Quote:
Originally Posted by cbk1994
As a player with 107 wisdom and magic, I support this .
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Well hopefully it would be worked in a way that allows for even mid-level magic/wisdom players to be able to hit players.
An example of how it would work:
All bullets of level 1 would move at 1.0 speed and accelerate at a rate of 1.0 speed per second to a maximum speed of 4.0, so at level 1 your bullets would reach 4.0 speed within 3 seconds.
Every 5 levels in Wisdom/Magic will increase their respective bullets top speed by 0.166 recurring which is the equivalent of +1speed. There are a maximum of 21 +1speed bonuses to bullet top speed available which places level 107wis/magic's potential bullet top speed at 7.500, higher than any speeds a player is able to reach at the moment (I believe). So at the top end players are able to send bullets out that will surely reach their intended target and take 6.5 seconds to reach that speed. At 60 magic a players bullets' top speed is 6.0 which isn't quite enough to catch a competent speedster but certainly enough to tackle a large majority of the population. It will take 5 seconds for the bullet to reach it's top speed. This gives players enough time to cast defensive spells or get prepared for the incoming attack, but makes completely running away from the bullet something of a challenge especially once it reaches it's top speed and begins to gain some distance over you.
I thought this system over quite a bit and these numbers are probably the most sound to work with, they already easily apply to the already existing speed system and takes into consideration top-end players.
Initial speeds would ofcourse be slow,