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-   -   Era is looking for a Gang Admin! (https://forums.graalonline.com/forums/showthread.php?t=134269772)

paintballdude956 01-04-2015 12:41 AM

Era is looking for a Gang Admin!
 
Hey Era players old and new,

With the recent retirement of swift from the team, the position of Gang Admin is open. We're currently looking for motivated individuals full of new ideas for the improvement of gangs.
It doesn't matter if you last logged on yesterday or last year, if you're willing to put in the time and effort to improve Era, you should consider applying. If you have any questions about the job, feel free to send me an in-game mail or a PM next time you log on.

For more details and the (brief) application, just log on and say :apps


Good luck!
-Management

WillaWonka 01-04-2015 01:07 AM

I guess ill volunteer for gang admin, I have no new ideas to improve upon and am entirely unmotivated.

shrimps 01-04-2015 01:22 AM

I purpose we make 1 gang and no conflicting entities that way there's no fighting and Era is peaceful.

Kohola_KinG 01-04-2015 01:26 AM

Good luck to anyone that applys.

I have decided that I will apply for it this time around. I feel asif i got the right motivation, interest and desire to keep things interesting for players. I hope whoever gets it feels the same way.

Godzilla 01-04-2015 01:30 AM

Quote:

Originally Posted by Kohola_KinG (Post 1733729)
Good luck to anyone that applys.

I have decided that I will apply for it this time around. I feel asif i got the right motivation, interest and desire to keep things interesting for players. I hope whoever gets it feels the same way.

I'm also applying, I also hope whoever gets it will work with some of the notorious gang players to discuss a few ideas/improvements.

shrimps 01-04-2015 01:43 AM

Godzilla you'll have to give up your business if you get the position though.

Supaman771 01-04-2015 01:59 AM

Quote:

Originally Posted by Kohola_KinG (Post 1733729)
I have decided that I will apply for it this time around.

Quote:

[04:13 PM] Archaeopteryx: koho for gang admin
Predicted.

Tim_Rocks 01-04-2015 03:14 AM

Quote:

Originally Posted by WillaWonka (Post 1733727)
I guess ill volunteer for gang admin, I have no new ideas to improve upon and am entirely unmotivated.

Willa was born for this job.

geneticfrog 01-04-2015 03:42 AM

here comes the battle toad gang

Fiberwyre_P2P 01-04-2015 06:29 AM

ooh me me me

Chorchizcool 01-04-2015 03:24 PM

i applied cuz i come from a darkpast butgeuss what ***** i got a bright future

Eclipse 01-04-2015 03:29 PM

i hope u all burn in hell

Kohola_KinG 01-05-2015 02:01 PM

Any set dates to announce whoever is chosen?

SharkeySprinkles 01-07-2015 01:14 AM

Quote:

Originally Posted by Eclipse (Post 1733757)
i hope u all burn in hell

Now this is the fire we're looking for in a gang admin! I hope you applied Eclipse

Demisis_P2P 01-07-2015 05:47 AM

My only hope is that whoever gets the job doesn't add a hard member limit to gangs.

I honestly would be so happy if I could log on and not be removed from a gang because of the member limit. And then in order to add me back somebody else gets removed and they're bound to be annoyed when they log back on as well.

Im not sure what the current stats are, but I estimate based on the current player count and this old thread from 2011 that Era probably has close to 2500 unique logins per 30 days at the moment.

Quote:

Originally Posted by cbk1994 (Post 1632051)

In the past 30 days:
PHP Code:

3,554 (+) unique players have logged on
1,109 (-) of these unique players were non-trials
--- 815 (-) of these unique players were lifetime classic accounts
------ 591 (-) of these unique players with lifetime classic had at least 100 hours
------ 735 (-) of these unique players with lifetime classic had at least 10 hours
--- 294 (+) of these unique players had gold subscriptions and community names
------ 106 (-) of these unique players with community names had at least 100 hours
------ 189 (+) of these unique players with community names had at least 10 hours
2,435 (+) were trials
--- 807 (+) of these trials were guest accounts
--- 231 (+) of these trials had at least 100 hours
--- 560 (+) of these trials had at least 10 hours 


If you had 10 active gangs with a 15 member limit, thats only 6% of those 2500 players.
Even if you only count players with above 100 hours (assuming the number is still similar) that's only 16% of players, leaving 84% of the server with no real gang (EP doesn't really count unless you want to pick trash on tag, or unless you join with a few friends who will PK with you).

