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  #1  
Old 04-19-2002, 03:31 PM
NeoNPL NeoNPL is offline
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Angry Thats It Im Sick Of This Message System

Its supposedly been removed, BUT it still shows up on my screen lags me like hell and wont go away even when i say '/message off' and '/m off' it comes back when i reconnect and its just goddam annoying. Learn to test something.... now i have to find an RC and ask them to remove all the strings from my account.
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Old 04-19-2002, 03:37 PM
NeoNPL NeoNPL is offline
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this is all i see when i log on... and i cant move. and im using a 1.5ghz on a cable modem FFS!
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  #3  
Old 04-19-2002, 03:37 PM
NeoNPL NeoNPL is offline
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after /message off command...
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Old 04-19-2002, 04:03 PM
Feather_Light Feather_Light is offline
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Thumbs down

o crak. thats gotta be annoying...why doesnt that happen to me? and why dont i lag? x . x
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Old 04-19-2002, 04:44 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by NeoNPL
this is all i see when i log on... and i cant move. and im using a 1.5ghz on a cable modem FFS!
Ouch. I bet I can guess how that happens:

Cybnext scripted it to do something like "for(i=0;i!=sarraylen(client.message);i++) showimg blah;" so it prints everything in the string array. In other words, it assumes that the array size is <=5. Presumably old entries are deleted as new ones arrive. The trouble comes when you have a million entries in the array, as is the case with you. I've no idea why it doesn't delete them, though. It's all down to the fine details of the scripting.
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Old 04-19-2002, 06:02 PM
Spanko Spanko is offline
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He should just add something to the created part of the weapon which deletes any messages from last time you played. It should fix that specific problem.
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Old 04-19-2002, 06:46 PM
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Quote:
Originally posted by Kaimetsu


Ouch. I bet I can guess how that happens:

Cybnext scripted it to do something like "for(i=0;i!=sarraylen(client.message);i++) showimg blah;" so it prints everything in the string array. In other words, it assumes that the array size is <=5. Presumably old entries are deleted as new ones arrive. The trouble comes when you have a million entries in the array, as is the case with you. I've no idea why it doesn't delete them, though. It's all down to the fine details of the scripting.
huh? lol
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Old 04-19-2002, 06:58 PM
Slaktmaster Slaktmaster is offline
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if (actionconnected) setstring client.messages,;
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Old 04-19-2002, 07:23 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Slaktmaster
if (actionconnected) setstring client.messages,;
actionplayeronline, mofo.
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  #10  
Old 04-19-2002, 08:27 PM
Falcor Falcor is offline
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I can see how this could be a problem... =\
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  #11  
Old 04-19-2002, 09:36 PM
cloudstrifevii cloudstrifevii is offline
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too bad fer you
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  #12  
Old 04-19-2002, 09:45 PM
jeff335 jeff335 is offline
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have a /clearmsgs command that clears the user's messages. Really simple, the Providence message sys uses one.
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  #13  
Old 04-19-2002, 09:59 PM
freddyfox freddyfox is offline
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Quote:
Originally posted by Kaimetsu


Ouch. I bet I can guess how that happens:

Cybnext scripted it to do something like "for(i=0;i!=sarraylen(client.message);i++) showimg blah;" so it prints everything in the string array. In other words, it assumes that the array size is <=5. Presumably old entries are deleted as new ones arrive. The trouble comes when you have a million entries in the array, as is the case with you. I've no idea why it doesn't delete them, though. It's all down to the fine details of the scripting.
You should come back and re-script it so it works like the message bar you made a while ago.
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Old 04-19-2002, 10:07 PM
HVOstroHS HVOstroHS is offline
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Quote:
Originally posted by Kaimetsu


Ouch. I bet I can guess how that happens:

Cybnext scripted it to do something like "for(i=0;i!=sarraylen(client.message);i++) showimg blah;" so it prints everything in the string array. In other words, it assumes that the array size is <=5. Presumably old entries are deleted as new ones arrive. The trouble comes when you have a million entries in the array, as is the case with you. I've no idea why it doesn't delete them, though. It's all down to the fine details of the scripting.
English for us non-uber1337 scripters please.
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  #15  
Old 04-19-2002, 11:37 PM
NeoNPL NeoNPL is offline
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Admins wont even clear my account so i can play the game , well thats customer service for you..
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