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  #1  
Old 04-09-2012, 05:08 AM
Devil_Lord2 Devil_Lord2 is offline
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Shaded Legends (LAT Contest)

Completed: Testing Phase
I'll add the names in later.

[ 5 people did not bother to test in the last four days,
probably didn't get the email. They were deleted. ]

Next Phase: Tutorial
Watch a tutorial, mimic and try to slightly mimic the tutorial.



















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Old 04-09-2012, 05:09 AM
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Old 04-09-2012, 05:18 AM
ffcmike ffcmike is offline
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It might have been a better idea to hold a tileset contest first.
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Old 04-09-2012, 05:28 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ffcmike View Post
It might have been a better idea to hold a tileset contest first.
I might even get one person if I tried that. :O
It would kind of suck that they would be the first ones losing though..

Anyway, they are all working on type1 as well as beta testing it. :]
So far it seems to be alright, I have just updated it so it should be much easier, have cliff tiles, as well as a few other added things.

Some were decent, this next one they will review a tutorial and try to create an outside like Shaded Legends. ^.^;
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Old 04-09-2012, 11:22 AM
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This thread confuses me.
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  #6  
Old 04-09-2012, 04:16 PM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by Ducati_Link View Post
This thread confuses me.
This should keep you updated:
http://www.graalians.com/forums/showthread.php?t=4849

This is for the Shaded Legends "So you think you can LAT?" contest.
20 contestants, 6 winners.
No experience, gold, or offline editor needed.

I will teach them and the ones who are the fastest learners and best personalities shall win. They will have the chance to become LAT should
they want to also.

They had four days to test it out.
10 days to make a level,
20 days to make a final level.

So far there are 15-16 contestants.
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Old 04-09-2012, 04:40 PM
Emera Emera is offline
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  #8  
Old 04-10-2012, 03:35 AM
Ducati_Link Ducati_Link is offline
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So are the levels posted.. yours? or theirs?
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  #9  
Old 04-10-2012, 07:16 AM
Lao_Su2 Lao_Su2 is offline
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No offense, but all those levels are pretty poor =\. #3 is the only one that is semi good. Just passing on my feedback
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Old 04-10-2012, 11:37 AM
Draenin Draenin is offline
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Quote:
Originally Posted by ffcmike View Post
It might have been a better idea to hold a tileset contest first.
Exactly what I was thinking.
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  #11  
Old 04-19-2012, 07:05 AM
Devil_Lord2 Devil_Lord2 is offline
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As the contest states, no experience required, and it was in the testing phase.
You all shouldn't expect much from people first starting and testing a levels editor...

Here are the results of Assignment 1.

Sadly I'm not very organized so I don't have names :/.. Late newcomers, old people kicked... some switched around... Sorry.



Room - 02 : Askew was hired as a LAT. : Well done.
Could Fix: Redundancy in tables, one rock if picked up would show a tile error, fence pieces could be layered in the future.


Room - 04 : Not bad.
Could Fix: Missing corner pieces, chairs look odd around the table but uses nice perspective which is a plus. Once again could use layers for the top part of the pole fence thing, and I need to redo the corner house piece.

Could use more details to the ground.



Room - 05 : Good job.
Could Fix: I forgot to clear my block. D: The level looks alright, however the bushes through the grass ridges don't look that great. Almost as if saying the ridges aren't making the ground go up or down.. Can't really fix it but to redo the bushes not over many ridges. The house is kind of funky too... Other than that the level looks decent. I've used transitions like this in the past, however sometimes it doesn't look great, layers should fix it. (The road and grass) Also, some bushes can be hit and show errors.



Room - 06 : Not too bad.
Could Fix: A 2x2 dirt hole type tiles are creating a tile error in a grass corner, and the roof looks slightly plain... Also, some rock shadow looks kind of odd and would be weird if picked up. I've helped tell you about one bush line, but the other two were left with black edges. Could do a little better for the ground details but you did alright. Also, the roads are too small on the bottom, and look too natural.. but the place looks like a mansion so could possibly be as such.



