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  #61  
Old 07-01-2005, 12:15 AM
GoZelda GoZelda is offline
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Quote:
Originally Posted by AlexH
They should bring back the old classic, when Tyhm was manager. Not with the races or the heras but that map. I liked that map. Also the server had a lot of stuff to do.
I second that.

I mean, Baborb or whatever was great.
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  #62  
Old 07-01-2005, 12:49 AM
Minoc Minoc is offline
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Quote:
Originally Posted by AlexH
They should bring back the old classic, when Tyhm was manager. Not with the races or the heras but that map. I liked that map. Also the server had a lot of stuff to do.
Reviving old classic is nearly impossible due to the fact that every single level has to be converted to support an NPC Server, and there are about 3000 levels.

I want the 1.39 levels back.
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  #63  
Old 07-01-2005, 01:06 AM
StrykerTFFD StrykerTFFD is offline
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Why was this topic revived....ugh.
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  #64  
Old 07-01-2005, 01:21 AM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by Minoc
Reviving old classic is nearly impossible due to the fact that every single level has to be converted to support an NPC Server, and there are about 3000 levels.

I want the 1.39 levels back.
Why does everything have to be the same? Couldnt the overworld just be readied, and then some places would be converted? And the quests wiped and new ones made on the already existing overworld?
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  #65  
Old 07-01-2005, 02:31 AM
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Quote:
Originally Posted by Minoc
Reviving old classic is nearly impossible due to the fact that every single level has to be converted to support an NPC Server, and there are about 3000 levels.
It's not as if all of those levels had scripts in them. Not only that, but a great deal of them were very simple to convert. It's just a matter of having the patience to do it. The quests are another story, however.

I don't think I need to remind you all that we had quite a bit already converted prior to certain people DELETING it all. Despite the randomness of what was completed, and what remained to be completed, that Classic would have been better than what we have now. :/
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  #66  
Old 07-01-2005, 03:02 AM
Evil_Trunks Evil_Trunks is offline
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Originally Posted by -Ramirez-
It's not as if all of those levels had scripts in them. Not only that, but a great deal of them were very simple to convert. It's just a matter of having the patience to do it. The quests are another story, however.

I don't think I need to remind you all that we had quite a bit already converted prior to certain people DELETING it all. Despite the randomness of what was completed, and what remained to be completed, that Classic would have been better than what we have now. :/
you could have done all the moon quests and the castle quest and the gnome quest and the crap in the gnome caves and the babord mines quest, the babord barrel quest with the conch shell, the babord inn quest, the dead hera quest, the zol's pub thingy

ALL COMPLETED

as opposed to the 0.3 quests classic has now
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  #67  
Old 07-01-2005, 05:33 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by -Ramirez-
It's not as if all of those levels had scripts in them. Not only that, but a great deal of them were very simple to convert. It's just a matter of having the patience to do it. The quests are another story, however.

I don't think I need to remind you all that we had quite a bit already converted prior to certain people DELETING it all. Despite the randomness of what was completed, and what remained to be completed, that Classic would have been better than what we have now. :/
Just wondering, because when we were working on a ripoff of classic, I converted all the levels to .nw, then changed all the links with a mass find and replace text program, and I also removed the setimgpart thing that made npcs turn into a full pics1.png the same way, couldnt you fix the common problems in the find and replace text thing, mass replace them with working versions of the same thing?

If any of this makes sense?
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  #68  
Old 07-01-2005, 07:49 AM
p2p_Sir_Link p2p_Sir_Link is offline
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Even if anyone could, what would be the point? Looking through each level, each level seems to be unique. Looking at some of the NPC scripting brings wonder to me on how such old clumsy scripting to make such an awesome weapon (KoJ).
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  #69  
Old 07-01-2005, 10:21 AM
Minoc Minoc is offline
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Quote:
Originally Posted by jacob_bald6225
Why does everything have to be the same? Couldnt the overworld just be readied, and then some places would be converted? And the quests wiped and new ones made on the already existing overworld?
I was referring to the idea of an OLD classic server.
Many so-called attempts have been made, all have failed.
Yet, I still don't understand the need of an NPC server.
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  #70  
Old 07-01-2005, 10:22 AM
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Originally Posted by -Ramirez-
I don't think I need to remind you all that we had quite a bit already converted prior to certain people DELETING it all./
Certain people = Lone?
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  #71  
Old 07-01-2005, 10:57 AM
syltburk syltburk is offline
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Quote:
Originally Posted by Minoc
Regarding Ventrue, it might seem that the staff consists of many members of the same guild, but hasn't it always been that way? There were times when NBK pretty much controlled GP, and others when SM controlled the administrator positions. If you wish to change the current condition, get your whole guild to send staff applications.

Also, I see no problem with the Ventrue guildhouse (other than abuse of the throne room by certain people), but modifying Angel Clan is a bit too much..


You must remember this is 'Classic', modifying nearly every single thing would ruin the point of the server.

The warpex seems like a big mistake, as it ruins the enjoyment of "exploring".
There should be some sort of an island for playerhouses (like Big City).
There is nothing wrong with a big overworld.

Old main levels should be brought back, such as Chimp's and Dozer's houses, hell\heaven chapels, and many others (including old heart quests).
Also, the PK rooms must be removed, since they pretty much ruin the value of kills.


I believe Classic would improve eventually, but for that, some of the staff must be revised.
Currently, the quality of the staff (behavior-wise) is too poor. Always choose quality over quanity.
and for the love of god: THE OLD PK/SPAR SYSTEM.
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  #72  
Old 07-01-2005, 11:00 AM
Minoc Minoc is offline
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Originally Posted by syltburk
and for the love of god: THE OLD PK/SPAR SYSTEM.
You mean pre low AP restrictions?
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  #73  
Old 07-01-2005, 11:28 AM
Evil_Trunks Evil_Trunks is offline
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Originally Posted by Minoc
Certain people = Lone?
no think insect-looking
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  #74  
Old 07-01-2005, 01:18 PM
Minoc Minoc is offline
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no think insect-looking
Willie Jamal (or whatever his name was)?
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  #75  
Old 07-01-2005, 02:51 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Minoc
Willie Jamal (or whatever his name was)?
MS...
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