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  #1161  
Old 07-28-2011, 10:54 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crono View Post
good update, just hope i can use v5 for a while longer
Can you make a list of things that need to be fixed for you to adopt v6? v5 needs to go away as soon as possible so developers can start using the new features of v6.
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  #1162  
Old 07-30-2011, 11:07 PM
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Graal version 6.007 has been uploaded:
- also shows version 6 on server-side now (script variable player.graalversion)
- fixed problems of stalled downloads (supposed to continue downloading files after 5 seconds even if there was a problem with one of the previous download requests)
- doesn't try to download map parts from server
- doesn't try to update files from inside a zip or wba
- the rows of GuiTextListCtrl are not deleted when the control is added to another parent
- reduced file size by 200k

This version is the 'Gold Master', which means if this version is fine then it will be the final v6 release. Of course we can still fix things if you discover big problems.

Last edited by Admins; 07-31-2011 at 12:57 AM..
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  #1163  
Old 07-30-2011, 11:14 PM
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Quote:
Originally Posted by ffcmike View Post
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.

In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
This problem still exists.

Quote:
Originally Posted by ffcmike View Post
I had nickname displays at layer 1 rather than 0 for the sake of displaying above image npcs that make up a floor design, in V5 these would still display below other players when expected, but now these are displaying above players/characters when you'd expect it to be displayed below them.
What I've discovered now is that this problem is only occurring on gmaps, it's fine within inside levels.

Quote:
Originally Posted by ffcmike View Post
I'm also wondering if there's a way to set highlighted/selected gui textlist background colours, as I have the colours set as 2 different greens within a .wba which are now however showing as red since a couple clients ago.

Is bold/title text within gui controls supposed to appear a lot blacker/darker?
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  #1164  
Old 07-30-2011, 11:42 PM
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Quote:
Originally Posted by cbk1994 View Post
Can you make a list of things that need to be fixed for you to adopt v6? v5 needs to go away as soon as possible so developers can start using the new features of v6.
My reasoning for wanting to use v5 for as long as possible is more personal (playerlist, profile, etc not being scripted / fonts).
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  #1165  
Old 07-31-2011, 05:47 AM
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Will we ever have the ability to disallow resizing/maximizing for external windows?

It just seems like this should be basic functionality...yet, its not possible to do.
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  #1166  
Old 08-05-2011, 09:57 AM
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I've just discovered that there seems to be multiple instances of the same NPC being returned within the findareanpcs(); function, please fix this.

The reason I discovered this was that with the latest client Classic's scripted clientside onPlayerTouchsMe trigger was being called 2 or 3 times at once on the same NPC, this is causing quite a lot of annoying problems. So I then decided to test findareanpcs(); and I'm 100% sure this is the issue.

Last edited by ffcmike; 08-05-2011 at 10:25 AM..
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  #1167  
Old 08-05-2011, 10:45 AM
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Is that problem also happening on server-side?
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  #1168  
Old 08-05-2011, 10:53 AM
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Quote:
Originally Posted by Stefan View Post
Is that problem also happening on server-side?
Nope, there's only one instance of an NPC being returned.
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  #1169  
Old 08-05-2011, 10:13 PM
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Hmmm can check it (after vacation). It seems to also draw some npcs double or triple (shows 400-700 npcs on the screen on Era on a small netbook screen), have not tested with alpha-transparent npcs yet.
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  #1170  
Old 08-06-2011, 10:32 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm can check it (after vacation). It seems to also draw some npcs double or triple (shows 400-700 npcs on the screen on Era on a small netbook screen), have not tested with alpha-transparent npcs yet.
Where are you on vacation?
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  #1171  
Old 08-06-2011, 03:53 PM
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  #1172  
Old 08-07-2011, 01:11 AM
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  #1173  
Old 08-07-2011, 01:24 AM
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  #1174  
Old 08-07-2011, 11:34 AM
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That's not a tasty combination :/
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  #1175  
Old 08-07-2011, 03:29 PM
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  #1176  
Old 08-07-2011, 09:08 PM
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These could probably be dealt with:

1. The "Don't renew next month" (and "Renew Next Month") link that's displayed in the Inventory section of the shop isn't displayed in the Shop section. (Just a script update on Login)

2. openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you.
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  #1177  
Old 08-08-2011, 07:50 AM
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Could the playerlist option "play sound when receive PM" use a sound other than chest.wav?
It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long.