Room - 07 : Alright
Could Fix: The house looks semi alright, the top is slightly too far up front, and some of the walls are using wall ends which I've mentioned in the past.
This level looks too symmetrical and has tile errors / missing grass corner pieces. More details and ridging could be added. The entrance is just weird though...



Room - 10 : Alright
This level is definitely unique... However, it is also full of tile errors, and some not even because I believe you have the wrong tileset. Need to work on the ground details like ridging and details in general, but overall the creativity is good.



Room - 15 : ._o
Could Fix: Well.. It did look like someone did actually try and start something... Yeah...



Room - 20 : Good start.
Could Fix: Well.. can't say too much.. there really are no details but the bushes are missing the correct corner tiles. I also like that you are using a small tilesheet in the top left. I think the roads are too ... perfect? and not that natural in a rural area. Not sure why there are chests on the roof.



Some of these houses were way too big.

Should there be a final assignment or should this be it? I feel like for this being the first assignment some of you have learned a lot so far.

The next assignment will be quest like.
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  #12  
Old 04-19-2012, 08:30 AM
Ducati_Link Ducati_Link is offline
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The 1st one is certainly the best out of the lot.
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  #13  
Old 04-19-2012, 03:07 PM
Devil_Lord2 Devil_Lord2 is offline
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That was why he was hired straight off. ^.^; Still needs a little practice, but I think he is pretty good.
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  #14  
Old 04-19-2012, 10:57 PM
Bayne_graal Bayne_graal is offline
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i love number 2

hire fireen his level looks decent

Last edited by Crono; 05-10-2012 at 08:05 PM.. Reason: double post
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  #15  
Old 05-10-2012, 06:24 AM
Devil_Lord2 Devil_Lord2 is offline
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I don't think Fireenn started to actually join the server, I just let him have a level lol...
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Old 05-10-2012, 06:00 PM
Sp_lit Sp_lit is offline
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I am sorry, but they all look truly horrible to me..
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Old 05-10-2012, 06:51 PM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by Sp_lit View Post
I am sorry, but they all look truly horrible to me..
Would you mind explaining why per room/person for the two phases?
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  #18  
Old 05-11-2012, 12:37 AM
Rave_J Rave_J is offline
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that is retarted not even good quality levels
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Old 05-11-2012, 01:09 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by Rave_J View Post
that is retarted not even good quality levels
Would you mind explaining why per room/person for the two phases as well?
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Old 05-11-2012, 02:48 PM
Rave_J Rave_J is offline
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the level quality just a poor job no creative went to this its like u slap a 15 mins level together idk not enough detail or creative or unquie for me
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Old 05-21-2012, 06:59 PM
Devil_Lord2 Devil_Lord2 is offline
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In concern to the LAT Contest, lets just say it was a failure.
Due to, once again, my poor judgement in time, and outside reasons, like
the OLE being broken, lack of organization from my part, and lack of communication from my part... The LAT Contest died, this time around.

Pros:
One person was hired.
The tileset was fixed up slightly.
I know how I can improve the contest programs.
Many people wanted to try it.
This can be used as a server event, best level in 24 hours.
I know I need to fix up the OLE with a function like this easier...
Possibly accessed outside of the actual weapon script.

Cons:
No one really 'finished' and I feel like I've failed the inspired people wanting to do the contest. Eventually they lost interest and stopped coming on. Some of those who did not lose interest couldn't work due to the OLE being ruined.


For the future:
I may as well make the levels work as links. I've been having problems with the boxes... that can be fixed easily, but links would be less laggy...

Have the contest only last a month. Organize it and have instructions already planned out. Keep names and emails together as well as room numbers.

Anyway, I'm sorry I've let many of the contestants down,
I can only blame myself for the results.


Hopefully next time will go better.

P.S.:
Also, for some strange reason in the last month,
I've had three people apply for the contest that
started three-four months ago...

I'm not sure how they are being directed to his. :X

Quote:
Originally Posted by Rave_J View Post
the level quality just a poor job no creative went to this its like u slap a 15 mins level together idk not enough detail or creative or unquie for me
But you understand that people without any experience were able to join and do the contest right? I think some turned out alright... Needed work, but alright.
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