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Wand Updates!
Wands on GK now have stats to help mages out a little bit. They also come with an exclusive casting time to balance the stats. Some wands will be better than other wands to help give rare wands some value.
The wand system will continue to be improved over time. :) |
I quite like it, my rod I always use has awesome stats. =]
+1 int, +25 Magic resist |
That is zormite wand (Casting time: 2.799999952)
How about some rounding, man. |
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GK Gfx next?
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Not really a problem but whenever I cast it says test above my character.
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It doesn't seem to work with hotkeyed spells (in that "test" appears instead of the countdown bar). Also, even when /cast is used, the countdown doesn't seem to be noticeably different between wands with different casting speeds. I took a video of me casting Icestorm with both my fastest wand (Valentines Day Wand - Casting time of 1.649999976) and my slowest (Zormite Wand - Casting time of 2.799999952) and both spells took 28 video frames to cast (including the countdown bar), with the countdown bar lasting 10 frames in both cases.
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Shhhh don't say that, let them think it works.
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I've never really seen one (clickable wise) to notice. :(
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I probably have one of the rarest wands. Stats are (Con+1) (Wis-1) (Int-3) Casting Time 2.5
Isn't that kinda bad for a rare wand?+1 stat -4 stat. Shrimps has a +1 with no negatives? Or is the casting time really that different. Then again staff of Variety has casting time of 1.7 and it isn't rare at all. |
What wand is it Deophite18?
Personally I'd hate Con wand every time you used it , it'd nuke food a bit. |
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It's rarer than Wand of Lightning Arrows but pales in comparison when it comes to stats. I think mine just actually went down in value instead of up LOL. I still love it though cause it's pretty ;( *shrug* |
Okay, Im all about *****ing and complaining as you all likely more than know, but seriously, send him a forum PM and just be happy we got a damn update, the party GUI and the fact that the wands have stats is pretty damn amazing, would this of ever happened with Bjorn, uh, No.
Even though I butt heads with you Tig, thanks for the update.:noob: |
There's a difference between complaining and bringing forth problems with an update. Tig is the kind of person who takes criticism well and I'm sure he's taking notes of all the bugs so they can be fixed. This is a good thing. Just being 'content' that there is finally an update is how Graal ended up the way it is now.
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Yes, Fenix, I agree. Your wand which is REALLY hard to get, I mean damn near impossible, does have ****ty stats, almost everything is - and it was -15 cold or something. It had + resistance of confusion or something which is useless. It does need to have better stats.
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I dunno... rare != powerful. Ya the whole negative things are bad but I don't think it should have above average stats either. Rare things should be rare because there are not many in circulation, not because they are better than the rest.
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Doesn't seem to be the case here. Although I am sure Tig has some meaning behind this. (I hope) Maybe i misunderstood Tig's first post about giving rarer wands better stats since they were rarer. :O |
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It's still pretty though :p |
Well Deophite, now you have 2 rare things, the Heart Wand and Con Wand :)
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on topic: it's a nice update. nice to see some stuff happening |
Crypt is permanent, or so I'm told. I don't think it falls in Halloween category. o.o
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Fixed stats on the Sceptre of Darkness.
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Ask a few people about that, it is its own element in a weird way. |
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I use IFS and Leut blessings.
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(By the way, I've had it written on my site that weaponmagic only let you deal more damage to giant monsters like T-Rex, etc. and nobody ever said anything to me about it.) Also, even though I used a bad example, what I said about rarity and usefulness not being directly proportional is still true. Flaming Sword is better than Ice Flaming Sword, which is rarer, since fire is a better attacktype than ice with half the server following Bile. And even if ice were better, it would just mean that Ice Dagger is better than the rarer Inferno Dagger. |
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Most common high resistances: 1. Physical (It's on pretty much all armor.) 2. Fire (PMoP, Govannon, Brigid's Shield, Capes, Fire Resist Spell, Demon Stone, Demon Shield) 3. Magic (Elronds, RDA / BDA, Fragments, Adamant Rings, Magic Resist Spell, Balor) 4. Cold (Bile, Ogma, Ice Bracers, Ice Shield, Cold Resist Spell, Forgotten Frost, Immortal Frost) 5. Lightning (Gale, Chainmail of Electricity, Brigid's Shield, Lightning Resist Spell, Leucetious) 6. Poison (Large Pirate Belt, Glok Belt, Poison Resist Spell, Bile) 7. Drain (Bile, Brigid) 8. Death (Bile, Brigid) 9. Life Stealing (Bile, Brigid) 10. Fear (Bile, Diancecht, Balor) 11. Confusion (Aengus, Diancecht) 12. Blinding (Diancecht) 13. Depletion (Brigid) 14. Paralyzation (Rings) 15. Slow (Rings) (Near the end, it kind of gets hard to determine which ones are used the least.) |
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But like I said, it doesn't matter either way. |
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I want the real Kaimetsu back! :cry: Edit: Also, Drae, couldn't your list have been better sorted? It seemed like magic resistance is only from really rare expensive items, where as some resistances you listed are on easier-to-acquire items. I 'm not sure though, so do correct me if I'm wrong. Anyways, I think that's what's most important- how difficult it is to get these items. |
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