One potential solution is to keep the number of gangs low and have no member limit but have an "on-tag limit" that shifts with the current playercount.
e.g. With 4 gangs and 100 players online each gang could have 20 players on tag. But with 40 players online they might only by allowed to have 8. This way there is a pool of players online but not on-tag who could come on tag when other players log off, increasing the odds that each gang will always have close to the maximum number of players on tag.
You could use gang rank to determine the pecking order, so if a recuit is on tag and the co-leader signs on and gets on tag the recruit gets a message saying they've been taken off tag. If both players are the same rank use weekly gang points to break the tie. This also works to ensure that the best players get the highest ranks in gangs, and not just the leader's best friend who lends him guns all the time but can't PK.
If any gang is stacked, hopefully this will be enough to tempt some players to leave for higher ranks in other gangs.

Something like this should help with gang activity a fair bit, then you just need to work on the other systems a bit to keep the members interested and coming back for more.

xDarkTAx 01-07-2015 05:33 PM

Quote:

Originally Posted by Demisis_P2P (Post 1733833)
My only hope is that whoever gets the job doesn't add a hard member limit to gangs.

What stops everyone from just joining the best gang then? Even with a member limit gangs usually still have a top dog, now keep that good gang and let them recruit every graal# on the street that ask to join and now the top gang has an army of people to hold D in raids. IMO you need a gang limit.

Quote:

Originally Posted by Demisis_P2P (Post 1733833)
I honestly would be so happy if I could log on and not be removed from a gang because of the member limit. And then in order to add me back somebody else gets removed and they're bound to be annoyed when they log back on as well.

There is already a penalty for kicking someone, you lose the points they gained that week. Either you are getting very few points or showing up so little to raid that at the end of the week you're not worth the slot. If you find yourself unable to stay in a gang you need to put more effort into showing your worth.

Crow 01-07-2015 07:20 PM

Gang limits are bullshit. Good gangs should be handicapped by other means.

Demisis_P2P 01-07-2015 07:36 PM

Quote:

Originally Posted by xDarkTAx (Post 1733852)
What stops everyone from just joining the best gang then? Even with a member limit gangs usually still have a top dog, now keep that good gang and let them recruit every graal# on the street that ask to join and now the top gang has an army of people to hold D in raids. IMO you need a gang limit.

Because if everyone joins the best gang there will be a queue for them to get on tag. Even if 70/100 players online are all in one gang, each gang will only be allowed to have 20 players on tag at once, so 50 of those players will be off tag, and the 20 that are actually on tag would be fighting for scraps if there are only a few members of each other gang online.
There are plenty of other ways you can incentivise talent distribution between gangs but that goes deeper into a gang system and not just an idea for not exluding players from participating at all.

Quote:

Originally Posted by xDarkTAx (Post 1733852)
There is already a penalty for kicking someone, you lose the points they gained that week. Either you are getting very few points or showing up so little to raid that at the end of the week you're not worth the slot. If you find yourself unable to stay in a gang you need to put more effort into showing your worth.

Yeah, that's not how this should work. I shouldn't have to make Era my full time job when I already work 60 hours a week just to be able to PK with my friends and have some fun. There aren't any raids on at the times that I log on during the week so I have to resort to street PKing which is very slow going. Without a member limit my 100-120 points a week could be the difference between a gang coming first or second for the week though.

SharkeySprinkles 01-07-2015 10:24 PM

Quote:

Originally Posted by Demisis_P2P (Post 1733833)
One potential solution is to keep the number of gangs low and have no member limit but have an "on-tag limit" that shifts with the current playercount.
e.g. With 4 gangs and 100 players online each gang could have 20 players on tag. But with 40 players online they might only by allowed to have 8. This way there is a pool of players online but not on-tag who could come on tag when other players log off, increasing the odds that each gang will always have close to the maximum number of players on tag.
You could use gang rank to determine the pecking order, so if a recuit is on tag and the co-leader signs on and gets on tag the recruit gets a message saying they've been taken off tag. If both players are the same rank use weekly gang points to break the tie. This also works to ensure that the best players get the highest ranks in gangs, and not just the leader's best friend who lends him guns all the time but can't PK.
If any gang is stacked, hopefully this will be enough to tempt some players to leave for higher ranks in other gangs.

Something like this should help with gang activity a fair bit, then you just need to work on the other systems a bit to keep the members interested and coming back for more.

I really like this idea and am going to look into potentially using all of it or parts of it towards our current system.

Supaman771 01-07-2015 10:42 PM

Quote:

Originally Posted by SharkeySprinkles (Post 1733856)
I really like this idea and am going to look into potentially using all of it or parts of it towards our current system.

