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Thats It Im Sick Of This Message System
Its supposedly been removed, BUT it still shows up on my screen lags me like hell and wont go away even when i say '/message off' and '/m off' it comes back when i reconnect and its just goddam annoying. Learn to test something.... now i have to find an RC and ask them to remove all the strings from my account.
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this is all i see when i log on... and i cant move. and im using a 1.5ghz on a cable modem FFS!
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after /message off command...
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o crak. thats gotta be annoying...why doesnt that happen to me? and why dont i lag? x . x
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Cybnext scripted it to do something like "for(i=0;i!=sarraylen(client.message);i++) showimg blah;" so it prints everything in the string array. In other words, it assumes that the array size is <=5. Presumably old entries are deleted as new ones arrive. The trouble comes when you have a million entries in the array, as is the case with you. I've no idea why it doesn't delete them, though. It's all down to the fine details of the scripting. |
He should just add something to the created part of the weapon which deletes any messages from last time you played. It should fix that specific problem.
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if (actionconnected) setstring client.messages,;
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I can see how this could be a problem... =\
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too bad fer you
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have a /clearmsgs command that clears the user's messages. Really simple, the Providence message sys uses one.
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Admins wont even clear my account so i can play the game , well thats customer service for you..
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