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Speed of Bullets
In pvp situations it's very frustrating to have your bullets so easily outrun until they fizzle out. I'd like to suggest that magic level dictates the speed at which bullets travel. I'd prefer to see bullets accelerating and reaching a top speed determined by the casters magic level. This would mostly benefit wisdom which has high grace costs placed on wound prayers but are always avoided. Wisdom level would dictate their speed.
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Would definately make the mage tree a lot more attractive. vouch
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Do want
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As a player with 107 wisdom and magic, I support this :).
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An example of how it would work: All bullets of level 1 would move at 1.0 speed and accelerate at a rate of 1.0 speed per second to a maximum speed of 4.0, so at level 1 your bullets would reach 4.0 speed within 3 seconds. Every 5 levels in Wisdom/Magic will increase their respective bullets top speed by 0.166 recurring which is the equivalent of +1speed. There are a maximum of 21 +1speed bonuses to bullet top speed available which places level 107wis/magic's potential bullet top speed at 7.500, higher than any speeds a player is able to reach at the moment (I believe). So at the top end players are able to send bullets out that will surely reach their intended target and take 6.5 seconds to reach that speed. At 60 magic a players bullets' top speed is 6.0 which isn't quite enough to catch a competent speedster but certainly enough to tackle a large majority of the population. It will take 5 seconds for the bullet to reach it's top speed. This gives players enough time to cast defensive spells or get prepared for the incoming attack, but makes completely running away from the bullet something of a challenge especially once it reaches it's top speed and begins to gain some distance over you. I thought this system over quite a bit and these numbers are probably the most sound to work with, they already easily apply to the already existing speed system and takes into consideration top-end players. Initial speeds would ofcourse be slow, |
I'm pretty sure it's possible, not sure about scaling per level though. Cast large fireball and it's considerably faster than large bullet, I remember when Tig updated that around 6 months back.
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I can't agree with this.
Mostly because I remember how much people used to complain about not being able to even move when people were casting the older, faster version of the spell. Those days are best put behind us. However, scaling power on magic bullet would be very nice, as it doesn't do much damage on its own, and even less on someone with high magic resistance. |
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Also I think you confused this with casting time, which will still be as balanced as it is and so we wouldn't be left in a situation where nobody can respond once someone has cast a bullet. |
Certainly hope so, or else melee-geared players will likely have a tough time getting out of all that. With the right things in effect, you could have a definite upper hand over many melee classes by spamming that spell. Especially if you can burn the hell out of some mana.
It could potentially become a real problem for people wearing Rings of War especially, since they'll be at -60 magic resistance. (Ignoring other factors.) |
Lowering the base cast time for counter spell would make mage builds a lot more viable
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if you fight like a man, and not run away by sight of a few bullets, they will hit you, becouse you also should keep trying to hit ur enemy. then the bullets have time to catch you.
since magic/wisdom users usualy have higher speed if you have the right gear, usualy a mage can outrun you. a mage agains a mage, usualy needs a bigger battle field, becouse you wanna cast a spell before those bullets hit you. if they go to fast and 1 person cast first. he probaly has a big advantage, becouse you would be kicked back everytime there is a impact. the casting speed is the problem. it can be very irritating if someone can cast spells faster then you can. it does not seem like a fair advantage |
Even though I've not played Graal Kingdoms, I have played enough games with spells and guns to say...
If anyone has played an FPS before, I think the idea of Projectile Speed increase if there really is such a problem with it atm, would actually be a really good move considering it'd be like turning your Mortar into a RPG(Rocket Propelled Grenade) (Yup, I just went FPS on y'all for a metaphor.) While the cast time might be the same, if the projectile can be fast enough, it won't matter if you know how to use trajectory in order to slam some ******* who is running away. Anything past this is all based on the players personal skill. |
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