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  #46  
Old 12-28-2008, 07:34 PM
cyan3 cyan3 is offline
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Originally Posted by kia345 View Post
It doesn't matter on things like that, because everyone who actually pks wear RoWs and no one wears Arcane Shields.
Shields such as Arcane and Moon decrease the magic resistance with RoWs equipped rather than increase the resistance.
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  #47  
Old 12-28-2008, 10:10 PM
Draenin Draenin is offline
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Quote:
Originally Posted by kia345
They're obtainable, but they're hardly used. Just because they exist doesn't mean they need to be accounted for, especially if no one uses it.
They're hardly used because their only main perk is speed +1 and resist magic +5, which hardly helps.
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  #48  
Old 12-28-2008, 10:51 PM
Vincent3313 Vincent3313 is offline
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Why are you talking about shields in a forum that's discussing updates on wands?
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  #49  
Old 12-28-2008, 11:13 PM
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Nice wand updates.

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Why are you talking about shields in a forum that's discussing updates on wands?
Why are you talking about _____ in a forum that's discussing updates on wands?
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  #50  
Old 12-28-2008, 11:14 PM
Vincent3313 Vincent3313 is offline
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Originally Posted by Crono View Post
Nice wand updates.



Why are you talking about _____ in a forum that's discussing updates on wands?
Same goes to you... Good wand updates except for the 2.777778888
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  #51  
Old 12-28-2008, 11:31 PM
cyan3 cyan3 is offline
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Same goes to you... Good wand updates except for the 2.777778888
Crono was making a valid point and whats wrong with the casting time? If anything it makes magic more interesting.
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  #52  
Old 12-28-2008, 11:44 PM
MajinDragon MajinDragon is offline
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Originally Posted by kia345 View Post
They're obtainable, but they're hardly used. Just because they exist doesn't mean they need to be accounted for, especially if no one uses it.
Hardly used by choice, they should still be counted because they can be used.

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Originally Posted by cyan3 View Post
Crono was making a valid point and whats wrong with the casting time? If anything it makes magic more interesting.
I think he's talking more about that the casting times aren't rounded up... And Tig already explained why that is.
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  #53  
Old 12-29-2008, 03:24 AM
cyan3 cyan3 is offline
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I think he's talking more about that the casting times aren't rounded up... And Tig already explained why that is.
Oh, I didn't know what he meant by it.
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  #54  
Old 12-29-2008, 03:47 AM
BigBear3 BigBear3 is offline
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Originally Posted by shrimps View Post
Yes, Fenix, I agree. Your wand which is REALLY hard to get, I mean damn near impossible, does have ****ty stats, almost everything is - and it was -15 cold or something. It had + resistance of confusion or something which is useless. It does need to have better stats.

I wonder why.
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  #55  
Old 12-29-2008, 05:39 AM
Vulgar Vulgar is offline
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They should totally fix the attack types before they start adding useless ones to things. like alot of weapons are lame like Darkflame because of this. Also alot of the resistances +/- are useless. I'd like to see attack types fixed in the next update to make people start using different gear and spells and such.
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  #56  
Old 12-29-2008, 02:35 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Vincent3313
Why are you talking about shields in a forum that's discussing updates on wands?
You know, reading the rest of the thread helps.

"I'MMA SKIP THREE PAGES AND PURTEND I KNOW WHAT IM TALKIN BOUT HURF DURF."
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  #57  
Old 12-29-2008, 04:31 PM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Vulgar View Post
They should totally fix the attack types before they start adding useless ones to things. like alot of weapons are lame like Darkflame because of this. Also alot of the resistances +/- are useless. I'd like to see attack types fixed in the next update to make people start using different gear and spells and such.
I concur. Repairs before upgrades plox.

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Originally Posted by Draenin View Post
You know, reading the rest of the thread helps.

"I'MMA SKIP THREE PAGES AND PURTEND I KNOW WHAT IM TALKIN BOUT HURF DURF."
You made me Lol irl
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