Quote:
Originally Posted by Supaman771
Yes that's precisely the issue..
The players who login Monday would get the first jump on raiding; and would be shoed-into a tag for the rest of the week. If I log in Wednesday I may never even get on a tag to earn my points/rank in order to maintain the tag. I am totally out of the loop.
But that's not the individual "I"... obviously I would login Wednesday and have my rank changed so that even if you earned your 1000 points to keep your tag on; now you can't use it. Ha ha. Meanwhile the gang suffers no penalty and that player is stuck there on the back-burner... if they leave they have to re-earn those 1000 points elsewhere; but their new gang would be that much further behind.
As opposed to now. If a gang leader wants the 'better player' that logged on Wednesday to replace X player they have to choose.. because removing that player removes his contributions and he can freely sign elsewhere without losing any ground; so you may not be the top gang for long if you keep doing that.
I feel like this has the complete opposite effect you're aiming for.
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I don't think it will be such a big issue when the tag limit scales with the player count.
What percentage of the playercount are on gang tags at any one point in time at the moment? Using the example numbers that I pulled out of thin air that only leaves the worst 20% of players online at any one time unable to get on tag, and a lot of those players might not even be in any gang. This number will probably have to change.
That player with 1000 points wouldn't lose his tag, it would flow on down the line and little timmy with 40 points would be kicked off his tag.
It's perfectly reasonable that a player logging on for the first time on Wednesday could jump straight on tag even if they're the lowest rank in their gang, as long as the player count is high enough or if there aren't a lot of other active people in their gang at that time.
In order to keep a tag you wouldn't need to keep up with with king hitters like Wil and ParkHeights, you'd just need to not be one of the lowest ranked and worst players in your timezone, which is prefectly reasonable.
At the moment Black Holst has the most points of any gang with 1912 points.
They have 20 members, and 6 of those have less than 30 points each.
Gang points stay with the player don't they? So if somebody get promoted above me and I don't like it and I leave, the gang still loses those points and I still have them?
If breaking the tie by gang points proves to be a problem then change it to something else not gang related (total kills? kd ratio?), but I firmly believe that having a system that lets a percentage of the entire playerbase regardless of when or how often they play take part in gang activity is much better than a system that excludes a majority of players from being in gangs completely.