levels, and music, as well as scripts. Is there a lot of content? If not, is the content done well?
Lastability: This is for replay value, how long can a player enjoy themself on this playerworld? When would the player become bored of it? Does the playerworld have things that will keep players from being bored?
That's about all I can think of... if there are no other topics to cover... each one of those could count as 20 and total as 100. Then you can give grades like standard school tests where a 60 is an F and so on.