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  #1  
Old 01-08-2015, 03:37 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Supaman771 View Post
How do we determine which players get to use X tags at any given time? I'm not going to leave my gang (and lose loyalty) to join one with open slots. Likewise my leader isn't going to remove me (and lose my contributions).

I feel like this would be worse than the current problem. If you don't produce/aren't good enough to warrant having a spot in a top gang then you're going to be removed... it's been that way forever (even when there weren't member limits).

Just go back to letting anyone make their own gang and it solves both problems honestly.
Was in my first post, players would be allowed on tag according to their gang rank, and if they're the same gang rank use current weekly gang score to break the tie. This way the gang always has their "best" players on tag.
This also creates an incentive for gangs to actively promote and demote players based on skill, and gives the gang leader something to do in terms of actually managing the gang to ensure they have their best team in the right ranks.

Leaving probably isn't something you have to worry about Rogue because you're a decent PKer and you're active so you'd get a spot on tag all the time.
But for less active people and not so good PKers Im sure most of them wouldn't care as much about loyalty if it means they get to join a gang where they can be on tag and are able to start earning some gang points and getting rewarded for it.
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Old 01-08-2015, 05:32 AM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Was in my first post, players would be allowed on tag according to their gang rank, and if they're the same gang rank use current weekly gang score to break the tie. This way the gang always has their "best" players on tag.
This also creates an incentive for gangs to actively promote and demote players based on skill, and gives the gang leader something to do in terms of actually managing the gang to ensure they have their best team in the right ranks.
Yes that's precisely the issue..
The players who login Monday would get the first jump on raiding; and would be shoed-into a tag for the rest of the week. If I log in Wednesday I may never even get on a tag to earn my points/rank in order to maintain the tag. I am totally out of the loop.

But that's not the individual "I"... obviously I would login Wednesday and have my rank changed so that even if you earned your 1000 points to keep your tag on; now you can't use it. Ha ha. Meanwhile the gang suffers no penalty and that player is stuck there on the back-burner... if they leave they have to re-earn those 1000 points elsewhere; but their new gang would be that much further behind.

As opposed to now. If a gang leader wants the 'better player' that logged on Wednesday to replace X player they have to choose.. because removing that player removes his contributions and he can freely sign elsewhere without losing any ground; so you may not be the top gang for long if you keep doing that. (I saw this occur just about a month ago; a top 4 gang removed an offline member to add a top player for events... removing that member made them lose so many points (double-point was on) that they were no longer a top 4 gang. So my 5th place gang instantly qualified for events... and we ended up adding the top player they wanted; ez.)

I feel like this has the complete opposite effect you're aiming for.
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Old 01-08-2015, 06:02 AM
TheLinkMan2002 TheLinkMan2002 is offline
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The performance based tag allotment would never work, especially for the points rogue brought up. If u miss a day you could be out all week even if you are actually better than the other 20. With a system like that, you don't even really get a shot for redemption. I will argue the draft until the day I die, I wish people werent so against fighting their friends. I think competition is fun.

I'm currently working on an idea that implements the current system and the draft, but I'm still thinking it out. The idea is kind of similar to football drafts where every week people can exchange players for other players based on some sort of rating system. Also at this point all the other bases don't get nearly as much activity as bhpk. The way things are looking now the best route would be small gangs again and 24/7 bhpk essentially.
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Old 01-08-2015, 06:40 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Supaman771 View Post
Yes that's precisely the issue..
The players who login Monday would get the first jump on raiding; and would be shoed-into a tag for the rest of the week. If I log in Wednesday I may never even get on a tag to earn my points/rank in order to maintain the tag. I am totally out of the loop.

But that's not the individual "I"... obviously I would login Wednesday and have my rank changed so that even if you earned your 1000 points to keep your tag on; now you can't use it. Ha ha. Meanwhile the gang suffers no penalty and that player is stuck there on the back-burner... if they leave they have to re-earn those 1000 points elsewhere; but their new gang would be that much further behind.

As opposed to now. If a gang leader wants the 'better player' that logged on Wednesday to replace X player they have to choose.. because removing that player removes his contributions and he can freely sign elsewhere without losing any ground; so you may not be the top gang for long if you keep doing that.

I feel like this has the complete opposite effect you're aiming for.
I don't think it will be such a big issue when the tag limit scales with the player count.
What percentage of the playercount are on gang tags at any one point in time at the moment? Using the example numbers that I pulled out of thin air that only leaves the worst 20% of players online at any one time unable to get on tag, and a lot of those players might not even be in any gang. This number will probably have to change.

That player with 1000 points wouldn't lose his tag, it would flow on down the line and little timmy with 40 points would be kicked off his tag.
It's perfectly reasonable that a player logging on for the first time on Wednesday could jump straight on tag even if they're the lowest rank in their gang, as long as the player count is high enough or if there aren't a lot of other active people in their gang at that time.

In order to keep a tag you wouldn't need to keep up with with king hitters like Wil and ParkHeights, you'd just need to not be one of the lowest ranked and worst players in your timezone, which is prefectly reasonable.
At the moment Black Holst has the most points of any gang with 1912 points.
They have 20 members, and 6 of those have less than 30 points each.

Gang points stay with the player don't they? So if somebody get promoted above me and I don't like it and I leave, the gang still loses those points and I still have them?

If breaking the tie by gang points proves to be a problem then change it to something else not gang related (total kills? kd ratio?), but I firmly believe that having a system that lets a percentage of the entire playerbase regardless of when or how often they play take part in gang activity is much better than a system that excludes a majority of players from being in gangs completely.
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  #5  
Old 01-08-2015, 07:10 AM
Godzilla Godzilla is offline
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Quote:
Originally Posted by Demisis_P2P View Post
and little timmy with 40 points would be kicked off his tag.
Timmy is our best player, kick him off tag and you might as well kick our whole gang out for the week.
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