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  #16  
Old 02-07-2009, 11:41 PM
kia345 kia345 is offline
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Here's 3 "plans" I had awhile ago, did some editing and made them a package deal.:

Quit thinking about money circulating. A 'real' economy would just make Era more lopsided than it already is.

I don't have any knowledge of the 'economic situation' that Era is in now. But what I do know is, you keep resetting because of the **** economy. You realize the economy is **** and needs to be fixed, so you step back, eye it a bit, and then change a tire, when in reality, the problem isn't the tire, but you have a large, dead animal in the engine. Consider this an interpretation of Era from the view of a bystander and total stranger who can only make inferences.

This 'realistic' economy on Era, where the money actually 'exists' is one of the problems with Era. You're trying to have money actually circulate and exist among players. Now tell me, if the money's going to flowing around, how is anything going to balanced (financially)? The money 'physically' existing (or as physically as it can in an online game) is part of the reason the economy gets so stretched between 'dirt poor collecting shells' and rich beyond your wildest dreams.

A possible fix?

Method A is well rounded and awesome, I tried to cover everything.

B and C are minor, but still would heavily impact the economy.

Quote:
Originally Posted by Method A
Eliminate the 'real' economy. Especially the ATMs. God yes, the ATMs need to go. And player-run businesses. Mostly player-run businesses. Players are still able to buy and sell items, but that can't buy and sell on a mass market as they can now. That is the main anchor weighing down Era's economy. How so? You have people with money, and people without it. The ones with money are continuously raking it in via business, and then buying expensive guns, and then selling them, raking in more money. Meanwhile, the people giving them the money, are gradually becoming poorer, even though they could turn back in resell the gun as well. Why do they get poorer? Because to make money off reselling that gun, they probably have to scam. If that person doesn't directly become poorer, than the poor sap who overpaid for his gun did.

Money exists in Era, and that is a problem. Why not have more NPC owned shops? Every gun should be obtainable in game, easily accessible to players. sure, they can have a steep price tag, but in the end, if you have money, you can get guns.

Money should not be able to be stored in ATMs. All that does is keeps it from being used to buy things, which is the ultimate purpose of the money. Players are required to carry their massive fortunes on them, but reduce the amount of cash that drops. Why not, say $50 per death, +$100 for every $1000 you have? And money "fades" away if not picked up in "X" amount of seconds. Money does not become a permanent also existent item.

You can also make money via conventional way, selling shells, flowers, and now, selling guns to NPC shops for preset prices. The value should be $1000~ less than what the gun is actually worth, to prevent people from just buying/selling to NPCs all the time.

Now let's back away from money existing. Let's talk guns. Era's current shops, where there's a set quantity of guns that must be restocked? That is the biggest bull**** ever. I can see there being a set of "4 times Era's average playercount, divided the level (how kick ass it is) of the gun" of each gun in the NPC shops this plan uses. To prevent buying out shops, you can purchase 5 of the same types of guns per day. Ammo follows the same suit, albeit with bigger numbers. Shops restock every 4 days, by themselves, requiring no player interference.

Ok, so now, if this was actually implemented, we have "infinite guns" released into Era, no longer creating a gap of players with connections to good weapons, and those without, but still gives people an obligation to make money to get said guns. Money is also infinite, as it can be easily received from NPC shops, or other players dead or the ground, or trading etc.

But with this, Era now needs more ways to make money. Player-run shops are the last thing Era needs, forget about them. Taxi service for NPCs? Speed of the trip = +$, crashes = -$? Run errands for the NPC-owned shops, such as collecting minerals for the gun shop (the minerals are not used by the shop, their only purpose is to help people make money)? Trash picking could still work, why not even hire a weekly "street sweeper" to drive the truck around town for decent cash? The person who went last cannot go again for 3 weeks. Collecting supplies for other NPC shops?

Now, this wouldn't be a cureall for Era and its economy, but I fail to see how it could make it any worse.

In closing: Having a "real-world economy" is the reason Era's economy keeps sucking and having to reset. Realistic economies = bad.