How do we determine which players get to use X tags at any given time? I'm not going to leave my gang (and lose loyalty) to join one with open slots. Likewise my leader isn't going to remove me (and lose my contributions).

I feel like this would be worse than the current problem. If you don't produce/aren't good enough to warrant having a spot in a top gang then you're going to be removed... it's been that way forever (even when there weren't member limits).

Just go back to letting anyone make their own gang and it solves both problems honestly.

Demisis_P2P 01-08-2015 03:37 AM

Quote:

Originally Posted by Supaman771 (Post 1733857)
How do we determine which players get to use X tags at any given time? I'm not going to leave my gang (and lose loyalty) to join one with open slots. Likewise my leader isn't going to remove me (and lose my contributions).

I feel like this would be worse than the current problem. If you don't produce/aren't good enough to warrant having a spot in a top gang then you're going to be removed... it's been that way forever (even when there weren't member limits).

Just go back to letting anyone make their own gang and it solves both problems honestly.

Was in my first post, players would be allowed on tag according to their gang rank, and if they're the same gang rank use current weekly gang score to break the tie. This way the gang always has their "best" players on tag.
This also creates an incentive for gangs to actively promote and demote players based on skill, and gives the gang leader something to do in terms of actually managing the gang to ensure they have their best team in the right ranks.

Leaving probably isn't something you have to worry about Rogue because you're a decent PKer and you're active so you'd get a spot on tag all the time.
But for less active people and not so good PKers Im sure most of them wouldn't care as much about loyalty if it means they get to join a gang where they can be on tag and are able to start earning some gang points and getting rewarded for it.

Supaman771 01-08-2015 05:32 AM

Quote:

Originally Posted by Demisis_P2P (Post 1733862)
Was in my first post, players would be allowed on tag according to their gang rank, and if they're the same gang rank use current weekly gang score to break the tie. This way the gang always has their "best" players on tag.
This also creates an incentive for gangs to actively promote and demote players based on skill, and gives the gang leader something to do in terms of actually managing the gang to ensure they have their best team in the right ranks.

Yes that's precisely the issue..
The players who login Monday would get the first jump on raiding; and would be shoed-into a tag for the rest of the week. If I log in Wednesday I may never even get on a tag to earn my points/rank in order to maintain the tag. I am totally out of the loop.

But that's not the individual "I"... obviously I would login Wednesday and have my rank changed so that even if you earned your 1000 points to keep your tag on; now you can't use it. Ha ha. >_< Meanwhile the gang suffers no penalty and that player is stuck there on the back-burner... if they leave they have to re-earn those 1000 points elsewhere; but their new gang would be that much further behind.

As opposed to now. If a gang leader wants the 'better player' that logged on Wednesday to replace X player they have to choose.. because removing that player removes his contributions and he can freely sign elsewhere without losing any ground; so you may not be the top gang for long if you keep doing that. (I saw this occur just about a month ago; a top 4 gang removed an offline member to add a top player for events... removing that member made them lose so many points (double-point was on) that they were no longer a top 4 gang. So my 5th place gang instantly qualified for events... and we ended up adding the top player they wanted; ez.)

I feel like this has the complete opposite effect you're aiming for.

TheLinkMan2002 01-08-2015 06:02 AM

The performance based tag allotment would never work, especially for the points rogue brought up. If u miss a day you could be out all week even if you are actually better than the other 20. With a system like that, you don't even really get a shot for redemption. I will argue the draft until the day I die, I wish people werent so against fighting their friends. I think competition is fun.

I'm currently working on an idea that implements the current system and the draft, but I'm still thinking it out. The idea is kind of similar to football drafts where every week people can exchange players for other players based on some sort of rating system. Also at this point all the other bases don't get nearly as much activity as bhpk. The way things are looking now the best route would be small gangs again and 24/7 bhpk essentially.

Demisis_P2P 01-08-2015 06:40 AM

Quote:

Originally Posted by Supaman771 (Post 1733863)
Yes that's precisely the issue..
The players who login Monday would get the first jump on raiding; and would be shoed-into a tag for the rest of the week. If I log in Wednesday I may never even get on a tag to earn my points/rank in order to maintain the tag. I am totally out of the loop.

But that's not the individual "I"... obviously I would login Wednesday and have my rank changed so that even if you earned your 1000 points to keep your tag on; now you can't use it. Ha ha. >_< Meanwhile the gang suffers no penalty and that player is stuck there on the back-burner... if they leave they have to re-earn those 1000 points elsewhere; but their new gang would be that much further behind.