I already had the item.wav sound played for receiving a PM on Classic, it's not a full second long and is also consistent with a PM bubble.

Edit:

The client crashes and closes whenever I go onto login2 and then try to log onto a different server.
Funnily enough the playerlist stays open and I can still PM people.
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  #1178  
Old 08-08-2011, 10:46 AM
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Quote:
Originally Posted by ffcmike View Post
Edit:

The client crashes and closes whenever I go onto login2 and then try to log onto a different server.
Funnily enough the playerlist stays open and I can still PM people.
This also happens when using either switchtodirectx() or switchtoopengl().
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  #1179  
Old 08-08-2011, 02:07 PM
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Quote:
Originally Posted by ffcmike View Post
Could the playerlist option "play sound when receive PM" use a sound other than chest.wav?
It doesn't seem consistent with receiving a message at all, it's even somewhat annoying with the sound being 2 seconds long.

I already had the item.wav sound played for receiving a PM on Classic, it's not a full second long and is also consistent with a PM bubble.
Ya I was gonna post this too but forgot. Use one the skill game sounds or something.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #1180  
Old 08-08-2011, 11:42 PM
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External window sizing has a bug.

When you initially create an external window, the width and height seem to be smaller than what you set it to.

This is a problem because if you have an inner control that is the width or height of the window, a piece is hidden because the window is too small. This problem is worse if you are using horizSizing, since the controls will then resize as you resize the window, but will not reveal any more of the control itself.

However, if you then re-create the gui while it is still visible, the window resizes to the correct width and height.
Setting the width/height/externalwindow.width/height after the gui creation does not fix this problem, only re-creating the gui does.

I hope I was clear with what the problem is...its quite annoying, if you have a scroll control the width of the window, the scroll bar is hidden until the gui is re-created.
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  #1181  
Old 08-10-2011, 05:59 AM
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So, when I am in full screen and I take a print screen picture, it takes a picture of where i was last in not full screen. So for example, I log into Unholy Nation and I am in events house. I go into full screen mode and go to spar complex. If I take print screen screenshot, it will take a picture of the event house, even if I am not there.
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  #1182  
Old 08-15-2011, 02:41 AM
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Window positions still aren't remembered. I hate having to organize my windows every time I start up Graal.
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  #1183  
Old 08-15-2011, 03:40 AM
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After taking a screen-shot you can't resize the window.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
takeScreenshot();
}

function 
takeScreenshot() {
  
temp.filename int(random(1000000,9999999)) @ ".png";
  
temp.center = {
    
player.- (screenwidth 32),
    
player.- (screenheight 32)
  };
  
makescreenshot2(temp.filename0x3ftemp.center[0],temp.center[1],player.z,screenwidth,screenheight); 

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  #1184  
Old 08-15-2011, 11:21 AM
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Quote:
Originally Posted by DustyPorViva View Post
Window positions still aren't remembered. I hate having to organize my windows every time I start up Graal.
Main window and playerlist are remembered for me. Not sure about any others. What do you need remembered?
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  #1185  
Old 08-15-2011, 11:33 PM
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I have no idea why as this was not happening the first time I tested this latest client, but all of a sudden when using opengl it's been running at a painfully slow frame rate from the second I've began using it, completely fine with directx however.
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  #1186  
Old 08-15-2011, 11:43 PM
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Quote:
Originally Posted by Crow View Post
Main window and playerlist are remembered for me. Not sure about any others. What do you need remembered?
Hmm, so it does! It would be cool if all windows were remembered, but that's not that important.

However, playerlist still isn't pulled into focus along with the main Graal window. That's fairly annoying.
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  #1187  
Old 08-16-2011, 12:34 AM
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It seems selecting a different gender within the profile window doesn't cause the "send" button to appear, as such you have to enter text into one of the text boxes if you want to be able to save a different gender.
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  #1188  
Old 08-16-2011, 10:01 PM
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Quote:
+ canresize, canmove, canmaximize, etc don't work on external windows.
This has been on the list for a while and I was wondering if you guys have forgotten about it <3
It's nice to see problems in the list slowly getting solved. Thank You
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  #1189  
Old 08-19-2011, 09:16 AM
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  #1190  
Old 08-20-2011, 08:16 AM
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When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.

Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me.

Last edited by DustyPorViva; 08-20-2011 at 09:00 AM..
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  #1191  
Old 08-20-2011, 01:09 PM
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Quote:
Originally Posted by DustyPorViva View Post
When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.

Also, sometimes when I log on something seems to have stolen control focus, even though I see no GUIs. This requires me to click the screen before I can actually control my player. A bit annoying, if you ask me.
Sometimes this happens to me. Quick fix but something we could do without.
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  #1192  
Old 08-20-2011, 09:49 PM
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A new version 6.008 has been uploaded:
- fixes duplicate entries in fineareanpcs()
- optimized the network thread a little bit

I've also removed some old npcs on Era gmap to improve the speed (invisible or missing script).
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Old 08-20-2011, 10:12 PM
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btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.
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  #1194  
Old 08-20-2011, 10:19 PM
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Quote:
Originally Posted by Galdor View Post
btw just wanna mention that the trading card effects don't work on like any other server then GK, and as you have to gamble with gralats to get em (don't judge me I don't have a problem!) I think it should be fixed.
It's probably because most servers are either taking up the same gani attribute values, or have separate gani attributes handling stuff like zoom.
This "feature" hasn't been thought out very well.

I'm wondering if the font sizes are consistent across the different platforms?
I personally don't mind the large font size on Windows, just find it annoying to have to make certain things work with 2 different sizes according to platform.
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  #1195  
Old 08-20-2011, 10:27 PM
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Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.
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  #1196  
Old 08-20-2011, 10:36 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
Font sizes are the same now with v6.
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.
I noticed special cases for Era and UN within the one global gani I have within my folders (downloaded in May), but it didn't contain Zodiac.
Classic also uses attributes 20, 24, 25 and 26 to control alpha, zoom and rotation each frame, I don't know what attributes the cards are meant to be occupying so there may be a conflict.

I think that's most of the issues out of the way, there was the case of player graphics set clientside not saving serverside, but my posts about that were deleted so I don't know whether that's a misunderstanding.

I still find it inconvenient that text set at layer 1 is displaying above players when you'd expect it to display below them while on a gmap, but I don't know if it's supposed to be that way.
Interestingly it works fine on a gmap while you're in the top left level.

One thing which isn't so much down to the client but an issue nonetheless:
http://forums.graalonline.com/forums...hp?t=134264116

Last edited by ffcmike; 08-20-2011 at 10:58 PM..
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  #1197  
Old 08-20-2011, 10:36 PM
Galdor Galdor is offline
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Quote:
Originally Posted by Stefan View Post
The trading card effects were working fine before, and we added special exceptions for Era, Zodiac and Unholy Nation, but can check to improve them. The trading cards also include pets which should work fine on all servers.
I only manged to get the pets to work on zodiac besides GK but on both servers it would randomly run away over walls and stuff (always to the right) never to be seen again :P
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  #1198  
Old 08-21-2011, 06:26 PM
Tigairius Tigairius is offline
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Originally Posted by Galdor View Post
I only manged to get the pets to work on zodiac besides GK but on both servers it would randomly run away over walls and stuff (always to the right) never to be seen again :P
I noticed that too. It's because somewhere the variable named "angle" is getting interfered with on v6. I'm not sure what's causing the variable to be messed with, but that's what's causing pets to go so crazy. Simply renaming every instance of the word "angle" with something else like "tangle" fixes the problem in the pet script.
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  #1199  
Old 08-21-2011, 09:55 PM
fowlplay4 fowlplay4 is offline
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If you get attached to an NPC on the server-side your player.attachid gets set but player.attached still returns false.

Quote:
Originally Posted by DustyPorViva View Post
When you're highlighting text it still gets "stuck" in highlight mode if your mouse actually leaves the space of the text. This makes highlighting text way more difficult than it should be.
This is still a problem in the latest version (as of this post).
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Last edited by fowlplay4; 08-22-2011 at 12:36 AM..
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  #1200  
Old 08-22-2011, 12:57 AM
Admins Admins is offline
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TServerPlayer.attached is only true if the player is attached to the current npc, you can also use TServerPlayer.attachedtoobject to get the object to which the player is attached.
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