Quote:
Originally Posted by Method B
Middle Man - Guns can NOT be made by any random person working for any random business

Production Plants (there needs to be 2 of these, managed by different people):
Guns are craftable at 'production plants' using various items. Production Plants are not run by everyday players, but are 'official' and managed by one person with several workers. The manager pays the people to build the guns using supplies that they obtain by mining, buying, I don't care. The guns they build never physically 'exist' though, and are instead listed by a counter: (Gun: amount). The Plant does NOT sell individual guns. All of the above steps may apply to ammo too. Plants also take special "requests" to build gang guns, and can only sell "placeholder amounts" of guns and ammo to shops and gangs, not individual players.

Shops (5~ of these):
Shops do not craft guns. I don't know whose idea this was on Era, but it sucks. Shops are not set to certain list of guns they can sell, instead being able to stock x amount of items y through z. Instead of these shops hiring people to build guns, they negotiate costs with the Production Plants for amounts of guns. There is no set price, and they are expected to buy in bulk. Once again, the gun does not physically exist, it is merely subtracted from the Plant's counter and added to the Shop's (Gun: amount: price). This will allow for more competition among business.

Guns do not exist until purchased by players.
Quote:
Originally Posted by Method C
Shopping Channel - Guns are not built, crafting them in general is a stupid idea

There is 'limitless' supply of guns in shops, but they are not available for purchase until the manager approves it. Shops can be more numerous and can be run by a single person (player run shops weeee). The owner simply restockes by buying x amount of y for their shop from a nonexistent 'shopping channel', and people buy them from the shop. Yet again, guns do not exist until purchase. Guns are cheaper to buy for the shop than a person buying FROM the shop.
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  #17  
Old 02-07-2009, 11:59 PM
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Yes, getting rid of player-run businesses and the "realistic economy" would help a lot, but they've become a major part of Era, and just getting rid of them would probably do more damage than good. There's a LOT of players who do nothing but spend their time participating in the economy, so doing this would probably make them quit.

EDIT: I used to be one of them ("salesman" haha)
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  #18  
Old 02-08-2009, 12:01 AM
kia345 kia345 is offline
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Quote:
Originally Posted by salesman View Post
Yes, getting rid of player-run businesses and the "realistic economy" would help a lot, but they've become a major part of Era, and just getting rid of them would probably do more damage than good. There's a LOT of players who do nothing but spend their time participating in the economy, so doing this would probably make them quit.
If ****ty gameplay has become a part of Era too important to get rid of, then there's no fixing Era's economy, all you can do slow it down by resetting every few years.
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  #19  
Old 02-08-2009, 12:07 AM
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Quote:
Originally Posted by salesman View Post
Yes, getting rid of player-run businesses and the "realistic economy" would help a lot, but they've become a major part of Era, and just getting rid of them would probably do more damage than good. There's a LOT of players who do nothing but spend their time participating in the economy, so doing this would probably make them quit.

EDIT: I used to be one of them ("salesman" haha)
Era would be totally unknown for me :[
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  #20  
Old 02-08-2009, 12:10 AM
Frankie Frankie is offline
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Era needs more disposable goods for people to spend their money on.

If someone spends 20k on a gun, that money is technically removed from the economy, but the gun is brought into the economy at a value of 20k. If you think about it, that's not really doing anything to the economy. You may think it's good because money is being removed but nobody thinks outside the box here.

Now lets say someone spends 20k on a bunch of grenades. The money is removed from the economy, and the grenades are at a value of 20k. Grenades aren't durable goods like guns are. You can use a gun over and over but once you use all your grenades they're gone for good.

Pyro Tech is extremely popular. People buyout that place all the time. It's taking a lot of money out of the economy without providing items that will last forever. Unfortunately, the business is player owned so only a partial amount of money is being taken out of the economy.