As opposed to now. If a gang leader wants the 'better player' that logged on Wednesday to replace X player they have to choose.. because removing that player removes his contributions and he can freely sign elsewhere without losing any ground; so you may not be the top gang for long if you keep doing that.

I feel like this has the complete opposite effect you're aiming for.

I don't think it will be such a big issue when the tag limit scales with the player count.
What percentage of the playercount are on gang tags at any one point in time at the moment? Using the example numbers that I pulled out of thin air that only leaves the worst 20% of players online at any one time unable to get on tag, and a lot of those players might not even be in any gang. This number will probably have to change.

That player with 1000 points wouldn't lose his tag, it would flow on down the line and little timmy with 40 points would be kicked off his tag.
It's perfectly reasonable that a player logging on for the first time on Wednesday could jump straight on tag even if they're the lowest rank in their gang, as long as the player count is high enough or if there aren't a lot of other active people in their gang at that time.

In order to keep a tag you wouldn't need to keep up with with king hitters like Wil and ParkHeights, you'd just need to not be one of the lowest ranked and worst players in your timezone, which is prefectly reasonable.
At the moment Black Holst has the most points of any gang with 1912 points.
They have 20 members, and 6 of those have less than 30 points each.

Gang points stay with the player don't they? So if somebody get promoted above me and I don't like it and I leave, the gang still loses those points and I still have them?

If breaking the tie by gang points proves to be a problem then change it to something else not gang related (total kills? kd ratio?), but I firmly believe that having a system that lets a percentage of the entire playerbase regardless of when or how often they play take part in gang activity is much better than a system that excludes a majority of players from being in gangs completely.

Godzilla 01-08-2015 07:10 AM

Quote:

Originally Posted by Demisis_P2P (Post 1733865)
and little timmy with 40 points would be kicked off his tag.

Timmy is our best player, kick him off tag and you might as well kick our whole gang out for the week.

Zongui 01-08-2015 05:54 PM

one thing i agree on for sure is that swift was right when he said he made a mistake in his latest gang change before quitting.

Cubical 01-08-2015 06:40 PM

Fret no longer peasants, I am here to fufill all your 'Gang Admin' needs. As my first act gangs will now be referred to as 'Piddlepaddle's' and as a nice side bonus Jer and Bloodykiller are now to only be addressed by the names 'Daisy' and 'Selena Gomez.' Thank you for your time and many similar updates in the near future.

Venom_Fish 01-08-2015 06:58 PM

I think Demisis' idea sounds good. The counterarguments you all raise are trivial, and even if meritorious, would arise in such rare instances that they are not worth dismissing the value of this idea in general. If someone is Wil Soul, they'll probably end up with a bang-up rank regardless of what day they log on. If you non-Wil Souls are concerned about it, instead of calculating points based on weekly totals, you could find another measure. This could be daily totals, or based on categorical measurement of raid totals. Regardless of how you do it, there are ways around your objections short of nixing this idea. #wilsoulout

Kohola_KinG 01-08-2015 08:29 PM

Congratulations and good luck to Ty.

Kohola_KinG 01-08-2015 09:14 PM

Well, it seems Xloria his brother is now gang admin. He applied on both accounts? Seems a little unfair but good luck nevertheless. I hope he has matured, i worry about this decision. This is the same guy who use to mass repeatedly for staff to perma ban him. I hope he proves me wrong though. :confused:

Godzilla 01-08-2015 09:53 PM

Cool, I tried to make him GA when I was PRA/Admin, He used to be a good kid but was caught up in the wrong side of Era. No doubts from me, just hope with his time away that he hasn't riddled himself with bad ideas.

taylor 01-09-2015 07:08 PM

wise words from morrissey

"YOU SHUT YOUR MOUTH HOW CAN U SAY, I GO ABOUT THINGS THE WRONG WAY I AM HUMAN AND I NEED TO BE LOVED. JUST LIKE EVERYBODY ELSE DOES"

punkrules 01-10-2015 07:33 PM

With all due respect, Morrissey is a ****ing whiny puss.

taylor 01-11-2015 07:46 PM

I'm sorry you feel that way kitty cat

WillaWonka 01-12-2015 08:55 AM

For real tho

ToreG 01-12-2015 01:03 PM

I feel like Nick/Xloria is going to do a great job as GA.

ilovegirlzz 01-12-2015 05:15 PM

Quote:

Originally Posted by ToreG (Post 1734007)
I feel like Nick/Xloria is going to do a great job as GA.

yea cuz xloria is a good pker i feel he wont fk over the server


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