More things need to be thought of that will be popular, but at the same time something that's disposable. We already have food, ammo, and explosives, but most of it goes right back into the player's pockets since the businesses are player owned.
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  #21  
Old 02-08-2009, 12:17 AM
Nataxo Nataxo is offline
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Era News is also a victim of this... the money you spent to the newspaper doesnt get to me, it goes straight to the tax safe lol
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  #22  
Old 02-08-2009, 02:31 AM
Shotoo2 Shotoo2 is offline
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Quote:
Originally Posted by salesman View Post
Yes, getting rid of player-run businesses and the "realistic economy" would help a lot, but they've become a major part of Era, and just getting rid of them would probably do more damage than good. There's a LOT of players who do nothing but spend their time participating in the economy, so doing this would probably make them quit.

EDIT: I used to be one of them ("salesman" haha)
Jenn created a very self-sufficient economic system with no player-owned anything. It worked out really well except for the fact that it wasn't fun.
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  #23  
Old 02-08-2009, 03:30 AM
DKH89 DKH89 is offline
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why does it seem like all of these topics lead to the same thing, just someone else feels the need to act like they pointed these problems out first?
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  #24  
Old 02-08-2009, 03:34 AM
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Quote:
Originally Posted by DKH89 View Post
why does it seem like all of these topics lead to the same thing, just someone else feels the need to act like they pointed these problems out first?
I'm really starting to think you should either be fired or quit using the forums. It's proven Era Staff cant fix an economy own there own.

Right now the economy is so ****ed up I would advise either a reset or forcing a drop in the prices of guns as a whole and reseting the top 10 moneymakers every week. Or you could just give everyone everything.
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turned that one on you didn't I.
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  #25  
Old 02-08-2009, 04:52 AM
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Quote:
Originally Posted by kia345 View Post
If ****ty gameplay has become a part of Era too important to get rid of, then there's no fixing Era's economy, all you can do slow it down by resetting every few years.
We're all entitled to our opinions. You may not enjoy it, but in fact, lot's of players do.
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  #26  
Old 02-08-2009, 06:25 AM
DKH89 DKH89 is offline
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Quote:
Originally Posted by CharlieM View Post
I'm really starting to think you should either be fired or quit using the forums. It's proven Era Staff cant fix an economy own there own.

Right now the economy is so ****ed up I would advise either a reset or forcing a drop in the prices of guns as a whole and reseting the top 10 moneymakers every week. Or you could just give everyone everything.
did i say it wasnt ****ed up? we are workin on a new gmap actually. I wont on it constantly but i should be fired because i mentioned how every topic is the same thing? meaning why not keep it in one thread. Also, were u the one who said u dont get on player anymore? who are u to even throw ur input in there? jeezz u got a mouth on u

way to freak out and cry though =p
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  #27  
Old 02-08-2009, 07:09 AM
kia345 kia345 is offline
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Originally Posted by salesman View Post
We're all entitled to our opinions. You may not enjoy it, but in fact, lot's of players do.
Yeah, enjoying mediocrity is totally in right now
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  #28  
Old 02-08-2009, 07:12 AM
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Quote:
Originally Posted by Frankie View Post
You can use a gun over and over but once you use all your grenades they're gone for good.
Give guns a certain HP Value. The more and more use they recieve they lower their HP drops. The guns will disapear when they reach 0 and the player is forced to purchase a new weapon.
Make the guns disposable.
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  #29  
Old 02-08-2009, 07:19 AM
kia345 kia345 is offline
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Quote:
Originally Posted by jkool666 View Post
Give guns a certain HP Value. The more and more use they recieve they lower their HP drops. The guns will disapear when they reach 0 and the player is forced to purchase a new weapon.
Make the guns disposable.
Will not fix anything, the rich will just buy more guns, the poor will be poor and without a gun.
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  #30  
Old 02-08-2009, 07:32 AM
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Originally Posted by kia345 View Post
Will not fix anything, the rich will just buy more guns, the poor will be poor and without a gun.
What? if guns break the rich need to buy a new gun. This pretty much balances it out lmao. Infact, rich and poor may not exist if Era staff listen and read these threads. Everyone could be equal
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